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Reo

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Everything posted by Reo

  1. I can confirm that! Sometimes dark, sometimes bright...even after restart the time setting is like russian roulette...
  2. Reo

    Experimental 1.7.2.1 test patch

    As ArmA X user I could finally join even with 94444. Char was resetted but I can live with that. Rolling back to 1.7.2 -> Stuck on loading :/
  3. Reo

    BattleEye Script Detection

    U must be kidding' date=' don't u? [edit'] Genius :P
  4. Reo

    BattleEye Script Detection

    Would be awesome if it could export the log to an extra file. Otherwise I don't see any improvement to this since it "only" kicks the hacker and make him aware of getting caught.
  5. Reo

    Dedicatedserverinterface.sqf?

    Bump. Found this too now, is it legite to ban some1 due to interface.sqf message?
  6. Reo

    GTX 680 --- Low FPS in DayZ.... help pls...

    The only way is to substitute you 680 with my 4870. As soon as your 680 arrives I'll send out my 4870 ^^
  7. no (there's no reason to do this)
  8. Reo

    Sniper Rifle Zoom

    afaik all sniper rifles have the same zoom (m107 and AS50 too but grant you a higher level of zoom when pressing numblock +).
  9. Reo

    An-2 Colt (Large Biplane)

    +1 Because "Seal of approval" was in here!
  10. Reo

    Multiple Characters

    +1 ...
  11. Reo

    Need help with configs

    http://community.bistudio.com/wiki/server.armaprofile Is it allowed to enable "playerXYZ was killed"?
  12. Down/unstable for 3 dayZ now...my community slowly gets annoyed...no acp access (Status: Unknown)
  13. Unfortunately I never read something like "Thank you server hoster for giving us the chance to collect so much data/feedback and help to make this mod even bigger" or "Thank you server hoster for providing so many slots to us players for free" _______________ It's more like: "dont break rules, observe the restrictions or blacklisted" or "admin abuse, spawn items, kill all members, ban cry bla bla" _______________ We pay money, we have to deal with accusations, have to proof that a ban/kick was legite, we do not have one single advantage, etc. We provide that this mod keeps growing, we take care that servers perform well (in collaboration with our server provider - big thx to John/Lee from Vilayer), we try to treat our players with respect (can only speak for myself) by giving warnings before restart, etc. There are people in the background, better give some respect to them instead of kicking their asses... just my 2 server-hoster-cents...
  14. Reo

    worth dying and restarting?

    That's it. Where's the challenge - this game offers - when you press the respawn-button as soon as it seems to be over.
  15. [Good ideas were given in thread, so read the whole thread :P] The simple log cabin is a little - lockable - place to store goods (max. 30 slots) and bound to GUID. My idea how this works: First of all you need something like "placeholder", which is repairable (just for the mechanics - like a car for example). I would suggest this to be a tent (or something completely new). This tent is set up. If you whell-scroll the menu appears and it gives you the option of "upgrade to log cabin". Since a log cabin consists of logs (yeah genius I know) you need 5x Firewood which are combind to one log. The cabin consists of 15 logs which have to be added one by one (that's why I wrote "repairable" , but instead of "repair wheel" the tent offers the menu option "add log"). Additionally you need 3x scrap metal (angles, screws, bolts, whatever - menu option "add metal"). When the last required piece is applied, your first "home" is set up. This little place is lockable and give you some safety but can easily destroyed by any explosives. If it gets blown up the stored goods lie on the ground and are lootable. The result should look like this (just smaller - around 2,0m): I don't know if something like this is codeable, but I didn't want to keep this idea by myself. Improvements, dislike-explanations are welcome! rgds Reo
  16. Reo

    The "Simple Log Cabin"

    Crowbar - taking much longer to break up (it's not as easy/undangerous as it sounds - had to do it once :D) - maybe chance of hurting yourself Lockpick - safe, easy, fast
  17. Reo

    The "Simple Log Cabin"

    I never wrote this would be 100% safe place. But it shouldn't be destroyable by too many items, otherwise it will be useless (it already has the less-slots-disadvantage). Lockpick-item sounds great (I like this more than HE)!
  18. Reo

    The "Simple Log Cabin"

    Sure, the tent is not best "thing" to be a placeholder, but there's nothing comparable at the moment. Ages to set up such a cabin IRL? no way, 1-2 days approx. Making 75 firewoods (results in 15 logs after combining) does take some time, trust me. Setting up a tent in 5s is also unrealistic as making logs out of firewood. I want to point out, that this should not be an enterable "home". This is just an alternative to the tent and provides a little more safety than a usual tent at the cost of slots and the used resources. [edit] @ Vlada: This sounds great, but DayZ is not the right theme for skill-based interaction. And having houses to "occupy" is probably a problem since the arma engine does not support such stuff. My idea is just a little safe spot where can store some things that cannot be taken by any player as long he doesn't have a frag grenade or grenade launcher (or stuff like this - there could be also other things that destroy the cabin). Im not a dev but I think creating such cabins isn't that difficult to develop/implement.
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