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8 NeutralAbout DaleCooper
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On the Coast
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I made this as a response, sort of, to the latest dev concept for the inventory screen. I was surprised to see that they abandoned their idea of a horizontal modular inventory in favor of something with less focus on item management. So I made my own little concept, fully modular and adaptable for any player style, preference or monitor size. Curious to hear your thoughts:)
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Not sure if this one should go as screenshot or fan art, but whatever:)
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Skills based on character (because everyone wasn't born Rambo)
DaleCooper replied to DaleCooper's topic in DayZ Mod Suggestions
I'm just thinking that for the sake of realism and for creating more player interaction it would be interesting if you actually started with no skill whatsoever in certain things. In real life I would be totally clueless if I had to repair a car. It's not that it would take me a week to get it done, I just wouldn't know where to start:D I'm all for subtle character progression as you mention, but it would add so much to the gameplay if people had to depend on each other in a greater extent. -
Military firing napalm over cities and villages would definitely add to the game, especially if you need the radio to know which coordinates that are safe:)
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Skills based on character (because everyone wasn't born Rambo)
DaleCooper posted a topic in DayZ Mod Suggestions
So here's a take on introducing classes with skills and create more interesting player interaction in DayZ: Do what you're good at, and learn by observing fellow survivors Because honestly, every survivor out there can't be helicopter pilots and also flay animals like a pro butcher. So what if you choose "class" when creating a profile that grants you certain main skills, and to learn other skills you have to spend time with other type of characters (a marine spends time with a hunter to learn to gut animals, a hunter spends time with a mechanic to learn to fix cars) Some natural survivors: Marine - Faster reloads, military weapon repair, can use helicopter, first aid, better stamina (+marine starting gear) Hunter - Make fire without matches, deploy traps, gut animals, fast reload for hunting rifles (+hunter starting gear) Mechanic - Repair vehicles, hotwire vehicles (because otherwise you'd need keys, duh), faster vehicle repair, create barricades/obstacles (+mechanic starting gear) More? This would make playing patterns more diverse as different skillsets create different means of survival. It also means that people would want to team up if they want to survive; you might want to think twice killing a stranger if he can teach you a thing or two. And who knows, maybe it could be a start of a great friendship :) Any thoughts? :)