So here's a take on introducing classes with skills and create more interesting player interaction in DayZ: Do what you're good at, and learn by observing fellow survivors Because honestly, every survivor out there can't be helicopter pilots and also flay animals like a pro butcher. So what if you choose "class" when creating a profile that grants you certain main skills, and to learn other skills you have to spend time with other type of characters (a marine spends time with a hunter to learn to gut animals, a hunter spends time with a mechanic to learn to fix cars) Some natural survivors: Marine - Faster reloads, military weapon repair, can use helicopter, first aid, better stamina (+marine starting gear) Hunter - Make fire without matches, deploy traps, gut animals, fast reload for hunting rifles (+hunter starting gear) Mechanic - Repair vehicles, hotwire vehicles (because otherwise you'd need keys, duh), faster vehicle repair, create barricades/obstacles (+mechanic starting gear) More? This would make playing patterns more diverse as different skillsets create different means of survival. It also means that people would want to team up if they want to survive; you might want to think twice killing a stranger if he can teach you a thing or two. And who knows, maybe it could be a start of a great friendship :) Any thoughts? :)