slemjack@gmail.com
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Street lights at night.
slemjack@gmail.com replied to slemjack@gmail.com's topic in DayZ Mod Suggestions
Bullfrog: I understand that this is part of the idea you had but I wanted to push it to an idea of its own, to show that it doesnt have to be super advanced with power plants and such. My idea is more simple but that could be advanced later on when the game is stable. Right now some small addition of light sources would do a lot during night time and not just make people look for time-reveresed servers ;) -
Street lights at night.
slemjack@gmail.com replied to slemjack@gmail.com's topic in DayZ Mod Suggestions
as a response to SkepticJerry I can say: who puts out all the food and items that spawn everywhere? The Chernarus map is not an island as anyone can see and therefor there might be a world out there not part of the game but that still does something. Maybe cables from another city gives some power to parts of this area? A lot of modern cities use light sensitive sensors to detect the light of day to turn on/off street lights. It might also be that they have reserve power for emergancy buildings and functions such as hospitals, fire stations and, yes, roads and exits out of a city. :) -
I agree with ytman. I don't think that it would give anything to the game but frustration and the time spent to fix that could be a lot better spent. I understand the OP about how to keep the feeling of the world but there is no way to stop the meta, as I see it it's better to just embrace it :)
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Street lights at night.
slemjack@gmail.com replied to slemjack@gmail.com's topic in DayZ Mod Suggestions
Exactly, I'm not saying every city should just light up like an xmas tree but I feel that a few lights would add a lot of feeling and playability to the game at night. One of the best aspects of this game is the fact that everyone has to make hard decisions about risk/reward. "Is it worth going for the food in the supermarket or is the risk too high and will i lose too much ammo?" Stuff like that is a very big part of this game and the temp system just added another aspect to that (which i love). So why not make playing at the evening or night more acceptable with its own risks and rewards? Also: some light could be fueled by gas, something that is already in the game but has no use unless you own a car or a chopper which most servers dont even have at this moment. -
It worked for me as well! Great, many many thanks! Let's just hope it worked for my friends as well ^^
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At the moment it is very hard to play while it is dark and people stop playing after 20:00 because its just not work it with the flares attracting zombies and what not. I think that a great way to make night time more fun and give the game some great features would be if the street lights around the map would light up. It would get you a sense of direction if you saw a village in the far, just not blackness, and it would make people gather at the bigger cities at night. Should you go near a town for the light but at the same time risk that a lot of other people are there? I'm not saying that the cities should be light as day, not at all, but that a few of the lamps and maybe a few signs would light up so it's not in total darkness. This would make people seek shelter in cities at night just as rain makes people look for a roof. Anyone else think this is a good idea? /Toast
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Pending Build Progess: 1.5.9
slemjack@gmail.com replied to rocket's topic in Mod Announcements & Info
Rocket: Are you fixing the invisibility as well? :S -
Still no way to become visible? I hate being like this, cant play while Im like this. Just not fun to not being able to see myself or my mates.
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Kicking of Players for Clan members
slemjack@gmail.com replied to rocket's topic in Mod Announcements & Info
Well if there were more servers then all of the servers wouldnt be full to bursting all the time. I'm not saying that those admins would be less jerks but it would give them less need to kick people to let others in as the OP is talking about. -
Kicking of Players for Clan members
slemjack@gmail.com replied to rocket's topic in Mod Announcements & Info
I have nothing against the rules set up before but what Rocket keeps saying is that most of these thing could get better a lot faster with more resources and that he only works on this on his free time. That is weird since this mod has bumped up ArmA 2: CO to second (2) place on top sellers on Steam, beat only by a -75% on civilization weekend. Common Bohemia Interactive, if you wont get Rocket any help while he is making you tons of cash, at the very LEAST let Rocket work on the mod during business hours and lend him a server so he doesnt have to put his own money into it. If you wont I really hope Rocket will outgrow you as a company and leave. Just sayin', seems like most of these problems are temporary due to main server power and resources. -
Invisible to myself in 3rd person and to other players
slemjack@gmail.com replied to privatewolf's topic in DayZ Mod Troubleshooting
Yeap, invisible here too. I have like a desert uniform and cant see myself in third person. I miss myself :( Happened after I got teleported to debug forest while i was logged out. -
I logged out near Nadezhdino yesterday but later that evening and now when im logging in im in debug forest. Tired walking away but get teleported back to the forest every time. After waiting a while since it seemed a lot of people having problems I can now walk out of the forest, though im am on the wrong side of the map (as far south west as yo can get) with a long way to get back to where I was. I am worried that putting 1h+ to get back will just teleport me back here and since im running low on food, water and ammo you can understand why. Too bad my tent was on a server that doesnt seem to be up anymore -.-; [EDIT]: Oh yeah, I'm invisible too :p