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BradEFC

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About BradEFC

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    On the Coast

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    Liverpool
  1. BradEFC

    Inventory system, looting potential improvements/ideas

    I personally think if it was optimised properly, which I don’t think would be all too difficult to do, the inventory system would work pretty well. I tried thinking of ideas as mentioned in the thread what wouldn’t feel clunky and would be relatively easy to use. As for the magazine issue your having, I’ve only had the issue once where an invisible magazine seemed to be stuck inside the gun. After going back to the dashboard on the Xbox, and re loading the game, it seemed to go away. I guess you could just try and keep a loaded magazine in the gun at all times really.
  2. BradEFC

    Game Freeze When Opening Inventory

    I’ve had this issue, seems to be worse when looting dead players, the console seems to struggle to load the content, I’m on an Xbox one X, not sure about yourself?
  3. BradEFC

    Inventory system, looting potential improvements/ideas

    This thread was created before the known issues thread. It also highlights on more issues, not just the capacity of backpacks and other items. Have now edited the thread to indicate known issues.
  4. BradEFC

    Magazine Glitch

    I also had this issue with the M4A1, when pressing B to combine, it wouldn’t do anything, I just quit the game, went back to dashboard, went back on, then it worked, strange one. I was there for about 45 mins trying to reload the M4, felt like I was going insane.
  5. BradEFC

    Inventory system, looting potential improvements/ideas

    Ive added your idea to the post, try and compile a few good ideas to improve the inventory system as a whole.
  6. BradEFC

    Inventory system, looting potential improvements/ideas

    This is what I thought it would be, a grid method, but as you know, the problem is we can't see the grids XD . So its pretty hard to organise your inventory to get the most storage possible, I think they should add a drag and drop method and also add the grids so we can see what we are dealing with in relation to item storage.
  7. Thread dedicated to improvements and feedback in the overall inventory system and looting, to get a better understanding of how it works and also to hopefully improve on it. Issue highlights: Numbers next to items (a bottle of water says 8 for example) (KNOWN ISSUE)- what does this mean? because in relation to the backpack itself, I would assume a bottle with 8 storage, would take up 8 out of 110 for an Alice Backpack, but that doesn't seem to be the case Numbers next to backpacks, clothing etc (KNOWN ISSUE) - (Alice pack says 110, but I can only store around 50 odd worth of items inside) I can't personally select what goes into the small protector case - It seems once my inventory is *full* (even though it still says I've got another 50+ worth of items to store inside my backpack) it will just automatically be added to the protector case, Can't seem to find how to manually add what I want to the case. Looting dead players - was looting a player I killed at NWAF yesterday, when pressing the back button on the controller, the game froze for approx 4 seconds, as if it was asking too much of the console (Xbox one X 4K). Then when trying to loot their items, it was an absolute pain, I couldn’t scroll down the inventory list using the RT button on the controller, I had to scroll up using LT to flip to the bottom of their list, then sometimes it wouldn’t work at all. Very messy, unnecessarily complicated and could be improved massively using the feedback noted below. Additional ideas to improve the inventory system: Grid system for inventory - So we can see what we are doing in relation to storing items in inventory, while having the ability to move items around, put them in order and essentially get the most out of the space the backpacks etc have to offer us. Drag and drop feature for items - Possibly hold A on the item in your inventory, then use the D pad to move it around. Also you could hold LB, then use the D pad to spin the item in 90 degree increments. Two options for items on floor - The ability to press X to equip item on floor to hands, then possibly another option to press Y while the items on the floor to put it straight into your inventory. Removing the need to go into your inventory to then move to hands, useful for food and drinks etc. Looting a dead players inventory - The ability to press A, on a stanag magazine for example which they have in their inventory, when you press A, the item moves over to your inventory, while having the ability to move it around with the D Pad using the grid system mentioned in this post. While all this is happening, you can simply press B to cancel the operation and the stanag magazine will return to the dead players inventory slot.
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