Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
56 -
Joined
-
Last visited
Everything posted by RuecanOnRails (DayZ)
-
Wait people stay alive on 1 server for months?
RuecanOnRails (DayZ) replied to maninthewall's topic in DayZ Mod General Discussion
Go play through the arma 2 campaigns, they will teach you how to survive by scouting and planing your moves. The key to survival is don't play cherno death match. Take your time, plan your route, and scout locations before moving in. 90% of surviving is from being aware of your surroundings, check for snipers, flank around obvious paths. Taking a cautious style of play does not mean you don't see action, I loot NWAF, and the other high risk areas. I just make sure to scout and look for any activity to ensure it's safe. When I run in to loot I still maintain constant scans of the area looking for movement. -
It's not so much a glitch. Rather you stubbed your toe, twisted and probably broke your ankle then passed out from the excruciating pain and died from shock. All I've got to ask is what were you doing running across jagged sharp rocks while carrying over a hundred pounds of encumbering gear!? that's just asking for trouble. Those rocks in the forest are most likely covered in moss, damp slippery moss adding more to the possibility of slipping and injuring yourself. Don't play on the rocks. you might hurt yourself if you're not careful.
-
What is your Dream Vision for Dayz - 2 Years from now?
RuecanOnRails (DayZ) replied to rassad's topic in DayZ Mod General Discussion
Two years is an odd amount of time. Not really that long to be honest. It's not enough time to develop an entirely new game/engine. It would be a somewhat rushed project with little to no updates to the current DayZ standalone which has yet to be released. But yet it's past the initial release and one year development time. It's hard to say what will happen as I think everything will be in the context and direction which the game heads. Only rocket knows that right now, and everything is always subject to change. In two years I'd like to be able to say "I play DayZ" and have that comment still be relevant. I'd like to see the game become fully stable. Once stable I'd like to see some new features added, a new official map perhaps as a DLC. As for the map, I'd like to see the TKOH Seattle map. Or a map of Vancouver as there are a few more trees and forestry areas a little bit further north which dayz thrives on. I know the seattle map already exists, but it might be more work to modify the seattle map than it would be to create a new map with dayz in mind. The one thing I don't want to see is to have anything for the game rushed and pushed out half assed and broken. One of the biggest things I'd like to see is once the modding api is created for dayz standalone, I cant wait for someone to make it into a military sim type of game. -
CD key theft - notice about suspicious PMs
RuecanOnRails (DayZ) replied to taco241's topic in DayZ Mod General Discussion
hehe nice PM, maybe I'll send out my own claiming to be but a simple Nigerian prince in need of some help. All of my funds are currently locked away, but if you send me $10,000 I can use that to bribe the bank to release my funds and in turn send you $100,000 for helping. Just remember, you can't put anything on the internet that isn't true. I hope people would see these types of messages and know not to click or try them. Do not buy into their improve your fps or whatever random spew it's trying to better for you. Sadly the stolen cd-key market is flooded with keys from people that click those links. -
How much realism is too much for the SA?
RuecanOnRails (DayZ) replied to Tunusa's topic in DayZ Mod General Discussion
I'm all for increased realism and doing mundane tasks. It will add depth to the game adding the ability to ignore these small tasks which over time may get worse than if you were to deal with it right away. Also adding more of a learning curve to different aspects of gaming world. As for how much realism is too much.. I'd say a pneumatic rubber mallet attached to the base of my chair connected to the computer. Making it so when you break you leg in game, the mallet swings around and gives you a nice hit to the shin. I'd say anything that helps to reduce our ability to be a walking death machine is welcomed. Add a more mortality feel and a fear of risk vs reward for just moving around, jumping over a fence you might snag your clothes reducing durability or stumble causing noise and alerting a horde. -
Should I just wait?
RuecanOnRails (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
The community Dev team is still under restrictions set in place by Dean 'Rocket' Hall. The point of Standalone was to get away from the "mod" aspect of it due to it's many limitations and to open up full creative freedom to the project. If Arma 3 gets a mod named DayZ, there's a very good chance Dean and the DayZ dev's will have had nothing to do with it. They may even request a name change for that said mod to avoid confusion between the official and the mod as some of the content and features between the two may conflict or cause other PR problems. -
Should I just wait?
RuecanOnRails (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
There will ~NOT~ be an official version of DayZ on Arma 3. DayZ is a standalone product no longer part of the Arma game series. With that said, there of course will be other zombie mods available which may be similar to DayZ's current form but they will not be officially supported in any capacity. There is also the issue of a very limited modding capabilities in Arma 3 Alpha release, only teh smaller island of Stratis available. It can be guessed that the Beta will open up more possibilities with modding, however we wont see that until mid June (speculating based on alpha lite expiration) I highly recommend picking up Arma II in whatever capacity you choose, whether the bare minimum combined ops, or you go for the complete collection. Arma is a great game outside of DayZ mod -
can we please stop donations for gear servers !
RuecanOnRails (DayZ) replied to dgeesio's topic in DayZ Mod General Discussion
This is one of the big reasons behind the strict ruling of no private servers in the beginning. Standalone is going to have a strict no private server/hive ruling for the first while in order to stress and make sure everything is running properly before allowing the community to get their hands on it and openly run their own private hives. Of course the moment private hives and servers are available the exact same paid for perks will happen, it's out of the control of the devs. However donation perks will not be seen on the public hives. The only way to entirely stop this behavior would be to completely lock down the mod and provide dedicated servers and not allow the public or hosters to run their own servers on the hive. -
Arma3 Dayz MOD vs Dayz Standalone
RuecanOnRails (DayZ) replied to v3c1c's topic in DayZ Mod General Discussion
Aussie, you are misreading the map size. It's 20^2 KM, not 20KM^2. The map size is closer to 400km^2 ah never mind just re-read it in finer detail, it's on the smaller island during the alpha, with the larger island being released with beta possibly around June. -
Arma3 Dayz MOD vs Dayz Standalone
RuecanOnRails (DayZ) replied to v3c1c's topic in DayZ Mod General Discussion
There will be SIMILAR mods on arma 3 like dayz, however I do not believe there will be an officially supported DayZ on arma 3. The point of the standalone is to break away from the mod and the limitations that come with modding. At this point all I know is I will be buying Arma 3 the moment it's available just like I have done with previous Arma titles. I'm looking into getting the supporter pack as well. I will also be purchasing DayZ Standalone. Maybe I'm the odd one out these days who played arma long before dayz mod and will continue to play arma long after dayz dies. I am curious, what about TOH didn't you like? I really enjoy that game as the possibilities are just as wide with arma 2 just on an improved engine. I don't know why people aren't porting more mods over to it. -
Server restarts in SA
RuecanOnRails (DayZ) replied to knifely's topic in DayZ Mod General Discussion
It's an entirely different game from what it is now so trying to compare to what has been said about the standalone might not translate too well once it's released. One thing to keep in mind is the loot is going to be MUCH different and more dynamic. There won't be specific loot camping areas like there is now. There is also loot actually hidden around places with a bunch more enter able buildings and the server able to load in 150,000 items without so much as a hiccup I think it's safe to assume running out of loot wont be an issue with servers that restart every couple days. Instead we will have to adapt and expand around the map thoroughly checking cupboards, under beds, behind tv's, and in cars for our items and gear. The greatest thing I can think of if zombies are able to be killed off, squads and groups of people could join together to clear out certain towns as a safe haven of sorts. -
Need *Experienced* players
RuecanOnRails (DayZ) replied to thunderhornet's topic in DayZ Mod General Discussion
What kind of servers do you play on? Currently I'm sticking to 1st person only expert servers with full day/night cycle on a private whitelist hive. I play cautiously and always scout an area before entering. Been playing since early release before it blew up and became massively popular. If you want to join me and watch each others back while sneaking into exclusive rare loot areas, repair vehicles, and survive send me a message. I play lone wolf 99% of the time, however last time I teamed up we got endgame gear in a short amount of time without turning to banditry all on a public server. Both had motor bikes, camp full of vehicles and tents with weapons. We ended that playthrough by riding our bikes into NWAF during the day and driving around the airstrip until we were killed. Ended mainly due to admin abuse on the server. http://www.youtube.com/watch?v=gW5ZQUlWvkI -
Do you think that REAL reload animations would be important for the Standalone?
RuecanOnRails (DayZ) replied to colekern's topic in DayZ Mod General Discussion
I can seem them adding this eventually. It's not one of those game breakers that will delay the launch of standalone though. They are redoing nearly everything. Even the weapons are getting an overhaul. There wont be many weapons with the alpha/beta release. More weapons will come later down the road as they create them for DayZ. Don't forget weapons will have "upgrades" and the ability to attach stuff to them. They are going to need animations for attaching supressors, scopes, etc. I'd assume while doing those animations they might add do some reloading animations I'd hope to see them all MO Cap'd -
DayzMod on Steam. Anyone tested it yet?
RuecanOnRails (DayZ) replied to chrithu's topic in DayZ Mod General Discussion
I downloaded it, to help increase the steam numbers using it. However I haven't tried it out yet. I would assume it works identical to if you launch arma 2 with dayz mod enabled "-mod=@dayz" you would then have to use arma 2 server browser to either search for or entire an ip to connect. The nice thing about using Six or DayZcommander is that they have great server lists to make finding servers to play on easy. Using just the arma 2 server listing will hinder your ability to find servers a little bit but not unplayable. -
Not too much to say here, just myself running about chernarus taking a few pictures of the scenery. Here you go, Enjoy. http://imgur.com/a/EaoFw
-
Having some Fun and posting a couple pics.
RuecanOnRails (DayZ) replied to RuecanOnRails (DayZ)'s topic in DayZ Mod Gallery
:) Those clouds are fully dynamic and volumetric. They move through the sky, as actual entities allowing someone if flying to go above them, through them, and obviously under them. They move and form dynamically changing with wind and weather conditions. Lighting is on an entirely new engine which looks great although still a little glitchy at times. Post processing is turned off, as well as anti aliasing. All other settings are on very high or high I believe. That view distance is set at 2000 meters with object view distance being 1500 and shadows at 750. -
What is Your Gaming Setup?
RuecanOnRails (DayZ) replied to HouBaby74's topic in DayZ Mod General Discussion
3770k - clocked to 4.75ghz 16gb mushkin blackline frostbyte ram Asus p8z77 V Deluxe Crossfire XFX DD 6950 each clocked to 955/1450 120gb OCZ SSD HDD Storage 17.5TB. Breakdown 4 3TB seagate drives in raid 5, 1TB WD Black, 4.5TB in a couple external drives for backups Triple Display set up (not eyefinitey, just primary and auxiliary displays) Front and center Samsung syncmaster SA950 27" 120hz 3D (I've got it overclocked to 210HZ but because of the increase from stock 120 I'm assuming the readings are wrong) To my left I have a 24" LG ISP set in portrait mode for some easy editing, And finally to my right I have a 42 inch panasonic viera plasma tv which I use from time to time as primary display in certain games or duplicate screen when showing gameplay. Mouse G9X call of duty edition (not a fan of call of duty but it came with some random free stuff and was cheaper than the plain model) Keyboard Logitech G510 HOTAS controls Saitek X52 pro That's the basic idea of my rig It's decent and plays everything I can throw at it well enough that I haven't reached my upgrade cycle for the gpu's yet. Next upgrade I think I'll be adding another 16gb of ram, as currently I'm constantly close to full ram usage when heavy computer use. -
How are helicopters realistic?
RuecanOnRails (DayZ) replied to cheezitschrist's topic in DayZ Mod General Discussion
The helicopters flight model in stand alone has been talked about many times over the past several months. Doing a quick search will reveal lots of suggestions, ideas, and concepts. By the looks of stand alone it should and hopefully take the flight dynamics from Take on Helicopters. My thoughts on whether or not the flight should be changed in standalone is yes. Having more meta gameplay in dayz such as aviation and becoming a skilled pilot would add so much more to the game. Difficulty of flight should be that of take on helicopters hardest mode. All of the instruments in the cockpit actually work, there is no need to have static images displayed on the screen as a HUD. I'd also prefer first person only when flying. The game would need some basic tutorials, just some basic mission files similar to the armory in arma 2 oa. a small test map to fly around and learn properly maintain the helicopter. One addition I would like to see, is the ability to sabotage a helicopter discretely. loosen some bolts on the tail rotor which can only be detected by inspecting that part of the helicopter during pre-flight inspection. Adding a little bit of risk if you want to skip the inspection in order to take off faster. here's a couple of threads using quick search. http://dayzmod.com/forum/index.php?/topic/104763-standalone-and-helicopters/ http://dayzmod.com/forum/index.php?/topic/101807-realistic-helicopter-control-simulation/ http://dayzmod.com/forum/index.php?/topic/110828-takeonhelicopters-controls-sa -
DayZ Mod 1.7.5.1 Update
RuecanOnRails (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Remember people post to complain a lot more than they post to praise, don't fall victim to the complainers because it looks like they outweigh the rest. I see people complain all day long about how the zombie aggro is way to aggressive and difficult. I have not encountered this, I am still able to sneak into any city no matter the amount of zombies. All it takes is a little practice and knowing what will and wont aggro the zombies paying close attention to your noise and sight meter, crouch and hold shift while walking on loud surfaces, if need be crawl across streets, watch the zombies and don't run past the direction they are facing. The game is littered with distraction items, from flares to smoke grenades to cans and bottles, all can be used to easily distract and move the zeds. All of these kids now day want to be able to RUN in, grab whatever loot they want and run out without being spotted. The current balance works very well in my mind, even the long distance aggro from sprinting. The human eye by nature is designed to pick up the tiniest movements while panning across landscapes. Assuming the zombies eyes still somewhat work, a figure moving quickly across the horizon should be picked up by a zed. If you are making the zeds zigzag less, what increase to their difficulty will there be to balance them out? Right now the only thing that makes zeds a threat is that their movement is hard to track. Having them run in somewhat straight lines will make them easy pickings for handguns and very manageable if aggroed. Obviously you can't please everyone, however making the zombies take the quickest most direct path will prove little challenge and I fear will make the core of the game stale. How do you strike fear in people with video game monsters? you make them many and you make them difficult to hit; Add limited ammo to the mix and your on the verge of true classic survival horror game. What if you changed the damage up slightly? made it take two or three times the amount of damage to the body in order to "kill" a zed while keeping headshot one hit kill. -
DayZ Mod 1.7.5.1 Update
RuecanOnRails (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
This is one of the greatest patches for the mod I have seen in a very long time. I really enjoy the direction it is going with more focus on survival. I play on expert first person only servers and have seen a LOT more people running around with crossbows and hatchets then ever before. The ability and need to selectively take out a single zombie without alerting any other in the area is now useful other than hiding from other players. I have seen bandits and heroes a like being overwhelmed by zombies by firing their weapon. With limited ammo the risk factor really jumps up when it comes to engaging another player or trying to get into a town for loot. Most of the bugs people are complaining about.. I have seen none of them. I have had a couple times where I try to cautiously step over something and combat roll instead or the other way around which is a minor inconvenience. Yes the ammo on the ground is using different visuals whether intentional or not has little impact on the game besides being able to identify items on the run. You will be able to identify them on the run soon enough after you inspect and start to see what each item looks like again. One of the biggest things I would like to see is the removal of the murder/bandits killed on the debug menu. Playing on an expert server with no death messages kind of defeats the purpose when you can simply look at the debug menu to see if that shot you fired was enough to take somebody out. -
Does sidechat ruin anyone elses game?
RuecanOnRails (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
Personally I can't stand side chat in game. A wall of blue text destroys the atmosphere of the game itself. That's not to say I disagree with having any communication in game. If side chat was changed so you could ONLY talk while in the lobby or while dead to other people in the lobby/dead people I think it would be a lot better. I'd also like to see radio's added in (a somewhat rare drop, not a spawn item) with the ability to chose frequencies allowing possibly hundreds of channels for people who wish to communicate and other who wish to surf the frequencies hoping to pick up something. -
v175 beta: meat issues [solved] [old]
RuecanOnRails (DayZ) replied to Dayzo's topic in DayZ Mod General Discussion
Just thinking about ways to change the blood bag transfusion a bit has got me excited to see where it could go. What about a new system where you don't find FULL blood bags, rather you find the equipment to take blood from yourself and store it in the bag to be used for transfusion later. Have it so in order to make a blood bag, the person creating it looses 2.5k blood However the blood transfusion from said bag would recover 5k. You can only draw blood from your character once every two hours or something. You can also only receive a transfusion once every half hour with a 45% fail rate no harm done, just doesn't add blood, or possibly knocks you unconscious? -
v175 beta: meat issues [solved] [old]
RuecanOnRails (DayZ) replied to Dayzo's topic in DayZ Mod General Discussion
I think the changelog looks great, It's about time these kind of variables and chances have been added. If you want to use a hatchet it should have a chance of being to blunt and do no damage or less damage. You still gain blood from eating meat. However you only gain blood once every HOUR that you eat. Personally I'd like to see it implemented where you can not eat if your food meter is green. The ability to eat everything in a super market to get full blood is just poor design. They have gotten closer by being able to eat at max every 5 minutes. Different foods giving different amounts of hunger and blood along with the inability to eat constantly would make you try to find something more substantial to eat/drink when you needed rather than coke and beans all the time. EDIT: Just took a double look, the 1 hour blood from food has been removed, I'd prefer to see it re-added but that's just me. So it looks like you can still spam eat for blood, but it will take you a little 5 minutes between meals -
Would DayZ exist without The Walking Dead?
RuecanOnRails (DayZ) replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
Zombies Ate My Neighbors was a bigger influence than anything COD did with zombies. -
Would DayZ exist without The Walking Dead?
RuecanOnRails (DayZ) replied to Nefarious (DayZ)'s topic in DayZ Mod General Discussion
This thread makes me laugh, the walking dead is but a small pebble on the shore of the zombie apocalypse. http://en.wikipedia.org/wiki/List_of_zombie_films Order that chronologically and take a look, there has been an increasingly steady amount of zombie films released each year. It wasn't until the 70's that we notice a large increase in the number of films being made featuring zombies. Each decade after that seems to nearly double the amount of films of the previous. There has not been a single piece of source material that has led the current uprising of zombies to the mainstream. Zombies have been constantly growing in number each year since 1920's. Zombies have always been here and they are not going away. It is ignorant to try and say removing a single "popular" zombie show/movie would make or break the allure of brain eating, animated corpses we all love. But while we are at it. Would we have Vampires if twilight never existed?