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Your DayZ Team
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23 NeutralAbout RuecanOnRails (DayZ)
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Helicopter Hunter
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Wait people stay alive on 1 server for months?
RuecanOnRails (DayZ) replied to maninthewall's topic in DayZ Mod General Discussion
Go play through the arma 2 campaigns, they will teach you how to survive by scouting and planing your moves. The key to survival is don't play cherno death match. Take your time, plan your route, and scout locations before moving in. 90% of surviving is from being aware of your surroundings, check for snipers, flank around obvious paths. Taking a cautious style of play does not mean you don't see action, I loot NWAF, and the other high risk areas. I just make sure to scout and look for any activity to ensure it's safe. When I run in to loot I still maintain constant scans of the area looking for movement. -
It's not so much a glitch. Rather you stubbed your toe, twisted and probably broke your ankle then passed out from the excruciating pain and died from shock. All I've got to ask is what were you doing running across jagged sharp rocks while carrying over a hundred pounds of encumbering gear!? that's just asking for trouble. Those rocks in the forest are most likely covered in moss, damp slippery moss adding more to the possibility of slipping and injuring yourself. Don't play on the rocks. you might hurt yourself if you're not careful.
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What is your Dream Vision for Dayz - 2 Years from now?
RuecanOnRails (DayZ) replied to rassad's topic in DayZ Mod General Discussion
Two years is an odd amount of time. Not really that long to be honest. It's not enough time to develop an entirely new game/engine. It would be a somewhat rushed project with little to no updates to the current DayZ standalone which has yet to be released. But yet it's past the initial release and one year development time. It's hard to say what will happen as I think everything will be in the context and direction which the game heads. Only rocket knows that right now, and everything is always subject to change. In two years I'd like to be able to say "I play DayZ" and have that comment still be relevant. I'd like to see the game become fully stable. Once stable I'd like to see some new features added, a new official map perhaps as a DLC. As for the map, I'd like to see the TKOH Seattle map. Or a map of Vancouver as there are a few more trees and forestry areas a little bit further north which dayz thrives on. I know the seattle map already exists, but it might be more work to modify the seattle map than it would be to create a new map with dayz in mind. The one thing I don't want to see is to have anything for the game rushed and pushed out half assed and broken. One of the biggest things I'd like to see is once the modding api is created for dayz standalone, I cant wait for someone to make it into a military sim type of game. -
CD key theft - notice about suspicious PMs
RuecanOnRails (DayZ) replied to taco241's topic in DayZ Mod General Discussion
hehe nice PM, maybe I'll send out my own claiming to be but a simple Nigerian prince in need of some help. All of my funds are currently locked away, but if you send me $10,000 I can use that to bribe the bank to release my funds and in turn send you $100,000 for helping. Just remember, you can't put anything on the internet that isn't true. I hope people would see these types of messages and know not to click or try them. Do not buy into their improve your fps or whatever random spew it's trying to better for you. Sadly the stolen cd-key market is flooded with keys from people that click those links. -
How much realism is too much for the SA?
RuecanOnRails (DayZ) replied to Tunusa's topic in DayZ Mod General Discussion
I'm all for increased realism and doing mundane tasks. It will add depth to the game adding the ability to ignore these small tasks which over time may get worse than if you were to deal with it right away. Also adding more of a learning curve to different aspects of gaming world. As for how much realism is too much.. I'd say a pneumatic rubber mallet attached to the base of my chair connected to the computer. Making it so when you break you leg in game, the mallet swings around and gives you a nice hit to the shin. I'd say anything that helps to reduce our ability to be a walking death machine is welcomed. Add a more mortality feel and a fear of risk vs reward for just moving around, jumping over a fence you might snag your clothes reducing durability or stumble causing noise and alerting a horde. -
Should I just wait?
RuecanOnRails (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
The community Dev team is still under restrictions set in place by Dean 'Rocket' Hall. The point of Standalone was to get away from the "mod" aspect of it due to it's many limitations and to open up full creative freedom to the project. If Arma 3 gets a mod named DayZ, there's a very good chance Dean and the DayZ dev's will have had nothing to do with it. They may even request a name change for that said mod to avoid confusion between the official and the mod as some of the content and features between the two may conflict or cause other PR problems. -
Should I just wait?
RuecanOnRails (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
There will ~NOT~ be an official version of DayZ on Arma 3. DayZ is a standalone product no longer part of the Arma game series. With that said, there of course will be other zombie mods available which may be similar to DayZ's current form but they will not be officially supported in any capacity. There is also the issue of a very limited modding capabilities in Arma 3 Alpha release, only teh smaller island of Stratis available. It can be guessed that the Beta will open up more possibilities with modding, however we wont see that until mid June (speculating based on alpha lite expiration) I highly recommend picking up Arma II in whatever capacity you choose, whether the bare minimum combined ops, or you go for the complete collection. Arma is a great game outside of DayZ mod -
can we please stop donations for gear servers !
RuecanOnRails (DayZ) replied to dgeesio's topic in DayZ Mod General Discussion
This is one of the big reasons behind the strict ruling of no private servers in the beginning. Standalone is going to have a strict no private server/hive ruling for the first while in order to stress and make sure everything is running properly before allowing the community to get their hands on it and openly run their own private hives. Of course the moment private hives and servers are available the exact same paid for perks will happen, it's out of the control of the devs. However donation perks will not be seen on the public hives. The only way to entirely stop this behavior would be to completely lock down the mod and provide dedicated servers and not allow the public or hosters to run their own servers on the hive. -
Arma3 Dayz MOD vs Dayz Standalone
RuecanOnRails (DayZ) replied to v3c1c's topic in DayZ Mod General Discussion
Aussie, you are misreading the map size. It's 20^2 KM, not 20KM^2. The map size is closer to 400km^2 ah never mind just re-read it in finer detail, it's on the smaller island during the alpha, with the larger island being released with beta possibly around June. -
Arma3 Dayz MOD vs Dayz Standalone
RuecanOnRails (DayZ) replied to v3c1c's topic in DayZ Mod General Discussion
There will be SIMILAR mods on arma 3 like dayz, however I do not believe there will be an officially supported DayZ on arma 3. The point of the standalone is to break away from the mod and the limitations that come with modding. At this point all I know is I will be buying Arma 3 the moment it's available just like I have done with previous Arma titles. I'm looking into getting the supporter pack as well. I will also be purchasing DayZ Standalone. Maybe I'm the odd one out these days who played arma long before dayz mod and will continue to play arma long after dayz dies. I am curious, what about TOH didn't you like? I really enjoy that game as the possibilities are just as wide with arma 2 just on an improved engine. I don't know why people aren't porting more mods over to it. -
Server restarts in SA
RuecanOnRails (DayZ) replied to knifely's topic in DayZ Mod General Discussion
It's an entirely different game from what it is now so trying to compare to what has been said about the standalone might not translate too well once it's released. One thing to keep in mind is the loot is going to be MUCH different and more dynamic. There won't be specific loot camping areas like there is now. There is also loot actually hidden around places with a bunch more enter able buildings and the server able to load in 150,000 items without so much as a hiccup I think it's safe to assume running out of loot wont be an issue with servers that restart every couple days. Instead we will have to adapt and expand around the map thoroughly checking cupboards, under beds, behind tv's, and in cars for our items and gear. The greatest thing I can think of if zombies are able to be killed off, squads and groups of people could join together to clear out certain towns as a safe haven of sorts. -
Need *Experienced* players
RuecanOnRails (DayZ) replied to thunderhornet's topic in DayZ Mod General Discussion
What kind of servers do you play on? Currently I'm sticking to 1st person only expert servers with full day/night cycle on a private whitelist hive. I play cautiously and always scout an area before entering. Been playing since early release before it blew up and became massively popular. If you want to join me and watch each others back while sneaking into exclusive rare loot areas, repair vehicles, and survive send me a message. I play lone wolf 99% of the time, however last time I teamed up we got endgame gear in a short amount of time without turning to banditry all on a public server. Both had motor bikes, camp full of vehicles and tents with weapons. We ended that playthrough by riding our bikes into NWAF during the day and driving around the airstrip until we were killed. Ended mainly due to admin abuse on the server. http://www.youtube.com/watch?v=gW5ZQUlWvkI -
Do you think that REAL reload animations would be important for the Standalone?
RuecanOnRails (DayZ) replied to colekern's topic in DayZ Mod General Discussion
I can seem them adding this eventually. It's not one of those game breakers that will delay the launch of standalone though. They are redoing nearly everything. Even the weapons are getting an overhaul. There wont be many weapons with the alpha/beta release. More weapons will come later down the road as they create them for DayZ. Don't forget weapons will have "upgrades" and the ability to attach stuff to them. They are going to need animations for attaching supressors, scopes, etc. I'd assume while doing those animations they might add do some reloading animations I'd hope to see them all MO Cap'd -
DayzMod on Steam. Anyone tested it yet?
RuecanOnRails (DayZ) replied to chrithu's topic in DayZ Mod General Discussion
I downloaded it, to help increase the steam numbers using it. However I haven't tried it out yet. I would assume it works identical to if you launch arma 2 with dayz mod enabled "-mod=@dayz" you would then have to use arma 2 server browser to either search for or entire an ip to connect. The nice thing about using Six or DayZcommander is that they have great server lists to make finding servers to play on easy. Using just the arma 2 server listing will hinder your ability to find servers a little bit but not unplayable. -
Having some Fun and posting a couple pics.
RuecanOnRails (DayZ) replied to RuecanOnRails (DayZ)'s topic in DayZ Mod Gallery
:) Those clouds are fully dynamic and volumetric. They move through the sky, as actual entities allowing someone if flying to go above them, through them, and obviously under them. They move and form dynamically changing with wind and weather conditions. Lighting is on an entirely new engine which looks great although still a little glitchy at times. Post processing is turned off, as well as anti aliasing. All other settings are on very high or high I believe. That view distance is set at 2000 meters with object view distance being 1500 and shadows at 750.