Okie, I signed up for this forum just for this thread. I've actually thought a lot on this topic and was gonna suggest it too, eventually. I think that player controlled towns could be a very powerful element to this game and allow for mass scale cooperation. My ideas are very similar to yours: Go into a town, clear it out, set up base. I'd also argue for the ability to set up camp towns in the forests and etc that wont be able to expand to accommodate large numbers, but still house a good group. This is exactly what people would do in real life. I'd argue for zeds to stop spawning with a certain amount of them dead AND with a certain number of players there. Once you have the place secure, you'll have to start repairing and restoring the town using tools and items that are spawned in the world. This will give players in towns incentives to form scouting teams. Others could stay behind to guard and maintain. I also argue, and this gets into a different and potentially more controversial topic, for NPCs to spawn. Because whats the point other than a safe space? Right now we can find that in the woods. With NPCs spawning, I could see them selling or bartering minor wares. Selling would demand for a currency system, which I fully support. (IMO, it gives me an incentive to go out and kill zeds instead of playing Day Z like its Metal Gear: Apocalypse. Maybe some zeds had a few coins on them when they turned!) Of course I wouldn't want NPCs to sell AKs or any thing like that - I would want players to go out and scavenge for that stuff and trade it among established communities. In my eyes, larger towns should be near impossible to control with out a huge huge team or a medium sized team slowly taking over. It would be exciting to join a team trying to take over Cherno, having a portion of the city controlled and constantly having to defend its front lines until the whole thing is taken. In short, the taking over shouldn't be easy at all and control should be given in small chunks. Lets hope you don't get raided by bandits while taking it over! Of course, these little establishments must be able to, metaphorically, burn. There should be incentive for rivalries (and cooperation) between towns too close to each other. There should be the occasional zed hoard that decides to descend upon these little towns. If you can't defend it, all your work can be ruined by one swarm. So, there are my ideas regarding towns. I think that if this were to be implemented, it'd allow for a much more rich, complex experience and can lead to new ways to survive. But, thats just me. Am I dreaming too big?