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Sanctusorium

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About Sanctusorium

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    On the Coast
  1. Sanctusorium

    Allow the settling of towns

    This is not at all what is being argued. If a town or etc is settled' date=' zeds should "smell" or "hear" the mass amount of human stank and noise, and come for some dinner. Maybe 3 -5 in groups at a time. Then, every once in awhile, have a huge wave come and you'll have to DEFEND. Zombies would be key to making this system fun, and not just "Civilization: Day Z". I agree that player made shanty towns should exist (and too be on attack from occasional zeds, but no where near the ammount that should attack cities) but I think these should be "starter" settlements. Or settlements to set up base near a place to attack :) Hmmm, I originally proposed npcs merchants as well when elaborating on my own thoughts on this. But if there is a method and idea to bypass that, that'd be awesome. And that method would be with spawning. (Also, would basically eliminate the need for a currency system. Two new birds killed with one old stone.) I don't agree with "no spawn" to start with. I think it should remain how it is and have whats spawned now to be basic items. With out spawns before we take over, HOW are we to take over? But, I like the idea of "better" loot (and no ammo) spawning once you've taken over a town. That'd simulate a thorough sweep through (which is impossible because of fake buildings) that taking over would entail as opposed to our current "Ok, lets run in and get what we can!" method of finding loot. Also... This just came to me so I haven't had time to think on it... But what about the idea of rewarding players who hold towns for long enough with some sort of special loot? It'd have to be a long time, hours, to spawn. As I said earlier, in no way should these towns ever be self sufficient. Maybe it spawns one resource you and other towns would need, so you have to scavenge, trade, or raid other towns. I really think if done right, this could be a powerful, incredibly FUN system. I'd give me way less reason to look at a person and be like "... you're dead!" and instead say "oh, hey, lets make a group to take over Mog."
  2. Sanctusorium

    Girl Character?

    Yeah, I know Rocket is personally invested in this, but I'll add my support too. Thanks Rocket for taking this issue seriously :)
  3. Sanctusorium

    Implement a currency item such as gold coins.

    I only like the idea of currency IF there are ways to use that currency AND its a stackable item. Right now we are incredibly limited with space, so there is only so much "money" you can have at one time. How much is a can of beans worth? Two whisky bottles? Cool. How about that bus you got working? 100 bottles? ... How will I carry that many? If the currency system was only for between players, cool. But its got to be practical and none of the items in the game right now are practical for currency after a certain amount. My idea is that currency should be implemented after the ability to take over towns and spawn NPCs is in the game. :)
  4. TOTALLY support this idea! I'd love for info to actually be a useful resource in this game.
  5. Sanctusorium

    Player run towns?

    Okie, I signed up for this forum just for this thread. I've actually thought a lot on this topic and was gonna suggest it too, eventually. I think that player controlled towns could be a very powerful element to this game and allow for mass scale cooperation. My ideas are very similar to yours: Go into a town, clear it out, set up base. I'd also argue for the ability to set up camp towns in the forests and etc that wont be able to expand to accommodate large numbers, but still house a good group. This is exactly what people would do in real life. I'd argue for zeds to stop spawning with a certain amount of them dead AND with a certain number of players there. Once you have the place secure, you'll have to start repairing and restoring the town using tools and items that are spawned in the world. This will give players in towns incentives to form scouting teams. Others could stay behind to guard and maintain. I also argue, and this gets into a different and potentially more controversial topic, for NPCs to spawn. Because whats the point other than a safe space? Right now we can find that in the woods. With NPCs spawning, I could see them selling or bartering minor wares. Selling would demand for a currency system, which I fully support. (IMO, it gives me an incentive to go out and kill zeds instead of playing Day Z like its Metal Gear: Apocalypse. Maybe some zeds had a few coins on them when they turned!) Of course I wouldn't want NPCs to sell AKs or any thing like that - I would want players to go out and scavenge for that stuff and trade it among established communities. In my eyes, larger towns should be near impossible to control with out a huge huge team or a medium sized team slowly taking over. It would be exciting to join a team trying to take over Cherno, having a portion of the city controlled and constantly having to defend its front lines until the whole thing is taken. In short, the taking over shouldn't be easy at all and control should be given in small chunks. Lets hope you don't get raided by bandits while taking it over! Of course, these little establishments must be able to, metaphorically, burn. There should be incentive for rivalries (and cooperation) between towns too close to each other. There should be the occasional zed hoard that decides to descend upon these little towns. If you can't defend it, all your work can be ruined by one swarm. So, there are my ideas regarding towns. I think that if this were to be implemented, it'd allow for a much more rich, complex experience and can lead to new ways to survive. But, thats just me. Am I dreaming too big?
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