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RaymondThorne

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Everything posted by RaymondThorne

  1. RaymondThorne

    Disconnecting to avoid death

    Even your tl;dr was too long. L2INTERWEB.
  2. RaymondThorne

    Remove the confirmation

    Notice that it is a 'debug monitor' Hence, it will be removed.
  3. RaymondThorne

    Unconscious On Log In

    That's a feature, my guess if you guys are logging out after recently sustaining some injury of some sort. If you receive any damage, and log out within 5 or so minute, you get that 5 minutes unco. timer upon a login.
  4. RaymondThorne

    The Strange Geometry of DayZ

    *Geography, I believe. Geometry is shapes. This has nothing to do with shapes.
  5. RaymondThorne

    Hotfix Build 1.7.1.5 Rolling Update

    For me animals derp around, ie walking on the spot. The can't handle hills, I notice they're bad at terrain changes. Watched a cow derp on a railway line for a minute earlier before putting it out of it's misery with a crowbar to the face. Overall they walk derply on the spot to much. Derp.
  6. RaymondThorne

    Pending Hotfix: Build 1.7.1.3

    Thank you rocket. If I was a female, with a vagina and/or a womb, I would most definitely have your children.
  7. RaymondThorne

    ATV uses too much fuel!

    That is ARMA II feature, not DayZ, but he still might be able to change it.
  8. Confirmed a bug. Read twitter.
  9. RaymondThorne

    MAP BOUNDARIES - No more stashing vehicles 400km away

    No to invisible walls, as they suck, but maybe logging off person or vehicle off the edge of the maps means when you log back in you're back at the closest edge of the map? Sooomething similar, idk, but a fix for this would be nice.
  10. RaymondThorne

    Consolidated GUI & POO MOD (With Pic!)

    He originally wanted fill up style icons but Arma II wouldn't let him. I would like this GUI to be implemented, but for there to be a choice between this and the more minimalist version.
  11. RaymondThorne

    Sound disappearing at low blood

    Sounds like you sir, should report the bug, and not ask to make low blood easier.
  12. RaymondThorne

    Should ammo count save?

    Yes, not sure is bug with Arma II or DayZ though. Sure it's known though (try search), or just wait. Alpha is adding things, not fixing bugs (primarily) so you might have to wait till beta release.
  13. RaymondThorne

    Sound disappearing at low blood

    I think the point is you can't do shit when you have low blood. -Don't get low blood Caaaaaarreeebeeaaaaaaa.......
  14. RaymondThorne

    Lingering after logging out

    In beta release the main database will keep track of disconnects/reconnects and will punish those who abuse it. Dw, rocket is aware of people doing this and does not approve. In fact, go read the announcements forum, it's one of the first topics. L2READ.
  15. RaymondThorne

    make the crossbow 1 hit kill again for zombies

    Listen to the podcast (on the news page) an update coming up is completely reworking the crossbow. Just wait guys <3
  16. I like this. Not sure of feasibility but I hope at some stage this finds it's way in.
  17. RaymondThorne

    Nonlethal weapons (tranq gun)

    Fancy killing tricks are fun! -Just make it a rare pistol. Bingo.
  18. RaymondThorne

    Arent you tired of this (attacked through wall)

    Arma has no melee attack, so zombies only have a proximity attack. Arma 3 might fix this engine limitation, otherwise you'll just have to wait for standalone DayZ, unless he can code a way out of it.
  19. RaymondThorne

    Dead Zone

    I think to do with Arma's engine, this could work very well when the game become standalone (as is planned) and the source can be changed, as then this could be implemented well. +1 for the idea though.
  20. RaymondThorne

    Spawning in the debug forest

    All servers are currently being sent a new mission file that should eliminate the debug forest bug/exploit. http://www.dayzmod.com/forum/showthread.php?tid=8404
  21. Report them in the bug report thread, not general discussion. Cough. Cause that wasn't obvious.
  22. For the record, having the time fixed on all servers would be a bad idea as some people could only ever play at night and vice/versa. If it's going to change it should be all servers have the same cycle, but it's irregular - varies from day to day. eg 10 hours day 4 hours night, so it isn't the same every 24 hours. That being said, I doubt it'll get changed.
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