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austinatst

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Everything posted by austinatst

  1. austinatst

    Some Suggestions

    Suggestions: 1)Reduce lag across all servers by booting players above a set amount of ping. Optimized ping is of course around 10-125 2)Make zombies slower. If server or player is laggy, they are just too O.P. Other than lag, they are stilll wayyyyy too fast. 3.)Make zombies unable to teleport through every piece of cover on the map. If its small cover, at least play vaulting animation, which can slow them down. 4.)Make PVP optional through action menu. If PVP enable, player can kill other players who enabled theres. 5.)Make backpacks work more like ACE backpacks. This way players can transfer items from main inventory, to backpack without dropping it first. 6.)Create a "safe haven" or initial spawn point where players can meet, trade, and talk. Then can choose to spawn near the major towns/cities through flag-pole menu. (Like Domination with MHQ) This way, teaming up with friends online is a lot easier. 7.)Add bosses. These said bosses should be easy to spot via color difference, or physical difference. 5 bosses should spawn randomly in major cities only when the player aggression in major cities reaches a certain point. 8.) Remove complete restart at respawn. As an MMO, it is imperitive u keep players coming back for more. Its a huge turn off to lose hours of work from a single glitch or fault. 9)Make ur mod part of a standalone with ArmaII Free. Im hearing a lot of "wasted money for this mod". Althought BI loves u, the community is upset. Also if done, ADVERTISE better that ur game is still WIP. Dont let players waist money on something they dont like, even if its an unfinished product. (PS. i bought ArmaII a long time ago, so its not me complaining) MOAR SUGGESTIONS: http://dayzmod.com/forum/showthread.php?tid=7013
  2. austinatst

    Some Suggestions

    Ok, i see where your coming from. I do like the realism, But in the end its still just a game. And with so much potetial to make it into a full blown MMO, why not add all the key MMO options? Plus, with the PVP option, players have the opportunity to play the game their way as looters, not killers. And i agree on the losing your stuff thing "this is survival", but then just add a place to put ur stuff that can only be accessed by you. And i did not know that this mod was made by a developer? That makes it much better that he makes DAYZ into an MMO. And lastly, zombies are still feared, especially with the addition of bosses. The point of an MMO is not to take away from the realism, but to accept the fictional world into your own reality, creating complete immersion.
  3. austinatst

    Some Moar Suggestions

    "Some Suggestions": http://dayzmod.com/forum/showthread.php?tid=7004 Some Moar Suggestions: 1.) Bug Report page on website is too specific too any particular bug. Ive gathered a bunch of bug/glitch data which i would like to place into a report for you guys. But my thread keeps getting delete because of too-specific format requirement. 2.)Customizable character skins. Theres plenty of skins in ArmaIIs data base, give the option to mix and match different skins. This can add lots of depth as an mmo. (See "Finally" for more detail) 3.)Better barricades: Windows, doors, stairs... Windows can be boarded up, doors can be locked/boarded up, and obsticals on stairs or ladders to make other players or zombies unable to move past without certain requirements. 4.)A portable ladder which takes up 4 inventory slots, and can be placed anywhere. 5.)Make zombies unable to climb ladders. 6.)Give players adaptible sight, which like in real life, can adapt to light. If a player is exposed to the night for longer than a couple minutes, his eyesight should adjust to see in the dark. (EX| Invasion 1944 night vision) 7.)Water canteens can be filled at water sources like barrels. Also make water from the ocean dehydrate player faster, making him have to drink more often. 8.)Add complete melee function with action/menu takedowns. This way, players can be silent and move past hordes easier 9.)Add mission quests with side missions to add more depth. 10)Add a story to the game. Running around killing zombies is dull. 11)Add player "stats" such as strenght, agility, accuracy, etc... These can be ugraded by player action:EX| Stength=Working out (Pushups) FINALLY: To make customizable characters, and a story. Link player IDs throught website, so they can customize their bio, and stuff which can hen be accessed in game. Character skins can have a sub menu on website where its like a dressup-game that can be linked into unique player id in game.
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