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combatcomm1

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Everything posted by combatcomm1

  1. combatcomm1

    What is the ingame map good for?

    Because not everyone believes in Meta Gaming! I for one will never use external maps or TeamSpeak.
  2. combatcomm1

    Experimental Branch: 0.45 Discussion

    Anyone know if there was a character wipe on Exp?? I just logged in and I am back at shore. If you are killed after logging out does it tell you? Do you log back in on the "You are dead" screen if your killed while logged out?? I hope it's a character wipe because even though I was in a risky log out spot there are no zombies in the new town and I was not in combat.
  3. combatcomm1

    Experimental Branch: 0.45 Discussion

    Was there an update today? Are the exp servers up??
  4. combatcomm1

    Experimental Branch: 0.45 Discussion

    Whos the streamer?
  5. combatcomm1

    Experimental Branch: 0.45 Discussion

    Well now there are several, almost 5 servers up with the version 124019. All full. I, and I assume everyone else has version 123906 since nothing has been pushed on Steam. Really weird if you ask me. All I know if it isnt meant to be played with two different versions. The game was acting waaaaay to wacky.
  6. combatcomm1

    Experimental Branch: 0.45 Discussion

    How is it possible to play on exp server where the server has a different version than the client?? Wouldnt you as the client not have the dependencies needed? The AK model, the animations, textures, and sounds?? I dont know..... SO after about 15 minutes I have come to the conclusion we arent actually suppose to be playing right now lol. Some very strange things happen when client and server versions are mismatched, animation bugs galore, more rubberbanding than ever and my first client crash ever. lol Ill wait till its official.
  7. combatcomm1

    Experimental Branch: 0.45 Discussion

    Same exp client version but higher version exp server is open and unlocked. Havnt been able to get in as it is full... Anyone else?? LMAO, so I got in, there was a hand in my face...my hand, I pressed one of the F keys to see if it was a facepalm animation and now I am stuck in the handcuffed position and cant move. Can someone please blow my brains out..... Annnnnnnd n.m a zombie luckily found me.
  8. combatcomm1

    Experimental Branch: 0.45 Discussion

    Yah, looks like its not the newest exp version as those are still up and PW locked as SE servers with a different higher level patch. :( Nothing different except the P1 pistol for me too. Ill check to see if there are sticks on the forest floor or I can cut down a tree but doubt thats in this version.
  9. combatcomm1

    Experimental Branch: 0.45 Discussion

    Unfortunately not.....yet at least. There are two pass worded servers running a newer version of exp but no telling if it is coming tonight.
  10. combatcomm1

    Rolling Update Rev - 0.43.116251

    Suuuuch bad ISPs*
  11. combatcomm1

    Rolling Update Rev - 0.43.116251

    I have NO RB and awesome frames/sync in California on German servers so I dunno why everyone is bitching about RB. Get a better ISP. Anyway, yah checked a lot of the "no loot spawn" buildings hoping that was the update but nothing. ONLY thing I THINK i notice is the sun sprite isnt coming through cloudy weather now?? Not sure though. EDIT:: Nope nevermind -___- there it is again, that incredibly ugly and unrealistic bright sun behind thick clouds. Although because I didnt see it before and the weather changed somewhat maybe dynamic weather has been added. As in, weather changes from sunny to rainy during the life of the server.
  12. combatcomm1

    Rolling Update Rev - 0.43.116251

    Anyone have any luck getting onto experimental? I cant find any but deff downloaded a small update. -__-
  13. combatcomm1

    The new axe animation is lame

    THIS. To all the little bitchers and moaners and this mechanic who are just annoyed they have to stop and eat after running 500 km to get mad military lewtz, go try this in real like and see how fast you need water and food before you start developing headaches and cant run anymore. Besides it is a game, It would be a pointless mechanic if you didnt have to drink for 3 days like some humans can last under certain conditions. ie. NOT THE ONES IN DAYZ. Read a friggin boook guys.
  14. You people will be screaming "BETA BETA, ITS STILL BETA" on the day before the game goes live lol
  15. Sounds like someone is butt hurt they cant loot and KOS in peace without Zombies attacking (annoying) them. I for one welcome the change as a small and I mean VERY small step in the right direction. I have been killed 2 times by zombies on exp. I am a DayZ vet. Bled out once, mobbed another time with legs broken. It can only get better. I am so tired of everyone calling zombies annoying. To those people, when do you draw the line between annoying and a threat?? Because even when they are a threat they are annoying.
  16. combatcomm1

    Why should street lights work?

    Prob testing the lighting???? Hmmm?? Maybe?? Sound plausable?? I think they are testing it for the future "turn the power grid back on end game" feature. But that could be wishful thinking.
  17. combatcomm1

    Wizardry is OP, needs to be toned down.

    What is...... E-Peen? New Zealander for E Pen?
  18. combatcomm1

    Bell 206 Jet Ranger

    And this would be in Cherno because......?
  19. combatcomm1

    -=BEARDS=-

    Dean already pretty much said no to this...Why the depressing discussion?
  20. Rope as of now, (as far as I know has no purpose) and the whole gun and axe sticks to your back with magic glue is that lazy kind of non polish development routes Bohemia really needs to get away from so this game can get a 9.0 or better in the reviews. I love how guns stay on the ground persistent so its easy to just drop your weapon in order to take care of other things like eating and bandaging. This is realistic. If you find a actual sling in the military camps or craft a sling by dragging rope over to your weapon or axe, than now you hand hang it from your body for quick switches. What do you guys think? PLEASE PLEASE go to this link http://www.reddit.com/r/dayz/comments/1ym4kv/suggestion_can_only_hold_weapons_in_your_hands/ and upvote it as much as possible. It is unfortunate but the devs dont care about this community and prefer to check out reddit for suggestions.
  21. combatcomm1

    "Flawed Concept" - Discuss

    I agree 100% w/ OP, he knew it wouldnt sell unless he had zombies. Now he just wants survival. Kinda boring.
  22. combatcomm1

    Update Rev. 0.36.115535 (Experimental branch)

    Was wondering the same thing. I saw no new villages. Maybe he meant updates to Olsha?
  23. combatcomm1

    Update Rev. 0.36.115535 (Experimental branch)

    PLease please quote. They said time and time again zombie AI was being reworked MONTHS ago as in before the alpha released. And than, silence for months and months untill this day. And Like someone mentioned above, WHY the hell would they choose more players over more zombies with those FPS and server optimizations?? Because they care more about PVP than a zombie survival game. It sucks, but thats what they are showing.
  24. combatcomm1

    Update Rev. 0.36.115535 (Experimental branch)

    No NO NO NO! What is wrong with some of you people? AND THE DEVS for that matter. Every day this becomes more and more a Survival PvP shooter and less a ZOMBIE horror survival. Zombies are the number one thing Devs NEVER talk about improving. And the community is not far behind in letting the devs know they care. AI, Animations, scaryness, threat. I am beggining to think I am the only one who wants to see the Z in DayZ. I think Rocket just wanted to make his survival game and knew that if he didn't at least mention zombies in their weakest, crappiest form, it would have NEVER SOLD. How the hell is moving a little icon in the inventory from one item to the next (crafting) fun??? You are moving your mouse from one place to the next. Who cares? Items? Wow, I found it. So fun. And then there are the "THIS GAME IS SO BOREING UNTIL TENTS!!" Tents?? Really? WTF is this? Squirrel Simulator 2014? You know what will make this game more fun? Fun zombies, lots of them that are challenging to kill with ragdoll and a variety of ways to kill them. Traps, fire, explosives. Randomness that ragdoll brings is key. I know they are adding it but dont hold your breath. Just look at ragdoll in ARMA 3......oh boy. Add that with the player element and THEN you have a perfect game. Thanks for letting me rant. This game has so much potential. Every time I hear Rocket talk on a stream my enthusiasm for this title dies a little.
  25. I cant even believe this is in consideration. The more animations and possible things and ways we can move the better, for one. Instead of taking it out, bind it to another key. I personally play stealthy and try to avoid confrontation. I crawl up to a fence. Go crouch and slowly step over into crouch again. From there I can go prone again all without making insane amounts of movement that is only going to serve to draw attention from players and zombies. Dont give in to this COD FPS twitch shooter population where everything has to be fast paced. Please. Dont sell out. Think about the stealth play style, encourage and nurture it as well as the other styles.
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