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combatcomm1

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Everything posted by combatcomm1

  1. combatcomm1

    'No Disconnect Zone'

    YES PLEASE! I am so tired of this shit. This exploit is annoying and gets people killed after effectively clearing the building. The only people that dont like this kind of idea are people who love to use the exploit. We need to keep this one at the top so the devs can see. All I see are people saying, "Honestly uhhh hurr durr its a bad idea..." and than not saying why its a bad idea. And don't use the internet cut out on you. Tough luck.
  2. combatcomm1

    No spawn/inlogg Zones

    Why is it fail!? It makes perfect fucking sense. It's fail because the people that think its fail love this little exploit. That's why. I think this needs to be implemented. There is no good reason why it shouldnt. Nobody can log out of anything in real life so the realism shit wont cut it here. I am so tired of this server hopping BS. Timer or not people are gonna wait and wait. As long as they can get more and more military loot.
  3. combatcomm1

    Server hoppers: A renewable resource.

    After meeting 2 friendlies in a good run, I was killed today by a server hopper who just happened to come out the closed door of a jailhouse right after server restart. I lost it. I am so tired of this shit. Someone suggested areas or zones were you cant log out. I love it. You should have to go find a nice patch of trees to log out at. You cant log out in real life so the realism excuse wont cut it. The only people that would not want to have to logout in the woods are people who love to use this exploit. Spawn timer or not people will continue to do this shit.
  4. combatcomm1

    The difference between: Scumbag & Banditry...

    This is exactly why we need your characters life to mean more than just your gear. Time survived stats, learned skills, beards etc. If losing your gear is the only thing that sucks about dieing in the game then why the hell would anyone let someone hold them up?? If a bandit takes all or most of your good gear then isn't it pretty much the same as if they had shot you in the first place? If I have a group of 7 bandits holding me up and I am risking, dieing, losing my current time survived stat, beard or whatever, then yah, I am probably going to comply because my gear is not everything. But as it stands right now, beyond just wanting to see what transpires during a hold up, there is little difference between getting your gear stolen and dieing. Maybe if you're super inland you are losing your position but that's it really. I guess until your life means more than just your gear I will personally not be taken alive. I'll take every last one of them that I can down.
  5. combatcomm1

    Invisible zombies

    I was talking to a few friendlies once who were being kind enough to saline me up. As we were talking I saw a zombie just stareing at us from behind him. I said "Hey bro, there's a Z behind you". He turned around as it came rushing at him. I took out my axe and started trying to kill the Z that was attacking him. All of a sudden his buddy starts opening up on me with his M4 screaming, "why are you hitting him with an axe??" I run away thinking WTF? I am trying to save his friend. I'm hit multiple times and my blood is almost gone by the time the whole situation calms down. Turns out, I see dead people. They did not see the zombie at all but I did. So when I was hitting the zombie they just saw me attacking their friend. Shitty glitch that caused a shitty situation. The subsequent saline bag they gave me also glitched out so my color came back but I was still blurry. I thought all Zs were handles server side so they should have been visible to everyone right?
  6. combatcomm1

    Should beards be in DayZ?

    Hey OP, add a poll to this thread for the woman idea too. Pony Tails.
  7. combatcomm1

    Pending Update Rev. 0.29.113822

    Seriously please, I saw a new update being talked about in Announcments and Information and got all excited a new update had come out. Since it's Monday and all. And I'm working.
  8. combatcomm1

    Removing chat function sucks for deaff players

    The more I see your posts the more I get the feeling you are one of those liberal high and mighty "Everyone must bow down to the less fortunate and help them or cater to them or you are terrible person" people who at the same time never donates anything to anyone. People who think somehow charging electric cars with energy made in coal factories that pollute the air saves the planet and you are better for it comes to mind. So what shall we do for the deaf and colorblind Ocelot? Hmm? Is direct chat not good enough? Get over yourself dude, no one is being insensitive to anyone. Games don't usually cater to the deaf, mentally challenged, quadriplegic or colorblind. That is what everyone in here is saying. I didn't see one post saying "fuck the deaf they will just have to deal with it!" But hey maybe Bohemia can be the first to invest millions in some sort of brail that appears on monitors for them. You can donate to them since you are so enlightened and sensitive to the betterment of the disabled world.
  9. combatcomm1

    Growing Hair and Beard CONFIRMED

    Can I go to Cluckn Bell and get fat like in GTA? That's the most important thing honestly. "We need to find a way to discourage people from participating in the ALPHA." Well that failed miserably l (depending on how you look at it lol) 655,000 sales later.
  10. combatcomm1

    How to make your character stop moaning...

    LMAO, or just log out and back in. It works. It's been confirmed multiple times.
  11. Wrong, experimental version ends in 925 I believe. There are no experimental servers up afaik
  12. combatcomm1

    Removing chat function sucks for deaff players

    Nice try at pulling at everyone's heart strings to justify that annoying and immersion breaking global chat. tsk tsk what a tool.
  13. combatcomm1

    Just got a 6.1MB Update

    No, you wont be hopping onto anything but an empty server browser. No servers are up for experimental. I have no fucking clue why they'd have an experimental branch and no servers for it but there you go. Cant tell you how many times I'v gone back and forth between the two to get a chance to play it.
  14. combatcomm1

    The sound thread

    Eh, I loved his other sound mod but I found this one for ARMA 3 lacking in something.
  15. combatcomm1

    Should beards be in DayZ?

    Haha, gross. How about pony tail length instead?
  16. Where did you see that most of the animations are placeholders?? I heard sounds were but nothing about animations. Please enlighten me because the zombies animation as they are right now are laughable and frustrate the shit out of me. And as for your scavenger hunt idea I love it! Once the notes are working correctly I was planning on doing the same.
  17. Never has been sound for doors opening and closing in the ARMA engine so dont hold your breath, although I find it to be a seriously needed addition. So I think those dudes need to look at every thing they can do to add them. Also would like to see sound effects added to someone running against chainlink fences, sheet metal and walls as I suggested in my post "Lets up the Fear Factor". Sound will be the make or break for DayZ immersion. It's number one for survival horror genres. Period.
  18. combatcomm1

    Is there better swimming planned?

    I heard there was going to be underwater like in ARMA III with Zombie scuba divers, fish and the loch ness monster that would berate for $3.50. Mad LeWt in sunken ships son.
  19. combatcomm1

    Should beards be in DayZ?

    Truer words have never been spoken. I love DayZ and I love Bohemias heart and community support. I hate their managment practices and manpower allocation. DayZ is their money maker. If I was them I'd take people from the ARMA III team, mars whatever team and throw them at the DayZ team so that we actually can have beards! This is coming from an ARMA fan who started on ARMA 2 in 2008 and loved it. Was insanely excited about ARMA IIIs potential and them eventually let down. I almost didnt buy the DayZ standalone for fear it would become another ARMA III but I dunno, I still have a little faith Rocket and team will come through in the end.
  20. combatcomm1

    Night Time View

    You are out of bonds there 2 Face. Rocket has already said that night is atrocious right now, and it is. Light source or not night is completely broken. There is no ambient light. If you look at the floor or wall in a building it is 100% black, like a texture is not even there. The only time I have ever experience 100% darkness is when on a cave tour and they turned off the lights. In the middle of National Forest at night with no light pollution it was dark but if I got up close in personal with a surface like my truck, my girlfriends face or a rock I could see it. Right now looking at anything but the sky it's the same darkness as the screen when you die. It is broken but like I said Rocket knows about it and I am sure it will look at least a little better. Someone on here posted a picture of nighttime at the military base north of Komarovo, forget what thread it was and it looked awesome. I don't know if it was doctored or what but that's how night should look, at least with light sources near by.
  21. With Bohemia at the helm.....it's questionable. Too many of there games have amazing potential that is never tapped. Cough, ARMA III, Cough
  22. combatcomm1

    DayZ is FailZ (Lacklustre Infected comment)

    Alpha alpha. That shit is so annoying. He isnt talking about the amount of zombies. He is talking about the fact these zombies suck. I almost guarentee ill still have mr gorilla man chasing me in the beta and retail version. They needed to make the zombies scary from the start otherwise theyd have to start all over again. Check out the zombies in breaking point. Ten times better animations. And i imagine mod makers dont have the mocap resources bohemia has. If we dont let the devs know what we hate now, how do they know what to prioritize later.
  23. combatcomm1

    Why is the world of dayz so static ?

    Seriously dude. You didn't even buy the game and your raging like a 2 year old. Let's just put this thread to bed.
  24. combatcomm1

    Let's up the Fear Factor

    Don't get me wrong, I have had some of the most heart-pounding and tense moments in this game. Due mostly to the fact of player interactions, whether it was the first time I took a life in a tense 3 way standoff or hiding in a shed wondering if a pair of bandit's flashlight cones would shine me out as I hid in a shed. But let's see how we can bring this to the next level. The game is already great in that the player interaction can be scary but the environment doesn't really add much. Zombies - I don't know if I am the only one but man do the zombie animations irk me. They are soo pathetic. They say they brought a new skeleton in and did all this mocap but these animations are downright childish. There is nothing scary about a slow gorilla man thumping his way towards me. I know it's alpha but I have done a lot of research looking through rockets posts on reddit, here, twitter devblogs and I am fairly sure these animations aren't place holders. Now if someone were to tell me that its an engine limitation, BI cant afford it or that they don't have the proper equipment then ok. I get it. These will do. This is the best we are going to get. But how is then that a group of modders working on ARMA 3 Breaking Point have been able to come up with this awesome animation that actually looks like someone who is infected with some sort of rabbies/rage man eating virus???? They surely do not have mocap studio or equipment? And yet the convulsive, spastic movements are ten times eerier than what we have now with the SA. And that is with the OLD skeleton from ARMA 2. http://www.youtube.com/watch?v=eKA2ITBZjrA I hope BI can do better than this because this is the number one killer of immersion for me right now. If anyone can shed light on if these are placeholders then please do. I need some consolation. Effective Fog - Seeing the silhouettes of a zombie horde coming over the hill crest and slowly appearing more and more clear through the fog would really add to the fear factor. Soundtrack - This one is obvious and the mod had some good tracks that really set the mood. I'd love to hear some of the fan favorites mixed in with some new stuff to keep it fresh. Atmospheric Night Lighting - Alpha, I have faith this will be worked in due time. Player, Zombie and Animal Interaction With Environment - Sounds for doors, gates, and garage doors. Sounds for when players, zombies and animals hit or touch chain linked fences, walls, sheet metal sheds etc.This will all add to the what/or who was that factor and make people freeze in fear. Was it a rabbit or a zombie that just touched the fence? We already have sound for floors but I feel they are weak and aren't heard from realistic distances. Different sound files for different surfaces that truley add to the situational awareness of who may be coming up the stairs. How easy this is to do in this engine with BIs bad reputation in the sound department? I know they say they hired a new audio guy and that sound was important in the SA but will they make it as immerse as it can be. Sound is probably number one in immersing a player in survival horror game. Time will tell. Weather - I have to say I am very impressed with the weather and rain so far in the SA. This will only get better. What hopefully will improve though are the sounds. The sounds of rain hitting the roof of differing surfaces would be great while holding up in a house. Thunder sounds that are quick and unexpected are known to make people jump. Especially in this game where you could be shot at any moment and are waiting for that gunshot sound. Zombie Placement - I'd like to see some static zombies randomly place right behind doors and inside buildings. Imagine opening a door with the (hopefully) new creek sounds and right there in front of you is an aggro'd Zombie. Aggressive Wildlife - Camping out in the woods and getting gear out of your tent when you hear rustling in the bushes. Is it a zombie? A Player? You turn on the flashlight and creep towards the bush when suddenly a wild boar charges you. That'll do it. Anyone else have any ideas on how to add to the scariness of the game?
  25. combatcomm1

    Let's up the Fear Factor

    Yah, animals in the wild would definitely do it. Proper sound effects for the aggressive and non aggressive animals scurrying about in the dark woods. I'll add that to my "Wish List"
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