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Your DayZ Team
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Everything posted by combatcomm1
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Same, I am still here aint I? Despite my frustration. But I think that because I love the concept of the their sandbox engine I want to see it reach new heights and join the 21st century! Sooner than later ya know? I always wonder whether it's laziness at BI, lack of talent among animators, sounds designers, and physics designers, or the engine at the core. The graphics artist and level designers are top notch.
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DayZ Sound Design Test - Part 3 Final Added
combatcomm1 replied to fortran's topic in General Discussion
I really don't understand how here we have an amateur (I assume) lone sound designer who has crafted these amazing sound effects and BI consistently delivers the worst sound effects in the history of gaming. Either there is no sound design talent there, they are lazy, or the engine is so messed up that it cant handle high quality sound files. So frustrateing to love a games concept and hate the way it is implemented and designed. (this goes for ARMA 2,3 and DayZ) -
HAH!!! What do you think this is a cry-engine and euphoria physics powered game? You forget the developer is BI. Polished games aren't exactly their forte. This will never happen. (as much as I'd love to see it a reality) The only way you are moving vertical in the ARMA engine is in a standing position, glitch floating up.
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Deffinately both, but I think there needs to be a major increase of thing to simulate real world empathy and humanism. NO matter what all these KoSers say the rule of law is NOT the only reason humans dont kill each other. It is another life you are taking. So, more mechanics to dissuade KoS in a video game where there are no negatives to KoSing are needed. My god, all you have to do is take a look at the military. We are payed to kill the enemy. THE ENEMY. And yet we are torn apart for having to do so and seeing our fellow comrades in arms killed. PTSD is real world problem, not a video game problem. Video games desensitize. So if we want DayZ to be realistic, we need to find video game mechanics to help simulate some how.
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Oh god, another one. Take a look at this thread buddy - http://forums.dayzgame.com/index.php?/topic/161563-rewarding-players-for-actually-staying-alive-and-surviving/ THIS is the way the majority of DayZ players want it.
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For one, until there is some decent immersive sound than you're always at a disadvantage in first. I cant hear anyone sprint up on me, open doors, hit chain link fences. For 2, the texture resolution in first person just looks terrible. I like the camera further away so that the textures look much cleaner. I look forward to the day I can play 1pp immersively and don't have to use 3rd person to substitute for lack of hearing capability and other senses that I would otherwise have. Everyone thinks 1pp is realistic. It's really not. Human senses not avaiable to players in video games and especially ARMA engine - effective hearing, sense of touch, smell, peripheral vision, spacial awareness. 3rd person somewhat alleviates some issues. For example, in real life, I cant manipulate my body to stealth fully look over fences or turkey peek around corners.
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Rewarding players for actually staying alive and surviving.
combatcomm1 replied to Slyguy65's topic in General Discussion
YES, This and stats and beards for the win! -
Dude, is this still valid? I can never find them. I put Experimental in both server and mission, change my ping to 500 or 1000 and nothing ever shows. Frustrating as all hell.
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DayZ Sound Design Test - Part 3 Final Added
combatcomm1 replied to fortran's topic in General Discussion
I hope the devs see the importance of implementing at the very least, their sounds for each of those physics interactions and doors. I cant and wont play 1st person until proper sounds are added. -
2 kills 1 bullet.. is this even possible??
combatcomm1 replied to d0nny94's topic in General Discussion
While bullet penetration is a thing in the engine, I would say that was some nasty dsync and probably had more to do with it in this instance. -
DayZ Sound Design Test - Part 3 Final Added
combatcomm1 replied to fortran's topic in General Discussion
SIr, YOU ARE MY HERO for video number 3. I dont even know if I can play DayZ anymore. The doors and the physics interactions. If the dev team doesn't implement these I will be devastated. Now you said that these weren't actually scripted by you right? You just superimposed them? (expertly I might add) Please post this on reddit if you are a member. This needs widest dissemination. -
you can put limitless bags into one bag?!? WUT?!
combatcomm1 replied to blaskapelle's topic in General Discussion
Bagception- 16 replies
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fast and highly observant zombies are bad for the game
combatcomm1 replied to Antiklimax's topic in General Discussion
THIS. Please rocket. Better anims too. More spastic and convulsive like they are on crack, or infected. You're clearly late to the party. They arent the walking dead. They are infected with a virus that makes them rage. So theoretically effecting muscle tone and possibly making them faster and not feel pain. -
Yes please, a lot of of people want something like this. Nice rendition.
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You want endgame? How about major projects instead....
combatcomm1 posted a topic in General Discussion
Instead of Endgames in DayZ how about major projects on just absolutely massive scales that take time, effort, lots of supplies, logistics, and teamwork? Example 1: Light up Chernarus Chernarus at server start is 100% dark. All street lights etc are out. You and a bout load of people have to gather tools, fuel, mechanical parts that need vehicles to carry to bring to the main power plant in Electro. Once various things are done and all the pieces are put together, the power plant is working. But you still have to go to individual towns (survive the zombies of course) and flip breakers on the cities main electrical panel (Im sure there is a more technical term, transformer or something). Eventually you could restore power to all of Chernaruses cities. This would take a lot of time in addition to all the other major projects available. And I believe a similar mod was made for ARMA II where a modder made chernarus have it's own power grid with computer terminals and everything. For the bandits and anarchists, they can also destroy the repaired generator turbine or whatever that your team managed to fix. Now the team has to protect their "bringing society back online" So in the end the engames are not gimmicky, NPC based mission so to speak but things that can be done based on the game mechanics allowing you to do these great big projects. If you build it, they will come style mechanics. Example 2: Defend the Base and Infected Wipeout I am personally a fan of the idea of set zombie spawn limit. So for example, on a server each city has a set limit of zombie spawns. Electro has 20 for example. So once all the zombies are killed in Electro, a timer starts and after set timer, zombies spawn in the woods away from the city. The then hoarde moves back into town. Players can than defend the city in a kind of protect the base way. Setting up booby traps and fortifications not only for the incoming hoarde but bandits and such. This would happen 20 times and then that city is done and cleared for good. Once every city on the map has gone through it's set zombie spawns the server can reset. I mean, think about how long this would take?? Maybe even make the spawn limit random so we never really know. This isnt gimicky or unrealistic because a country only has a set population that would have been infected, so you've essentially beaten the infection. With all the other things going on in the game world this would take a long enough time to be enjoyable challenging and people not think of it as gamey or unrealistic. All Rocket and Team have to do is make EVERYTHING possible and we'll be set. lol easier said then done. Who can come up with other ideas for major projects that they can let us tackle? If you like this idea let's keep the discussion going so the devs will see it front page next week when they get back to work. Love to hear from ARMA modders and programming savvy folks on engine limitations and such as well as negatives to these ideas. -
Third person view removal from SA discussion
combatcomm1 replied to lev's topic in General Discussion
Listen, you guys, until DayZ has significantly improved sound immersion, smell-o-vision and an electro-nerve-stimulaTOR how can you not think 3rd person is viable alternative? When someone opens a door and I am inside a house I can often feel the difference in pressure, possibly feel a draft, hear the door open. You get absolutely SQUAT in 1st person when it comes to natural human senses. Touch, smell, (hearing as the sound engine in all BI games are atrocious) 3rd person is just a gamey way of accounting for all those natural and very strong human senses that are lost to 1s and 0s. If someone can tell me a way to account for those senses other than lame text indicators "You smell a strong scent of B.O." or 3rd person. Please, tell me, or more importantly, the Devs! -
You want endgame? How about major projects instead....
combatcomm1 replied to combatcomm1's topic in General Discussion
Absolutely! Hell I could see a group of bandits or death matchers working together to light up Elecktro or Cherno just to have an epic and atmospheric night time battle. -
You want endgame? How about major projects instead....
combatcomm1 replied to combatcomm1's topic in General Discussion
And that is absolutely fine! I encourage it because then it causes yet another aspect to the good guys mission. Protect it from you! Some servers wont have anyone doing anything, bad or good. It's just THERE if people choose to do it. Eh, you just sound like you are being negative just to be negative. I dont think just because you'd range if the server went down is a good reason to dismiss this. Servers will undoubtedly be much more stable later on AND private hives are known to even more stable. And there is more to power than just light. What if fuel pumps dont work without power, which they dont in real life as far as I know. How about plugging in massive searchlights and flood lights that you can point outwards from the city to illuminate the incoming hoardes and blind attacking bandits. -
Rolling Update Rev. 0.30.113953
combatcomm1 replied to Hicks_206 (DayZ)'s topic in News & Announcements
LOVE IT HICKS! Thanks. Now how to we actually help you test it?? Where are the experimental servers brah?? B) -
[Suggestion] Special Locations that give zone control
combatcomm1 replied to king_david's topic in General Discussion
They are in game, and supposedly work. I have one now come to think of it, and uhh didnt even try to use it. haha, Ill report back. -
fast and highly observant zombies are bad for the game
combatcomm1 replied to Antiklimax's topic in General Discussion
I cant tell you how much I disagree with this threads existence.... -
Man the way they are handling this experimental branch is sad. ARMA 3 came out with daily updates and change logs. I know it's holiday break and all but certainly cant be too hard to write up a quick change log by whoever uploads it to steam. Also I never see any servers up to test the danm thing.
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Why would anyone let themselves be robbed? If your life is only as valuable as your gear than once you lost your gear they might as well have shot you. I cant wait till other mechanics make your life worth more. Until then, why comply with those bastards. Go down fighting!
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Gore for zombies only to enhance our experience?
combatcomm1 replied to [email protected]'s topic in General Discussion
WRONG. That's how the mod worked.