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combatcomm1

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Everything posted by combatcomm1

  1. combatcomm1

    Lets do this, Trading Station Delta - Edited

    For now ghosters are inevitable. We will have guards on watch and a strict camp occupancy limit that is known by all guards. If too many people all of a sudden are in the camp trade will be halted and things will be investigated. On the other hand if a guard sees someone ghost spawn they will instantly be fired upon and killed.
  2. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Yah kno what i think we need to stop being so worried about things and just try it. I have been to that med area and it does seem feasable. I believe it has a double gate as well. I just need guards guys. Lots of guards who are willing to play WITHOUT metagaming and who are ok with chain of command and following SOPs. Casuals CAN apply. Im not asking for dedication in the extreame like attending training and such every day. If we get enough people than we can have 1 hour shifts, once your done if you want you can rotate to another section like supply and logistics. If not head on out and do your own thing. People who dont play on hardcore us 2 are more than welcome to come over, if your ping is decent, and do a shift. Have a little fun working towards this objective, than bounce out to your home server. Pm me for details on our first meeting. Once we have enough folks for at least minimul manning we can open the doors for travelers and traders. People will be coming from a bunch of diff servers just to chill, relax, trade and buy storage space.
  3. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Hmm... This is an interesting suggestion. The guard towers dont provide much use unfortunately. But its halfway built which is nice. Its deff smack dab in the middle of banditland tho This would be so unbelievably easy if we could just take zombies out and hold locations untill they try and come back from an out of city spawn. Every hour or so. That seems feasable from my editing knoledge. Which is slim.
  4. combatcomm1

    I found a Radio

    Just wanted to upgrade you all on "the virus" lol. Im an idiot and didnt realize i had spilled jack and coke on my keyboard. It took a while for the keyboard to fu@k up. No virus, but you all knew that already.
  5. New update is a beta patch for the core arma game. Not dayz. But it added ability to remove global if im correct
  6. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Ill look at it today. If there is no natural cover we are going to need a lot of sandbags. And if no concealment it wont be a good "safe zone" there is an island however with just a light house but its very steep and small. Not much flat ground. Not very comfortable for a trading post The moving camp is starting to sound better and better lol. I just dont see how its feasable as safe. How would anyone know where we are, what we are and who we are. Unless we can pick up and move a substantial amount of fortification equipment easily around the vehicles than its not possible
  7. combatcomm1

    Pending Update 1.7.1 Details

    Rocket would lve to see some zombie spawn changes soon so people can start creating towns/safezones. Cities able to be captured wih zombies than spawning outside city. Maybe some fortifications as well? Just throwing that out there. Thanks for ur hard work
  8. combatcomm1

    Lets do this, Trading Station Delta - Edited

    So an update. Unfortunately this project will have to be put on a semi hold. All proposed locations, including stalitsy island spawn zombies, and a lot of them. Untill the zombie mechanics change or we are given a sturdy set of fortification building this is somewhat impossible to protect supplies or the camp itself. If anyone has any suggestions at this point im all ears. In any case id still like to get together with everyone to meet and possibly discuss establishing a stockpile which would have to be kept unbelievably secret and require at least frequent checking on. We could also take this time to train on standard operating procedures for the security and managment of the trading post once the location is known and customers are utilizin it.
  9. Yes we are establishing a trading post/safe zone on US hardcore 2 if you are interested in joining to help out.
  10. combatcomm1

    The Community/Game as of 1.7.0

    Yes, it had changed alot but BETTER since the beta patch. Since global chat was removed, at least on US hardcore servers I have ran into 5 people all who have wanted to finnaly talk to someone, talk about where theyv been and what they were doing. This is the best thing thats happened to DayZ. People are finnaly lonely without global chat. Iv ran into 3 who traded with me, and 2 who just talked about expiriences and knoledge. Its been great, head over to US hardcore servers and see the diff
  11. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Ok folks, we are making progress. Slowly but surely. We are looking good in the vehicle and supplies department. Just need more dedicated guards from all diff time zones to help. All this is useless if we dont have the guards to protect and regulate trade and protect the sight. If anyone is on now, 2216 PST June 12 hit me up on here. We can meet up and work some stuff. Let me just say to all true survivors who are readin this thread. Non bandit/griefers. The more of you guys that sign up to guard or even utilize and visit trading post delta, the less bandits and griefers will infiltrate and bother the "safe zone" Please join me in this endevour. Just remember that if you want to join we are not utilizing any out of game comms. Only direct chat and in game radios (once available)
  12. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Does rog castle spawn zombies like all other mainland structure??
  13. combatcomm1

    Sense of Smell and Campfires...

    I had been planning on suggesting this! +1 dude. This is a major negative to campfires that is needed. Prob easy to script as well as long as wind isnt taken into effect. May I also suggest, not to thread jack, sound effects to chopping wood. A negative that is needed there and also very easy to add.
  14. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Im not arguing with pimply faced introverts on a zombie game forum. It seems to be a well liked pass time for them. Im still down for the idea, but i guess I should specify MY project is realism based with in game chat only. No TS3 ventrillo UNLESS like ACRE it requires you have in game communications. I dont plan to type text, i dont see why anyone would do that in a combat or dangerous scenario. Its more time consuming. Please pm me with your desire/commitment to play with in game mechanic comm only. Im sorry to those seriously interested, who arent getting all weird about not using TS3. Just PM ME ONE LAST TIME. And i will move forward to set up the meet time and we can get started.
  15. combatcomm1

    Lets do this, Trading Station Delta - Edited

    What an utterly toxic response to a polite observation. I don't think it's Amentes who has the attitude problem. Why in the world you would harbour such bitterness towards the use of voice comms in a mil sim with your background is mind-boggling. I don't think that not trying reflects a 'shitty attitude' when it's because the proposal requires adhering to needless, arbitrary self-imposed limitations that drastically reduce the effectiveness of your communication and organisation in an already hostile environment. That's just a healthy dose of sanity and self-preservation. And there was I thinking survival was at the core of this game. In addition, the radio feature you suggest is totally redundant unless the mod actively prevented people from using ventrilo/teamspeak, because who in the hell would bother with a radio you would have to find, could lose, and could be subsequently compromised by? Nobody in their right mind would use it for day-to-day operations, especially in large groups. As such there is nothing 'unauthentic' about teamspeak/ventrilo; you are superimposing your own ideals onto those of Rocket, then declaring that other people who don't follow your own brand of logic to have 'shitty attitudes'. You know what else isn't 'authentic' by your standards? Reincarnation. Perhaps next time you die, you should uninstall the game never to return. Haha dude. Rocket actulley mentioned that very thing. He said hed put it in for the people that want to play the challenging realitic simulator way. There is nothing milsim about ventrillo. In the real world your radio can be lost and communication compromised. You clearly arent seeing i understand the importance of comm but that dosent mean i wont wait and adapt until the more realistic game given mechanic exists.
  16. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Fixed that for ya. Yes, zombies spawn at Green Mtn. No, there is nothing to loot there. "but the ultimate desicion is based on whats best for the air force." In this case, what's best for us is being able to communicate. People have offered us TS servers to use, it would be both stupid and rude to turn down their offers. Also, @OP: While I'm eager to be a part of this and try, you've got to accept that most people here are casuals. Most people here haven't had any military experience. Most people don't give a rat's ass about chain of command. By saying stuff like "I'll talk about the location with my team", you only distance yourself from the rest of us. Aren't we going to be your team? If you and "your team" want to be The Man, that's fine, but you'll have to accept that you'll be the target of much of our bitching. Also, there's no way to enforce "No TS3". If you don't want to use it, the rest of us will :/ Wow, preatty evident of the maturity level of the people here. I dont have time for this. Love how someone comes out with a forum to get a project started and than that project is jacked by others like rules or the way someones wants to run their own clan. If theres any reason this will fail is the character of some of the kids on here. I dont need the frustration of dealing with faceless names who wana give me a hard time. I will not struggle to get people in line with the vision of HOW I want to play. So i will take new applications for those who are interested in a non ts in game mechanics ONLY trading post. If i dont get any than oh well. I tried. To those making a huge deal about the ts3 vs radio thing. Your rediculous. This project would take time. By the time all supplies are gathered and location fortified rocket will have already implemented an ACRE like radio system. The same people who are not wanting to have to adapt without long haul communications are the same that want the game mechanics to be more forgiving.
  17. combatcomm1

    Lets do this, Trading Station Delta - Edited

    I will begin PMing everyone interested the location and date for the meet. If you are interested you have untill tommorow june 13th to pm me with most convinient time for u and name in game. This will not be our location. This is to discuss and get things started. We will begin tasks on this day. In addition, i will be passing you a sign-countersign. Do not give this to anyone. This is how i will id you as you approach the meet spot. Just to get this out there guys. I have never run a gaming clan. My expireince with managing and leading is solely military. I understand that its a game and many of you want to just have fun and your ideas suggestions made reality in the group. In the air force your ideas are usually heard and considered, but the ultimate desicion is based on whats best for the air force. So if ur idea is possible with the current build of the game i will consider it as effective or not and implement. In the Air Force if u dont like it or dont comply you can find your ass in levenworth. Lucky for u guys if you dont like it you can leave and start your own trading post :) so just keep that in mind going forward that in order for this to be successful it, like the military, cannot be a democracy. Not trying to be a dick or high and mighty. Just trying to level with any non military in here how i plan to go forward and give u guys a headsup.
  18. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Ok guys, I am active duty air force combat communications. I understand the importance of communications for successful ops better than most. I kno it is going to be hard at first without ts3 but you guys have to understand this game is unique. It is an expirement. I want to play this game authentically the way rocket intended. We as a post apocalyptic company will. Eed to adapt. If we dont have radios we will have to shorten our range, stay in close contact. Use visual signals like flares, flashlights for morse code. We can make it easy for ourselves and cheat or we can adapt in fun and interesting ways. It will be that much cooler when and if we suceed if we did it the right way. And when rocket implements radios, which he will soon, than we can adapt again and extend our range, communicate more effectivly. Lets evolve with the game, the expirement. To those of you who say its not possible for 200 people to be organized with no comms. You are right. However, do u really think we will have a 200 man trading post anytime soon? I can almost guarentee u by the time we even have 20 dedicated people in his rocket will have implemented radios, spotlights, fortifications. Its going to take time to do this right. If you dont want to join me in his endevour without ts3 than whatever. This game is growing everyday and there will be others who will, or maybe not and he project will fail before it starts Oh well. Its a game, a good one but a game. I wont cry or be upset if people jump ship cuz they want the easy route. We can make this happen authentically and it will be a funner, scarier and riskier task. So if u were previously interested but feel u dont want to try without ts3 please pm me to let me know. I am a SSGT, iv been through leadership training, SERE, and combat arms training. I will lead this operation to success or a glorious failure but only if i have manpower behind me. Let me know.
  19. combatcomm1

    Lets do this, Trading Station Delta - Edited

    I think I have my location down to 2 locations. Despite my best efforts there arent a lot of locations suitable, at least not with the current mechanics. It will have to be the lesser of 2 evils. This operation will not include teamspeak. I know alot of you are thinking it will fail this way but I am sticking to using what rocket gives us in game. If he gives us in game radios we willl use that. If it fails because of this decision than so be it. TS3 is cheating. Period. If we have no radios than we dont. Time will tell. And we will get more effective as more mechanics come about. Untill than we will try with what we have to give the idea a go. I appreciate everyones input. I will discuss the logistics of the 2 locations in mind with my team. If you would like to be a part please PM me so we can set u up with time and place for first in game meeting
  20. combatcomm1

    Lets do this, Trading Station Delta - Edited

    i dont particularly care for ts3. i am in line with more realistic servers and game play style. Direct only as far as im concerned. By the way im PMing all interested players who have PMed me with a time and date to meet up in server to meet, discuss and investigate a possible location. I am also doing "background checks" on applicants for previous bandit like posts on the forums so dont even apply if you have talked like a bandit in the past. Ok so again, just to reiterate, if you are interested and have said so in the posts send me a PM. I will be doing searches for banditry in previous posts and will be suspicious of people that look like they made new accounts just to gried this operation. I will once, trusted, send you the location we are going to meet at to scout and date and time. When you send me a PM send me your name on steam or in game and what time is best for you. I will try and hit at a time that is closest to everyones time.
  21. combatcomm1

    I found a Radio

    ANHYONHE ELSE NH8AVE A VIRUS ABG72 AFTXER DOWNHLOADINHG7B XTNH8ATX? M'Y KEYBGOARD IS BG7OINHG7B BG72 BG7OINHG7B BG7OINHG7B NHUYTXS AFTXER DOWNHLOADINHG7B TXNH8ATX FILE. WTXF? DO NHOTX DOWNHLOAD. ITX NH8AS A VIRUS
  22. combatcomm1

    Lets do this, Trading Station Delta - Edited

    Ed-Zachary. lol 2 Clips of stanag for a chance at a DMR or NVG? Im sold
  23. combatcomm1

    Lets do this, Trading Station Delta - Edited

    This may be significantly harder than I originally thought and only because of zombies spawning at all structures on chern. Either we find a suitable place where no zombies spawn, rocket implements better fortification design or rocket implements a take location and hold from zombies spawning.
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