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Everything posted by combatcomm1
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Ok, so I just deleted steam and arma for a fresh reload. (had some ramdisk and file issues). But as I redownload I thought oh shit did I just ruin my current character?? Who has all high end gear including NVGs?? How does the central database store my character? Would the character ID have changed with a reinstall of arma?? Thanks in advance
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Exactly, so my point is all those complaining about "omgs if my internets fail or I have to server hop to find good server my character will die, NO logout timer waaaaaa" can stfu. 20 Mbs is plenty.
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Phew, thanks. I guess ill see. If steam EVER gets done here.
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Should have posted this here instead of a new thread but anyway..... How DC/ServerHoping is causing KoS You're sitting their in a house in Novy Sabor contimplating your next location. You move out and turn a corner and your heart stops. Here comes another survivor. Hes equipped with nicer gear than you have. A machine gun, you only a pistol but a large cayote. He only has a chech. He hasent seen you but you think its only a matter of time. You hold out on taking a shot. Zombies ARE EVERYWHERE. You've never seen so many spawn in one place. Its 1.7.2 and you know the zombies vision and hearing are much more realistic than before. You let your guard down for just a second and you are being shot at. The survivor walking down the street was not a survivor, he was a bandit. You die in a pool of your own blood and regrets at not taking HIM OUT first. Hes made a KoS out of you now. But what about the bandit?? Surely he would have considered the seriousness of opening fire in that shitstorm of zombies. No. Didnt even cross his mind because he knew all he had to do was kill you. DC. And spawn back in right where your dead body lies. He is chilling. Zombies spawn back not aggroed a few seconds later. MO GEAR, NO PROBLEMS. I rest my case......
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You're sitting their in a house in Novy Sabor contimplating your next location. You move out and turn a corner and your heart stops. Here comes another survivor. Hes equipped with nicer gear than you have. A machine gun, you only a pistol but a large cayote. He only has a chech. He hasent seen you but you think its only a matter of time. You hold out on taking a shot. Zombies ARE EVERYWHERE. You've never seen so many spawn in one place. Its 1.7.2 and you know the zombies vision and hearing are much more realistic than before. You let your guard down for just a second and you are being shot at. The survivor walking down the street was not a survivor, he was a bandit. You die in a pool of your own blood and regrets at not taking HIM OUT first. Hes made a KoS out of you now. But what about the bandit?? Surely he would have considered the seriousness of opening fire in that shitstorm of zombies. No. Didnt even cross his mind because he knew all he had to do was kill you. DC. And spawn back in right where your dead body lies. He is chilling. Zombies spawn back not aggroed a few seconds later. MO GEAR, NO PROBLEMS. I rest my case......
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Would love to see this expanded on different servers once its all up and running. Maybe some hardcore servers.
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Incentive system for team play (discussion and possible ideas)
combatcomm1 replied to [email protected]'s topic in DayZ Mod General Discussion
+1 for any CPR system to save your buddies. -
Would love to be able to keep up to date with things on the server as I play on 1 and 2 exclusivley. Any ETA on websire being up again? Also why no more JSRS?
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This game, like real life survival is a game of pro vs con, negative vs positive, this vs the alternative, and balancing the two choices. If you like the suggestions +1 them and help spread the word on the post so the devs have a better chance at catching it. I will update as I come up with more. Just wanted a central place for my ideas like others have done. 1. Keys for Vehicles or ability to learn to hot wire Solves: Hard work wasted by any joe shmoe finding your vehicle Pro: Get to drive vehicle that key is used for, hotwire requires no item Con: Key takes up inventory Slot, hot wiring takes learning from other person or finding rare book Description: Keys should be medium to medium rarity. Keys would be items like URAL key, 4X4 Key, Bus Key, so on and so forth. You would find them in places you would expect to. so bus keys by bus stations or garages and residential vehicle keys in residential houses etc. The scipting could work something like if (player has item uralkey) then (ural unlocked) or something to that effect. Granted i'm no expert scripter. As for the hotwireing it allows for an alternative means of taking a car. Its fair and balanced. So if you read my other post on learning mechanic posted here http://dayzmod.com/forum/showthread.php?tid=7434 you can get a feel for how youd find the rare books. A lot of people will say learning is stupid if I know how to navigate in RL than I know how to navigate in game. Well thats fine but if you know how to hotwire in real life and there is no minigame in Dayz for you to cut and connect the right wires than your knoledge dosent matter does it? So its a game and we take the most realistic alternative. Finding a book and or being able to teach someone too. Which leads me to my next suggestions. 2. Learning Mechanic Solves: KoS, Many other issues of realism Pros: More player interaction, adds to character development, more things to search the maps for. Cons: May be killed when approaching others to teach or learn, have to find others, have to risk yourself to find books Description: I wont go into detail too much here as you can check this post for the longer one. http://dayzmod.com/forum/showthread.php?tid=7434 However heres a brief overview. RARE RARE books scattered in realistic locations. Hotwireing book found in garages, mechanical books found in garages, gastations, navigation, marksman books found in barracks, medical books found in hospitals etc. These books could either be picked up outright or just read and left for the next person. Because they are so rare people would be forced to learn things from other players. You would learn by spending time with that player and a scroll wheel action on the person who knows the info. This allows for alternate means of doing things, increasing skill ability OR chance of something happening. So say we all know how to bandage in RL and most people would in reality. BUT I guarentee you dont know how to bandage as effectively as a trauma surgeon or combat medic. So if you read the book on trauma or first aid you can bandage faster, have a better chance of bandaging actually working etc. 3. Loud sound for chopping wood and smell for fire Solves: Being way to easy to cook food, unrealistic Pros: Get to eat, regain health, warm up, morale boost (if such mechanic is implemented) Cons: Enemies or friendlies can hear you chop wood or smell your fire Description: Dosent really require much of one. Its preatty self explanatory. Its just another pro vs con. I need to eat or warm up but I may be heard chopping wood or someone might smell my fire. Scripting maybe something like if (distance player < 10 fireplace) than (hint: You smell smoke). I dont know if current arma engine allows for the direction of the wind to come into account but that would be a plus. More Camaflauge Options and facial customization Solves: KoS, standing out like a sore thumb in your terrain of choice Pros: Urban camo great for cities, more collectables, can recognize certain better Cons: Urban Camo not so good for forest, bandits can change cloths to hide Description: So the urban camo was just an example. This one is I THINK already in the works. I hope to see a greater availability of camo. Something that may be more expanded on in Arma 3 version as you can change cloths right off of someones body. Tents Description: Tents should only be packable if you retain the storage bag as one inventory slot. It would take up the default inventory slots when youv packed it. This would allow you to also take other peoples tents as well. It is realistic that you cant take someone elses tent, ONLY if you dont have something to pack and store it in properly. Stuffing a tent into your backpack is possible but eh, I dunno about that one. Either way tents need to be able to be taken if you retain the bag.
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Can we get this patched BIS? Devs? Maybe a lootable pen so we can write notes to ourselves.
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Pro vs Con - My List of Balanced Mechanics
combatcomm1 replied to combatcomm1's topic in DayZ Mod Suggestions
Generated? I dont get it. You guys know this game revolves around authenticity and realism. As realistic as can be anyway? A key system is simple to script, fair, and realistic. Just search for keys as loot. Think about the things it does. You work hard as hell to repair a car and than hide it somewhere but still someone comes across it. They just jump in and thats it. Never seen again? Thats stupid. Not to mention it breeeds major map border hoarding because people dont want to lose their vehicle. Keys would ease the paranoia of losing your ride hopefully enough that people wont hoarde as much. The slight chance whoever finds your vehicle dosent have the key to urals is a slight comfort. Im not saying a single key for each car. Thats rediculous, but a universal URAL key, univeral BUS key etc is a goood compromise. Diasagreement aside I love the walk like a zombie idea. Again realistic and adds a way to at least trick humans from a far. Adding an idea. Lootable Pens Pros: Can write notes to yourself on your map! Comon people thats a good one. As it is now if you write notes on your map it shows up for EVERYONE. Not to mention you should have to find a pen as loot first for realism and gameplay sake. Cons: None -
Pro vs Con - My List of Balanced Mechanics
combatcomm1 replied to combatcomm1's topic in DayZ Mod Suggestions
Care to elaborate on why keys are a bad thing? Especially considering your huuuuuuuuge post about realistic suggestions?? Kind of ironic you think its ok to just jump in a car and drive it. Im sorry but NONE of the vehicles in Arma 2 are equipped with push to start. Are you one who loves server hopping high vehicle areas? -
I guess we know why it was taking so long. Not testing, but commericalizing strategy. Waiting for the expo. Ugh. WTF would they need to test it there?? hmmm? We have been testing this mod since it came out just fine. Also, can one of the DEVS inform us on if this update will wipe characters? Considering its SUCH a change in architecture.
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Simple Solution to Loot Farming via Server Hopping
combatcomm1 replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
+1 dude -
So, enjoying 1.7.1. A zombie smacked me while he was glitched inside a shed in the middle of the woods outside of pusta. Broke my leg, concussion, blood loss out the wazoo. Managed to control everything else but am currently crawling my jacked up ass back to chernagorsk to look for morphine. Got me thinking. WOULD BE AWSEOME, to use them wood piles plus some cloth, fabric, plastic tubing, any other comparible loot as a makeshift splint. This would than allow the player to WALK and WALK only upright slowly. Maybe even with pain SFX to indicate. Just another additional treatment option for those of us who just raided a hospital but said "I hardly ever break my leg" <------ Dumbass
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AGAIN PLEASE FIX THIRST AND HUNGER THIS PATCH. THIS IS A SERIOUS EXPLOIT. IT COMPLETELY KILLS TWO OF YOUR MOST INPORTANT MECHANICS AND NOONE IS SPEAKING UP BECAUSE ITS BENIFICIAL. I FEEL LIKE I HAVE TO KEEP POSTING OR YOU ARE NEVER GOING TO SEE IT
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How about your progress in game IS NOT saved unless you are out of a ciy/spawn zone. It will prevent loot farming, server hopping in combat in cities at least, and dcing because of zombies. This way you also take more risks not only when shootig at people but when going into towns for loot
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Rocket fix thirst and hunger resetting on logout/login. How is this not being addressed.
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I am a solo survivor. Always have been. After a while i got the hang of the 1.7.4 zombies as hard as thy were. And yes as long as the zombies are "realistic" in rockets lore and at least as challenging as players than we will get use to and adapt. As long as i can utilize effective stealth the zombies dont aggro. But lately since 1.7.5 when i get bored, antsy, let my guard down and run around i should he punished. But im not. Im walking, running, crawling right by zombies and nothing. Boreing
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ALPHA OR NO ALPHA THIS SHOULD BE FIXED ALREADY! - Makes fortifications useless. - Allows skilful tactics pointless. I got server hopped and lost 4 days of character play because a guy I was shooting at, who shot at me first mind you, "jumped behind me" magically by server hopping. - THIS IS THE WORST EXPLOIT AND LIKE YOU SAID CAN BE EASILY FIXED. THIS BREAKS THE GAME PLEASE FIX! Suggestions ----- 1 server PER character. PERIOD! Stop worrying so much about the casuals so much. This is an anti game? Lets put that to action. At the very least have a 30 minute limit to switching servers.
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I feel like asking without being drmatic or trolling as you all call it gets no response from the devs. Its like they would rather answer people who complain or feel entitled get answers or at least a comment. Rocket please fix server hopping. I was server hopped yestrday. 4 days worth of character play lost to a bandit who shot at me from a building in front of me. I advanced on his building and he spawned behind me and killed me. Rediculous. I know it sounds extreme but please limit characters to 1 server every 30 minutes or something. Or 1 server per life would be better. Fortifications are also useless if this is not fixed. You said This is an anti game. Lets make it that. Fix server hopping PLEEEEEEEEASE!?
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Rocket please fix server hopping. I was server hopped yestrday. 4 days worth of character play lost to a bandit who shot at me from a building in front of me. I advanced on his building and he spawned behind me and killed me. Rediculous. I know it sounds extreme but please limit characters to 1 server every 30 minutes or something. Or 1 server per life would be better. Fortifications are also useless if this is not fixed. You said This is an anti game. Lets make it that. Fix server hopping