Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

combatcomm1

Members
  • Content Count

    516
  • Joined

  • Last visited

Everything posted by combatcomm1

  1. combatcomm1

    A cabin and the swamp....

    I low crawl EVERYWHERE I go, minus areas where its safer to run crouched. Its slow and sometimes boring but I always get to observe enemies and get the drop on most people if necessary. I love stealth.
  2. combatcomm1

    Little to no updates for dayz for the next 2 weeks!!!!

    Yes, ARMA 3 does daily updates on the development branch. Then they agregate them for stable branch.
  3. combatcomm1

    Little to no updates for dayz for the next 2 weeks!!!!

    Does anyone know if they're planning on daily updates like ARMA 3 is doing or will be more like the mod where updates come out at random every few weeks?
  4. I know it's early and this is more a discussion/suggestion for the devs. I hope that when zombie respawns are implemented they are finally done in a way that is realistic and adds a new gameplay element to the game. One that could bring a substantially fun replay mechanic. I hope that the zombie respawn timer will not start untill at least 75 % of the zombies in a town have been killed. They should re spawn 15, 30 minutes or later after. When they do respawn they should respawn OUTSIDE the town. In the woods or something and slowly roam into town again as a massive horde. This gives groups time to fortify the town once those things are implemented. Then, the survivors can defend towns and their "bases" against the incoming zombie hordes. Now if a "mini game" of defend the town isn't a good addition I don't know what is. Discuss.
  5. combatcomm1

    Zombie Respawns and "Capturing" Towns

    Well, is there a way to get these ideas to the devs? I know everyone thinks their idea is the best and the devs need to look at them but there is no way they can go through every forum post.
  6. combatcomm1

    Zombie Respawns and "Capturing" Towns

    Louis that is good news but with all thier talk of base building they need to implement something for server hopping. Maybe if someone tries to hop into an area where certain amount of fortifications have been built it will not allow the joining person to spawn in that server.
  7. combatcomm1

    Zombie Respawns and "Capturing" Towns

    Well, I think the server hopping thing will be addressed or private hives. At least you could fortify against zombies. In any case I really hope zombies dont spawn immediately and not right in front of people. There needs to be a timer so that people can benefit from clearing out towns of zombies.
  8. combatcomm1

    PvE servers to cure KoS?

    Since the mod first came out I have been strictly PVE and chose to try and not kill people. I am done with that shit. What happens is this game breeds a vicious circle. New spawns and new players want to join up. They want to be alone and have the excitement of finding another survival in the vast nothingness to help them out. But that never happens. They always end up getting shot and losing all their gear. So what happens? They essentially become bandits themselves after they get fed up. I will now be KoS purposefully for the first time since the mod came out. Well, only people with weapons. Ill still hand out bandages and such to those without weapons.
  9. combatcomm1

    Rolling Update Rev. 0.30.113860

    Impressed with the character and gear texture quality guys. Top notch! Keep more stuff coming.
  10. combatcomm1

    New sounds for weapons

    Sounds and animation have always been the Achilles heel of Bohemia interactive. I wouldn't count on it.
  11. combatcomm1

    How long have you survived?

    Bleeding out from zombies mostly. I dont even try to stay alive until iv found some bandages. But I just realized you can tear clothing for bandages.
  12. combatcomm1

    Confirmation of changes? Again?

    Are there red dots next to the servers?
  13. combatcomm1

    The Alpha NEEDS a SUICIDE option!

    No, this is so going to be abused and all the people for this button are probably all just unhappy with their spawns. Suicide IF you have a gun! This is a game about realism, or at least as much realism as possible. No METAGAMING!
  14. Yah, I am ashamed to admit that both times I lost well kitted characters was while excessively server hopping. Maybe it's a feature? In any case I wont be serving hopping anymore. I cant wait till they implement the timeouts. I hate being able to server hop. It's just there....and so convenient. A interesting note to make, both times that I lost my character data I spawned inland. As far as stary sabor. Maybe a dev can make a correlation to help with bug fixing.
  15. combatcomm1

    Underground structures are possible

    VBS is a very different engine I believe.
  16. combatcomm1

    Better music.

    Add it. I loved it but often turned it off. For those that hate it just turn it off. Simple
  17. combatcomm1

    Combat Logging . . .

    It's server hopping thats the real annoyance. You enter a building where noone is. You cleared it and all the doors are closed. Then, behind you, someone shoots and kills you. Someone just spawned in out of nowhere. It drives me crazy. When someone comes into a server they should have to wait 30 seconds to move. Is that what rocket means by queued loading? Waiting when entering a server?
  18. combatcomm1

    Anyone else seeing WAY more Z's all of the sudden?

    Deffinately! Did they push a patch secretly?
  19. combatcomm1

    Please add this mask to the game!

    I have one of those! haha.
  20. combatcomm1

    With over 5 million revenue in sales.....

    I want to see them using some of that 5 mil to start hiring new talent and get this supposed 6 man team up to 50 or more. Hopefully then this game will be great. That has always been BIS problem. Their team size. They get too ambitious and don't have the amount of people they need. Happened with ARMA 3. DayZ can be a big money maker that could put this indie developer on the mainstream map.
  21. combatcomm1

    Statistics For Replay Value

    I know its early still but I'd like to suggest and discuss the kind of stat system for the game. I feel that even just one statistic that we could see would add immense replay value to the game. Time alive with current character by Hours and Minutes played only! Not time outside the server. That would be cheating. Then, we could have longest time lived ever with a character. That way when you play you are always trying to beat your last best time. I feel like that alone would add a lot to the game. At least for me. Zombie kills, humans kills are all great too but being that this is a survival game I feel that that alone could hold its weight. That being said Id love to see an incredibly in depth statistics tracker. An in game statistics monitor/page that would allow you to see your current stats. Here are just some ideas. Id love to hear from one of the devs on this with what their future plans are or what the limitations or capabilities of this hive are in regards to stats. Time Alive (Current Character) Longest Time Survived Zombies Killed Humans Killed Animals Killed Animals Gutted Humanity Shots fired Accuracy Percentage Kilometers walked Bottles Drank Beans Eaten Fires Made Any thoughts??
  22. combatcomm1

    Statistics For Replay Value

    I really wish we could get a devs word on this? This is the feature I want the most that I have heard the least about.
  23. combatcomm1

    Version 113899

    Any reports on this from the guys that have tried it?? Any changes to report?
  24. This idea has probably been mentioned at some point in the last 2 years of this concepts existance but I wanted to bring it to the forefront again in case some devs never saw it or forgot about it. ::TLDR Below:: Assuming dogs are still in the development plan. Dogs are very attune to human emotions and intentions. They can sense adrenaline,fear aggression, all that. So my suggestions are a couple things to help alleviate kos, no consequence banditry, and promote good behavior. 1. Most people know that serial killers and people who would kill their fellow humans, especially in a drastic situations like a zombie outbreak where they should be grouping together to fight the hoard are usually not very kind to animals. In fact many serial killers start of killing, torturing and abusing animals. What if one of the consequences of banditry is that you CANNOT HAVE A LOYAL DOG accompany you. This is where it gets a bit gamey but still has some roots in realism. Don't think about you as the gamer, with no consequences or reason not to kill another human. Think about it in a realistic sense. You are a bad person who is indiscriminately in most cases killing human beings. Lets say that the dogs can sense that hatred, fear, whatever it is that drives you to kill in a murderous manner. Perhaps it goes on some sort of scale, where the more humanity you have the more loyal your dog follower is. Low humanity causes dogs to sometimes just up and leave. They sense the fear, hatred and lack of calmness, know you are not a pack leader or alpha and leave. Maybe something in the world can be found or built or gain that would allow bandits with low humanity to have dogs.. Maybe pit bulls or zombie infected dogs that they contain somehow. 2. For those of us with high humanity and loyal dog followers. What if our dogs help to alert us of bandit presence in some realistic way. Some script that can make the dog growl if certain realistic conditions are met. The bandit is close, the bandit has you in his/her cross hairs, the bandit is starved, low on blood, moving and being loud?? I have camped many times in the wilds with my dog and I wont hear a thing and he will be looking out into the woods growling. Kind of scary actually knowing he can sense something out there that I cant. I am not sure of the exact scripting commands available to the team but something like this could warrant some thought. Any other realistic and interesting benefits regarding dogs you guys can think of. ::TLDR:: Your a bandit, cant have dogs or dogs are not loyal and leave often. Your a good person, you can have dogs, they are loyal and can alert you of any violent aggressive intentions of bandits nearby.
×