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Dylanco1
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Everything posted by Dylanco1
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ANZ #1 AusArmA.org Why was I banned? On my 18th no less :(...
Dylanco1 replied to Denkiri's topic in Mod Servers & Private Hives
Thats an Admin Ban looks like an Admin may have banned you or the "Anti-Hax" Software has gone haywire if you didnt do a thing either that or someone with your key has been hacking -
[for Standalone]Struggling(fight close and personal) - move-based method.
Dylanco1 replied to WiFiN's topic in DayZ Mod Suggestions
I think the should be something like this but also the should be other stuff like when you struggle if the guy has a pistol he could shoot it and the is a chance for the impact to hit you and thus murder you even though your in the struggle it happens but also you should have other things above it like you can struggle to steal weapons but not all the ammo (So like in real life where a guy without a sling tries to pull the Rifle out of Guy B's Grip who is also trying to steal it from Guy A at the same time) And to balance it the Animation Movement goes as fast as the person who ISNT the instigator is pinging the server so a Low ping bandit might think twice about fighting a High Ping Hero and Vice Versa -
I think they should have a Usage in the mod like a guy in a wing suit could jump out a plane and actually fall slower and be able to move further than the guy without the wing suit meaning you can have a guy drop you in and Decide between stealth on the ground or a Further away Jump and it would have a Use for things like making Somebody who decides to HALO Jump onto a Bandit Fort having the Advantage of Being able to open the Chute closer to the ground instead of opening it Higher and Having a Higher Chance of Detection also the could be a bonus to it other than those like you can get a Secondary Pack that only straps on to the Wing Suit that allows for another Coyote Backpack amount of Space with the Cayote most people will carry
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(Original)Standalone close quarters struggle...
Dylanco1 replied to finkone's topic in DayZ Mod Suggestions
The should be multiple Struggle types like if you dont have a Primary Weapon you can fight a guy to steal his out of his hand not the ammo that stays on him but the gun and the Clip thats inside become Equipped to you and you automatically have it out one that causes a Knockout or Cuts Bruises and Twisted Ankles Rarely Broken Bones and another where a guy can go to execute you and you fight back to prevent it which can either end in you killing him, Knocking him out or He successfully knocks you out however during Execute you can press the Execute button yourself which initiates it as a Mercy Killing which is similar but you cant Struggle at all and the Animation is something like your guy closing his eyes (Screen goes black slowly) Then the gunshot goes off which could also Give Humanity instead of Taking it -
Rocket interview, Zombie behavior: My Opinion
Dylanco1 replied to [email protected]'s topic in DayZ Mod Suggestions
I think its like a Mix Between Walkers and Infected they dont eat Animals is strange they should actually but they dont eat Dead Flesh (Not Suitably Recent) well because its cold and lifeless (and usually Rotten or Moving aswell) they also Ignore Processed meat and a thing you should do is be able to cover yourself in Zombie Entrails and Hide from Zombies but Players Hear Fly's while near you and Mud doesnt do crap to Zombies but hides you from Players slightly better -
It'd be cool but it should only be active while bleeding and Zombies have a chance to follow blood trails only issue is some guys might shoot each other with makarov's till they bleed then run around drawing Blood Dicks so they should fade and get washed away by the rain
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It needs to be you can climb and if the is a gap between to buildings you get something like "Jump to Rooftop" and the game does an Animation where your guy jumps onto the roof but if you have anything other than something like "Climbing Suit" You have a chance to suffer damage/break your legs/Fall down to your death(Height Dependant) and a Grappling Hook would be good and a worthy "Is it worth climbing this building" Only to get your head picked off half way up but you could use a Grappling hook at the same time as wearing the climbing suit at the edge of a building to Rappel Off It isnt that hard in Real life if you understand the basic Principle problems such as Slipping wouldnt be there just because well its not fair to have spent hours collecting stuff like Hooks that could be used on a Vehicle with Rope and Another vehicle to tow it just for the guy to plummet down and die but if you go too fast down you can still suffer Major Fall damage Again Making it possible for that Bandit Sniper to hit you (Also Other ideas are you could hook onto the Chopper and at the cost of lack of Protection Hang From the Bottom in a Climbing Harness -Slightly Worse Climbing suit you wear as a Backpack- and be dragged along)
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In a Normal world when anyone sees a corpse they get a little bit jumpy I thought when SA comes out hell it could be added to the Mod currently that looking at a Dead body for a set amount of time quickens your breathing before doing something like making little yelps or heavy breathing similar to after sprinting that affects your running distance slightly but takes quite a while to really negatively impact you in other ways and another thing that might be dealt with is if your player sticks close to the base Humanity he suffers slightly more effects to all corpses Bandits Suffer Less to the corpses of their Victims but slightly more to the bodies of other murdered Players (Heroes are very minor to them aswell) and Heroes Gain a Less average effect to other murdered people but due to the fact they dont usually murder unless forced to they gain it improved if its a victim of theirs and other things could create panic as for example they could add Zombies hitting doors to SA and a Zombie hitting the door might make your guy panic attracting more Zombies as it might make you or Spending time Outdoors at night without any light source inside a city when Zombies are roaming and/or Gun shots are going off not too far away Dont shoot down these Ideas or any Ideas people suggest adding without giving a reason
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[SA Suggestion] Corpses in vehicles (and more)
Dylanco1 replied to Auslovich's topic in DayZ Mod Suggestions
Its a good idea that actually the whole concept I think however it is unfair at times to expect it because if a door is heavily damaged and the guy driving isnt strapped in him falling against the door might mean he falls out I just think the body should keep Momentum so die moving the corpse falls Left and Down (2d Representation) Instead of Merely Plummeting to the floor -
Just a note they both should happen and if a target falls onto a bolt cant you just flip the corpse over and hope the bolt survived especially if its Steel Bolts like those the Crossbow Fires if they were wooden I Expect Splinters and no Bolt but Steel would survive and the Iron Sights are HORRID I tried to use it and after being forced to Hip fire a Zombie to death ran back to my Trusty Hatchet of Dismemberment I and used it until I got a good gun I mean the should be a Sight that atleast allows for some true Accuracy not asking for a complete Overhaul but a Red Dot sight for some proper Iron Sights in Real life most Crossbows have a Red Dot sight due to the fact adding Rear Foresights is alot more annoying to deal with than just getting a Mountable sight that can be multi used
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By subtle easter eggs does anyone mean like on Namalsk with YO DAWG WE HEARD YO LIKE SNEAKY TUNNELS SO WE PUT A SNEAKY TUNNEL IN YO TUNNEL... Also the clothes should have bonuses Like Hazmat Suit Infection Chance reduced to Bites only Bikers suit Crashes dont cause Damage Police Officers Outfit weapons deal less damage Plain Civillian could have the bonus of being able to load and Unload Weapons faster or do things generally faster in exchange for only being able to carry a few mags 2 to 3 A Can of beans and a Water Bottle/Pepsi can. But all stuff has Cons like Police officers take more bullet damage but take less Melee Damage and Riot Suits take Less Damage but make TONS more noise and suffer Movement speed/Breathing penalties. Or the Hazmat suit suffers from Fixed Vision "Fish Eyeing" the Edges and completely remove 1cm or two of the left and right sides
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Anyone Questioning that Humanity Meter its the ingame Equivalent of a Reputation if you get known for murdering EVERYONE you get shot on sight for it but otherwise your usually ok or Welcomed really often but you guys also need to realise that thats why its there so people get an idea of what he is like but Karma loss for self defence that just annoying
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You should be able to get and Make hunting tools like you could find a tree that forms a Branch item once every so often and this item can be Crafted with Flint (Found near A River of course) to create a Spear that could be used like a weakened hatchet (without cutting trees down) that kills animals fairly quickly but takes ages to kill a guy or a Tomahawk of varying types such as a Stone one that can only kill or cut down Smaller Wood Piles that can be merged into the Wood pile item or turned down into Kindling which can be used to start a Prolonged fire. Or you could get an Iron one that also Skins and takes less time to do the stone one with the added bonus of not breaking which the hunting tools would mostly have giving a Sense of Urgency so if your out in the wild your crossbow/CZ550 and Tomahawk will be your best friends (pistol still could be carried but no more "Cow DIEEEEE" *attracts Man and Zombies* "DIIEEEEEEEE!" *cycle begins until he gets out of there or aborts) instead of your Hatchet of doom and your Revolver/PDW/G17/M1911
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Actually you have things half right in Reality the guns even if dumped would have the equipment in huge amounts in Air Drops Stock piles all that kind of thing also NATO Optics AK Sights all Scopes are made to resist as much damage as possible a drop from a helicopter will crack the 1500M Scope for example where as the rest of the gun is toast (Unless its an AK They go through swamps and fire on the other side). Then you have the unstable reality that most guns are a one hit kill 7.26 for example leaves an Exit wound the size of a mans Fist THROUGH Kevlar the Main Common weapons would have been sent back and the Remaining Chernarussian, American and British Soldiers attempting to take back Chernarus would make their Guns common. Also the MG's are actually Issued Less than most weapons due to the Inability to use most other equipment due to the sheer Size and weight of them rendering most Sling carrying methods Inefficient (Including ones like the Backpack Carry) and the fact unless you use a Bipod they are less accurate than a 13 year old with a L98A2 rifle aiming down a range with all he needs to hit the target just a note the .22 Single Shot Bolt action rifle close relative of the Enfield isnt Accurate in itself and the gun has virtually no recoil
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I use Auto Hover to take off and Land but this is due to being a Arma 2 Scrub and Auto-Hover was Tutorial Taught however I do attempt to fly choppers once they are in the air to the location I want WITHOUT it
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Satchel Charges Attached to the Hero's Car only blow up when the Car the Hero is in blows up or when the Hero Bails out of the car. Nothing can blow a Hero's Explosive Cache up even a Nuke it just floats in place the area dented so much it looks like a Dreamlike Debug world. All Explosives in the Bandit cars can be set off by a simple grenade pin somehow pulling another off despite the being nothing for them to latch onto each other or anything from Wimpy AS50's to the Big mans Pebble
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Radios will be added to the loot table and used to lure the Hero into traps that either blow up the building, Bring a Million zombies to him or have the Bad guy try and snipe him When the bad guy has a headshot something always makes him miss or hit a non-vital area When the hero is meant to miss with anything some how he always gets a headshot Also when the hero is dead he is revived by a simple Kiss from the Hot female Companion
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What the heck is the Winchester 1866?
Dylanco1 replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
So let me get this straight a guy doesnt realise the Winchester 1866 is actually a rifle in Real life and made this thread complaining its a shotgun ingame? I believe I summed that up nicely -
Radios should be added but have a Frequency thing and unless off create the sound near you and if extremely close the classic damaged Radio Static (These cant be perfect) We could make it so the are different Sizes like a Larger one has Larger range without Radio Tower (Cherno to Prig or backpack replacement being Electro) and with a tower the Large ones gain a huge boost so say Green mountain's Broadcast Radius is the Entire map across all Frequencies when used but if you use a Radio near it instead you get a huge range which is also sounded through radio tower Stations across the map which could merely be buildings with Radio Towers next to them in the forest areas and like Fire stations stock small ones so maybe just about the size of half of Cherno but that gives distortion (Gets progressivly quieter and static slightly Overrides as you get further away) and Military Spawns have a low chance to stock Large ones but people like me would wait for ages stock up on charges with a mate then rig a building to blow and attract a guy inside while watching him soon as he sees the radio *ka-boom*
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Couple of moronic logic's that should be fixed.
Dylanco1 replied to DiazWaffleCrabstro's topic in DayZ Mod Suggestions
I looked at the start and skinning with an Axe used for cutting down Trees and breaking doors the "Hatchet" Is a Fire Axe its too big to do the Delicate Skinning a Tomahawk would be able to do that kind of things to cut with the axe you would immediatly make well... Mush -
Bit of a mental idea: Resuscitation aka "revival"
Dylanco1 replied to mbainrot's topic in DayZ Mod Suggestions
Not quite on its own its proven when EAR is used as part of CPR the Air gets around the body making it work but also this could be added but they shouldnt suffer negatively for it so you know how you have that five seconds to wait before your aborting allows you to create a new person well during that five seconds and for another 10/20 seconds after the characters profile can be saved and what happens is they get a Notification like "Your previous Character can been saved" and you can click "Be saved" or something like "Pass on" For death by Zombie and Bullet you need Bandages and Blood bags which dont quite help too well but CPR doesnt pump almost all your blood out as fast as possible and it only works once in a blue moon but an AED could spawn with a rate similar to the Ghille suit in Army Medical Camps and 35% of the time in Hospitals require Batteries or get burned out after one use and when you use it provided you have taken Steps to assure survival they are revived (Starvation and Thirst no CPR) and Drowning is just CPR a negative part would be upon Revival they would still have grey screen blood balancing blood loss Revival with Reality sure is tricky -
New Private Hive With Events and RP Themes!
Dylanco1 replied to Ric Flair's topic in Mod Servers & Private Hives
You guys have a good server going Bandit Honour Hell a guy with it offered to help me get a Hospital System going to prevent Wilderness Deaths and offered to give me a Chopper once I got up north and selected a Place something that surprised me considering most servers have an agressive feel to them N/m He posted the server on here -
Dayz koS would be rife irl if there was an apocalypse
Dylanco1 replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
If the thread isnt Derailed it wouldnt be realistic in THIS case because only Russia and Maps made for Day Z are set in are Infected Britain isnt for one Neither is America apparently these would Airdrop ALOT of Supplies in weekly with the Zombie hordes and Seemingly Bountiful Animals people would just be concerned with Those Psychologically Unhinged and the Infected/Walking Dead (Definitions used because Scenarios change it) -
If the bandit skins are still in the standalone I'm going to be pissed.
Dylanco1 replied to electroban's topic in DayZ Mod General Discussion
Dude if you went around Murdering you would have Moral Issues (Not to mention a Reputation as a Bandit) even without law Day Z portrays this through Skins which While I agree people shouldnt shoot for Unless obviously a danger murdering people the Reputation would warrant the death and on another note to explain the morals A guy killed someone in self defence and when the police showed up he was breaking down thinking he had murdered the guy even though by most peoples morals its Self defence its still murder in most morals as a grey area and I follow the belief I kill someone in self defence I feel devastated I kill someone for a Can of Beans I reflect on my Lifes meaning Until I need said Can of Beans only to find I ate them -
Unless by chance you Meet Frankieonpc or Jackfrags/Someone Similar (Only if he is doing Hive Heroes) dont trust anyone and even if by chance you do expect on the off chance to be sniped by others If they have a Car or a Helicopter (With buddies otherwise just stay hidden) then REALLY avoid them Snipers and NVGs are also a massive avoid also dont stick near Cherno Or electro head north and hide far away from places but close enough to get a Car ride to a Food and Medical Supplies location