rukqoa
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Everything posted by rukqoa
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See Title. Currently, logging out with 1 bullet in your mag will refill you back to full when you log back in. Should that be changed?
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This Is Best Game I've Ever Played
rukqoa replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
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I would pay $50 for the game if it's finished.
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The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
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The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
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The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
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The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
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My solution to the 'shoot-on-sight' problem.
rukqoa replied to DaPessimist's topic in DayZ Mod Suggestions
Another thread? My solution: You spawn without guns. /problems solved Edit: This means everyone spawns without guns, not just bandits. -
The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
No. Soldiers would organize evacuation camps, establish order, and rebuild the world. -
The Psychology behind taking a life (long read)
rukqoa replied to Theonerayman's topic in DayZ Mod General Discussion
Actually, the people most likely to survive an apocalyptic event (IMO) would be soldiers. Because they have guns, and most other people don't. And most soldiers (at least from where I'm from) actually have high moral standards. Even if we take soldiers out of the equation, the people most likely to survive are people who work well with others. Which would again imply not bandits. People don't just drop their lifelong morals in 2 weeks. Soldiers who undergo months of training and years of combat still undergo negative psychological impacts from killing. Also, it's ridiculous to suggest that people would feel remorse in game that equates to remorse in real life. -
How DayZ TDM/CoD Can Be Gone With 2 Quick Fixes
rukqoa replied to D3lit3's topic in DayZ Mod Suggestions
1 quick fix: Spawn everyone without guns or ammo. Gotta loot it if you want it. -
Carebear Brainstorming Thread
rukqoa replied to JamesGTAIV (DayZ)'s topic in DayZ Mod General Discussion
Killing exacts an enormous emotional toll on most sane human being. You simply can't simulate that in a game. Anyway, for a fair and balanced approached, why can't the game just start everyone out with no guns and no ammo? You can't bandit if you don't got a gun. -
Shooting hospital glass from the inside?
rukqoa replied to MrEpicGoat's topic in DayZ Mod General Discussion
Tired of Pro Melee CoD kiddies. They also think they're going to break a glass with a knife or with his fists. If you want to break a glass you shoot it' date=' or you throw big things to it. You dont go melee against it. This is not Call of Duty, stop it. [/quote'] Well, if you have a crowbar or a bat... -
Shooting hospital glass from the inside?
rukqoa replied to MrEpicGoat's topic in DayZ Mod General Discussion
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Shooting hospital glass from the inside?
rukqoa replied to MrEpicGoat's topic in DayZ Mod General Discussion
I've had no problems breaking out of hospitals. Shoot the doors. Throw a can at it? -
The game should allow us to choose our initial spawn with a limitation of the coastline (say around 50m width) from Kamenka up to Solnichniy. Problems this would solve: 1. Teaming up with friends would be easier 2. Make deathmatch bandits think twice before they camp the coastline to rack up their kill count Why this isn't a realism problem: 1. People suicide and respawn anyway. This will make it less of a hassle, considering that with the unstable servers (alpha, I know), it may take hours to get a good spawn near where you want to go. 2. Why do you wake up on a coast anyway? If realism is so important, shouldn't you wake up in a house (as a native), a military camp (a soldier), a chopper wreck (as a pilot/gunner)...etc? You could make the argument that you woke up from a shipwreck, but then why do people wash up ashore days apart from each other? 3. If this is an apocalyptic scenario (it is), it's likely that wherever we go, we will end up near our friends. Discuss. (My first post btw, be gentle)
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How come players can 1-hit kill me, but I can't?
rukqoa replied to WatchOut (DayZ)'s topic in New Player Discussion
Depends on weapon. Also, aim for the head. -
Incentive system for team play (discussion and possible ideas)
rukqoa replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
Fix direct chat. -
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Here's my first attempt. http://youtu.be/pAQEw6zyQ4U?hd=1
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Humans are built for Information exchange - solution to Excessive PKing
rukqoa replied to combatcomm1's topic in DayZ Mod Suggestions
You're onto some things. + Global chat to be removed is good. I don't want to hear about people asking whether there are friendlies in cherno (I'll shoot on sight anyway). + Changing loot spawns is good. + Weather patterns and meteorology is good, I suggest implementing this in some sort of radio system. If you find a "weather radio", you'll see where hurricanes, tornados, thunderstorms ...etc are coming on your map as notes (dunno if the ARMA mod allows that). I don't agree with the sanity system though. -
I have no problems with this. You can crouch run for miles in the game (and not in real life), so that's a tradeoff I'm willing to make.
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I don't like having a superficial system. Wouldn't it be better if a town stops spawning zombies on the inside if: + You repair the lights/fences/barricades..etc around town + You kill all the zombies in town + A certain number of people are in the vicinity of the town Instead, zeds spawn outside and some of them wander into town from time to time. Once enough zombies come in, they start spawning inside again (continuously, not all at once because that would be just annoying)
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I agree. But why flashlight? Make people spawn with absolutely nothing.