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naizarak
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Everything posted by naizarak
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Barbed wire + Server Hopping = Broken
naizarak replied to Lazarus (DayZ)'s topic in DayZ Mod General Discussion
everything, except churches, has multiple entrances. and even then you can remove them using your own toolbox -
To those with a 'broken inventory/gear' [FIX]
naizarak replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
yes you have to click on the picture of the item -
i can not banage myself ((((BUGGGG))) OR EAT NOTHING
naizarak replied to coolmanyou1's topic in DayZ Mod General Discussion
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lol i feel bad for anyone who downloads this
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I'd like to play with you guys, but I'm replacing my mic at the moment and would only be able to listen in to your comms. Let me know what you think.
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Can we turn off Server Spam text messages?
naizarak replied to ibnarabi's topic in DayZ Mod General Discussion
this is a must. chat should be used for comms and not some debugging log -
wow if you like dayz why don't you try arma
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booby traps would be nice
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your system seems fine. what resolution/level of detail are you playing at? for reference: my 2500k @ 4.5ghz 8gb ram gtx 460 runs on high settings at 1024*768 at a solid 75FPS. game is very smooth at all times. detail is amazing, too.
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And you complain people shoot at you on sight.
naizarak replied to [email protected]'s topic in DayZ Mod General Discussion
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Robbing people at point blank?
naizarak replied to matheusvltt's topic in DayZ Mod General Discussion
easier to just kill them -
Do you remember your first murder or murderer?
naizarak replied to [email protected]'s topic in DayZ Mod General Discussion
funny how i can't remember my first death, but can recall my first murder-chain. started out small - saw a guy getting horded by zombies near the electro construction site. i approached him slowly as he fought off the remaining zombies. by the time i got to him, he was proned and immobile - probably broken bones and low blood. i didn't take any chances, unloaded my makarov into his head. didn't bother taking his beans or ammo, the experience of the first kill was more than enough. walking deeper into electro i picked up a revolver and continued down to the hotel. out of nowhere, i see a bandit running full speed at me with a winchester. i stopped moving, aimed down the sights, and was just about to pull one off when i saw the giant mass of zeds trailing him. for some reason i followed him into the hotel and helped him fight off the zombies pouring into the doors. the whole time i was eyeing that shotgun(i thought winchesters were a big deal back then) in his hands. i timed my bullet to the back of his head perfectly. his body collapsed to the floor just as the last zombie stumbled through the door. no agro. no zombies for me to deal with. quick and clean. so moving up the food chain, i gather his supplies and move on further into electro. next thing i see is a bright flare around the fire station. moving up cautiously along the wall, i spotted 2 guys exchanging gear around that same flare. even then i could tell they were complete noobs - and then i spotted something even more amazing than my winchester - an ak74. i acted quickly and attacked during their most vulnerable. 1 slug for each one. both fell without even knowing what hit them. i guess they learned their lesson so now i had an ak74 with plenty of ammo, and some -10000 humanity. "what the heck" - i'll see how low it can go. i camped on top of the fire station occasionally lighting flares around the bodies below. one by one players were drawn to the sight like mosquitoes - and went down with a clean bullet to the head as they were gathering gear. each time the pile of corpses grew by one, i wondered "how long until a player finally smarts up and avoids this death-pit." never figured out that one. killed about 6 guys in the same fashion. logged out. came back in to see some guy crawling up the fire station tower. he shot me point blank through the window and down i went - less than 60secs into my session. i guess karma's a b****. took me weeks to neutralize my humanity afterwards. -
i heard you can use operation arrowhead with arma 2 free.
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How to tell if nametags are enabled?
naizarak replied to hyzoran's topic in DayZ Mod General Discussion
people in real life don't have magical name tags identifying them for the world. there's something called "communication" instead. -
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i've had this happen to me. i saw a dude, put a cz round right in his head, and saw blood gushing out. so at this point i assume it's just lag and that he's dead, but 5 secs later my screen fades, my blood falls to 3000, i start bleeding, my bones break, and then i die. in that time i managed to free look around me and didn't see a single person. i couldn't hear gunshots but from the way i was being hit, it looked like makarov bullets - the same gun that guy had. i think it's just lag.
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How to tell if nametags are enabled?
naizarak replied to hyzoran's topic in DayZ Mod General Discussion
regular difficulty servers have nametags, veteran ones don't. personally i don't understand why people play with those stupid things - it's basically a wallhack. -
The Tale of the Naughty Bandit and his punishment
naizarak replied to SDE Bellisarius's topic in DayZ Mod General Discussion
it's not a bug. holster your weapon, crouch, look all the way down, then free-look up and walk forwards slowly. -
Will next patch fix zeds attacking through walls?
naizarak replied to guitarxe's topic in DayZ Mod General Discussion
this. it's a technical limitation of the arma engine, nothing to do with dayz. -
Would it be possible to port the Group management system from Domination into Dayz? So each player would be in his own private group, and he'd have to invite others to join. Then they'd have their own private comms. channel. For anyone unfamiliar with what I'm talking about, Group management can be accessed in Domination by going to Show Status, and then Team Status.
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map notes are stored server-side and are visible to everyone in the game. you'll see yourself on the map on regular difficulty servers, veteran servers have this disabled
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to be fair, most dayz players stick to zombies and never bother touching arma 2.
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melee will never be added because of technical limitations in the arma engine
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no they don't share ammo. i think the revolver is generally better though. slightly higher damage with substantially better accuracy. ammo is more plentiful, too.
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the at4 is an anti-tank rocket. it's for taking out cars and helis.