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Tehmedic101

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About Tehmedic101

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  1. Thanks for a response that's actually unique to this thread. However I'm probably going to keep looking, I do enjoy playing the hero role, but I also do like the challenge of having to deal with bandits. Unless you mean something else by PvE. Thanks though.
  2. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    This has already been stated, and I've linked to the main thread. This is a useless post.
  3. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    No but heat does affect how far sound travels. It would actually be significantly easier to hear at night, especially in a wooded area of the Czech, where it gets quiet a bit colder at night. It is kind of funny how it's reversed in DayZ though.
  4. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    No, please don't if you guys are going to infect this thread like 12 year old's do it in Private Messages. Thank you. Not trying to be mean, but please stop derailing the thread.
  5. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    Could you please back up your point of view. Please don't just place opinions.
  6. Tehmedic101

    To Everyone Complaining About 1.7.7

    Here are some examples on what I think could be done to improve the authenticity of the infection. If you would like to see why I came up with these conclusions please view my thread here. http://dayzmod.com/f...edback-for-177/ Some of the reasoning behind it involves * Player Interaction * New Players * Authenticity * Realism Please don't allow this to derail the thread, and keep the comments on here though. Possible Solutions * You could possibly limit when the blood stops going down, or you could give survivors a chance to fight off the infection. * You could add a timer as to when an infection goes away, or you could make it random when an infection goes away. * To be infected the zombies must break skin. Ie. more likely to become infected when bleeding. * Increased chance to become infected when knocked out, due to zombies biting instead of smacking you. I also suggest looking at R4Z0R's Post on the Infection and it's Work in Progress. http://dayzmod.com/forum/index.php?/topic/139669-177-infection-wip-update/
  7. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    Guys please stay on topic.
  8. Tehmedic101

    1.7.* Infection WIP Update

    Here are some examples on what I think could be done to improve the authenticity of the infection. If you would like to see why I came up with these conclusions please view my thread here. http://dayzmod.com/f...edback-for-177/ Some of the reasoning behind it involves * Player Interaction * New Players * Authenticity * Realism Please don't allow this to derail the thread, and keep the comments on here though. Possible Solutions * You could possibly limit when the blood stops going down, or you could give survivors a chance to fight off the infection. * You could add a timer as to when an infection goes away, or you could make it random when an infection goes away. * To be infected the zombies must break skin. Ie. more likely to become infected when bleeding. * Increased chance to become infected when knocked out, due to zombies biting instead of smacking you.
  9. Tehmedic101

    Actual Constructive Feedback for 1.7.7

    Edited the post. If you have already posted, or viewed the thread please reread and edit your comments accordingly if you have the time. I also have a feeling that I'm missing out on some key information that I was aware of earlier. If you guys bring up good points hopefully I will remember them.
  10. First off, someone should put spell checker in the topic title section, I almost put conscrutive. Onto why the thread was actually created. Now before you respond to this thread, I want you to actually read through every point I have made, and not just complain that I'm making a thread and it has the words "Feedback" and "1.7.7" Thanks. The Constructive Feedback. First I will talk about the most important part of the patch. Player interaction. While I believe that more difficult zombies would actually help with creating player interaction I feel that the infection buff has negated this. What I mean is, people are shooting other players for antibiotics. They're also shooting players because the player could be infected and they don't have antibiotics. There is really no reason to team up, because one of you are going to get infected, and then you're both going to be infected. More then one player also spawns more zombies in a town, which increases the threat of infection. You also need more than one antibiotic if you team up. Due to the infection spreading. New players I want to emphasize this point more so than others. DayZ already has a very high learning curve to playing the game, when the environment is more hostile than players I think that it may be just too much. I feel as if someone hadn't specifically watched tons of youtube videos, or tutorials on how to play DayZ, and they started in 1.7.7 they would play it for 30 minutes and then decide that the game sucks, because it is too difficult to start with no prior knowledge. I really want the DayZ community to thrive, and I don't want new players to be turned away because of too high of a learning curve. I also don't want zombies to be a piece of cake, but I feel that the infection is a key player in determining whether or not it's too high or too low. I really hope you can see from a new players perspective while reading this section, I feel that it is quite important. The Infection The infection is probably the only thing in this patch that really needs to be worked on. I'm going to talk a little bit about authenticity, and realism. While it's difficult to talk about realism in a zombie based game, it's quite easy to talk about authenticity. The Zed infection, is NOT the same infection that players get. This is clearly represented in the fact that no matter what happens to a survivor, he never turns into a zed. This is also strengthened by the fact that before 1.7.7 the most likely way to get infected was by eating raw meat, or drinking water that had not been boiled. If it were the same infection there would be no survivors. However, that doesn't mean that survivors are immune to all infections. Now onto what I think should be done to add authenticity. I don't think infection should kill, at least most of the time. In most cases it would take a very severe infection or something weakening your immune system for an infection to kill you, especially at the rate at which it currently does. I also think that infections shouldn't last forever, as in most cases they don't in real life. There are also problems with how you become infected. How often do you become infected from being punched? Almost never, unless the guy has ebola. Trust me, you don't want ebola. * You could possibly limit when the blood stops going down, or you could give survivors a chance to fight off the infection. * You could add a timer as to when an infection goes away, or you could make it random when an infection goes away. * To be infected the zombies must break skin. Ie. more likely to become infected when bleeding. * Increased chance to become infected when knocked out, due to zombies biting instead of smacking you. Please read before you post Please feel free to comment and state your opinions. Please keep it logical, and not something, like "I like it and it should stay." Back up your point of view, thanks. Edit. Also I suggest looking at R4Z0r49's post on the Infection, and it's work in progress. R4Z0R49 posted it below, but I was just making it easier to see. http://dayzmod.com/f...ion-wip-update/
  11. Tehmedic101

    1.7.* Infection WIP Update

    If you could remove this post it would be appreciated. I pretty much resaid everything in this post in a more detailed way later on.
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