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3dartist

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About 3dartist

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  1. 3dartist

    3DArtist, able to help on development of DAYZ

    I want to correct you here :) Yes i`m a member of Red Hammer studio`s and i have a good knowledge of Maya, Mari, UvLayout and other packages that i use daily, but not Real Virualiy engine, i do know how game engines work, because i did alot of mods and models for game my self back in time, for games such as Battlefield 2, FarCry, GTA Vice City and from what i`ve seen game sandbox engines/editors work pretty much the same way except for the interface which is always different. See my function in Red Hammer studios`s as content provider :) Ofcourse i also do have a real life job and my function is to make content for guys i work with and make some commercials with it for TV :) That`s just how it is :)
  2. 3dartist

    3DArtist, able to help on development of DAYZ

    Finally have finished this aircraft :) Had very tight deadline, have modeled from ground up, uv mapped and textured in 1 week & 1 day. I have even setted a new record for my self :), i`ve done none stop texturing for 22 hours from start to end. In the end i`m very glad with a result, finally i have learned how to paint nicely detailed weathered metal surfaces, if i only had more time i would also add more detailed scratches here and there, but for so far it`s good enough :) Last week was too exhausting, gonna get some sleep now :)
  3. 3dartist

    3DArtist, able to help on development of DAYZ

    I just wanted to create my own Mater from Cars and here it is :) Took me about 7 days to create this image (model from scratch, uv, texture, lighting, shading)
  4. 3dartist

    3DArtist, able to help on development of DAYZ

    Those are optimized models, they are ready to be placed ingame :)
  5. 3dartist

    3DArtist, able to help on development of DAYZ

    Here is some WIP screens of my Mi-24 Hind :) Only have to finish texturing and than it`s done (textures are of a quite huge resolution, every texture is build out of tonns of layers, this way i can later adjust camo or other parts of a texture on the fly :) ) For example: It`s possible to adjust the amount of rustyness or amount of dirt in few seconds :) This model is not "Game-ready" (in terms of polycounts and detail), i`ve modeled it with a mindset of using it in CG :)
  6. 3dartist

    3DArtist, able to help on development of DAYZ

    Thanks alot guys, I hope for it :) BTW, here is something new :) Military version of a Hatchet with more damage, lol :) Fully modeled /unwraped uv`s/ textured this morning:
  7. 3dartist

    3DArtist, able to help on development of DAYZ

    Awesome, glad to hear :) ! Thanks alot!
  8. 3dartist

    3DArtist, able to help on development of DAYZ

    Have just finished some model prop with DayZ concept in mind :) Took me about 1 hour in total to model+uv+texture :) It`s not rendered, it`s just a printscreen straight from a viewport :) I`ve been thinking what is a must be in Zombies world (DEAD BODY BAGS OFCOURSE) :)
  9. 3dartist

    3DArtist, able to help on development of DAYZ

    Some of my work is available at my portfolio website: www.oleg-kovalev.com The rest i have to upload, but that i can do soon as i get back home :)
  10. Dear Mods, Is there any way i can get in contact with Dean Hall, i`ve been looking for all kind of ways to get in direct contact with him, but sofar i failed to find any email adress that i can send my email to. I`ve created a ticket for job employement, but still i don`t even know if he have time to check them. I would like to help on development of DayZ standalone game as 3DArtist. So i have decided to create this thread and offer my hellp on development of Dayz standalone game. Here is my message to DEV Team: ======================================== Dear DEV Team, I see lots of potentional in DAYZ as a standalone game, i enjoy DAYZ mod alot and i would like to help on development of a standalone game. I would like to make this game even more immersive and much more enjoyable for a player by delivering a high quality product. Currently i`m working as 3DArtist at Lukkien one of the biggest media company in the Netherlands. Still i do have enough time to help on development of a DAYZ game, after my work. I can be valuable addition to your team as "Modelling" & "Texture" artist those are my strongest sides in 3D. I`m also capable of a good shading and lighting in Vray, but that doesn`t count for a game :) More detailed information about my software knowledge you can find on my portfolio website: www.oleg-kovalev.com (Not all of the work is available on the website at the moment due to Non-Disclosure or WIP progress, although i can send you some of the screenshots of my personal WIP work thats not available at the website yet.) Sorry for my english, it`s not my native language :) I`m Russian that lives in The Netherlands :) I hope to hear from you soon :) Cya :) Oleg Kovalev ======================================== Mods i hope you can forward, this message to Dean, because i`m really looking forward to helondevelopment of such amazing game :)
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