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xqnp7

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About xqnp7

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    Woodland Warrior
  1. xqnp7

    VOID takes your stuff

    Kind of a late bump here, but I have some unfortunate news about US 1031. An admin by the name of Frankie Gats apparently has no experience running a game server, or even a forum perhaps. Why do I say this? Because he just banned two very innocent players (that were actually kind of enjoying the server) for hacking. Yes, there was hacking going on. No, it was not me or the other player he banned. The first hack to occur was someone changing the time from near midnight to probably something like midday. When the chat exploded asking who did it, one player who got banned, named Osirah, said, in a joking manner "It was me. I am God." He was immediately banned without any further questions or checking of the logs. The second hack to occur was someone killing off every player on the server. At this point, I was pretty sure that I was going to get framed for the hacking. I said in chat "So I guess that's the hacker." and shortly thereafter "I wonder when I will die." It was here that Frankie Gats banned me, also without any further questions or log checking. Any experienced admin knows that you need to have evidence to ban someone, because if you don't you'll probably ban someone who is entirely innocent. Frankie said he was in the process of checking the logs, which would have obviously shown that neither I nor Osirah was hacking in any way, shape, or form. I don't care if I get unbanned, but I want Mr. Frankie Gats to know that if he continues to behave in a childish, unprofessional, and inexperienced manner that he will lose the server all of its players. Also, he needs to actually ban the right people. I'm not trying to prove I'm innocent, I'm trying to prove that I'm not guilty. Check your logs, you'll see. Other than that non-sense, it was kind of fun. Sincerely, Eddie Mummy Plot Twist: What if it was Frankie Gats hacking the whole time? Edited for typos and more information.
  2. xqnp7

    I'm honestly worried now.

    This is why you're the best developer.
  3. ProTip: Don't use the horrible Six Launcher, just use Six Updater itself to download the mod. Use a different launcher, like this one: http://www.armaholic.com/page.php?id=8241 Six Updater is one of the clunkiest and quite honestly "bad" programs I've ever had to use, but the Updater works decently for downloading DayZ once you get past the first time.
  4. From my perspective, it gives players that much more doubt to whether or not they really want to murder that guy minding his own business. It's also not impossible to have it coded in such a way that it excludes self-defense. Also, I talk about realism because, whether you realize it or not, the mod is severely limited because of the engine it's in. Shaking and panicked breathing is the simplest way to implement doubt and regret for murdering another player because the game will never be able to facilitate human emotion. You came into this thread acting like a jackass and you have a very rude undertone to your posts. Please try to be more respectful and offer constructive criticism in such a way that doesn't make you look like a dingbat. On that note, your opinion is noted.
  5. The idea was that murdering while at a decent humanity (like a freshly spawned player) has immediate dramatic consequences, but players with such a low humanity that they can't recover aren't completely screwed. It's also more realistic than having it reversed because in the real world, you will eventually become desensitized to murdering after you hit the double digits in victims. You're only completely defenseless for...well pretty much your first few murders, as using Painkillers with "Uncontrollable Panic" won't soothe the shaking. After that, Painkillers will stop the shaking and you will be able to either fight or hide. Please keep in mind, this is an inkling of an idea. I need help with numbers so that, for example, the zombie attraction radius isn't so arbitrary. This is also a proposed mechanic for added simulation of realism, not a false limitation to stop people from being bandits.
  6. xqnp7

    Entrenching Tool - Buried Loot

    To prevent it from being overpowered, I would say make it 10-15 slots of storage. The model should appear as a mound of dirt (so that it's not impossible to find) and, going by engine limitations, the "mound of dirt" would be the actual structure that stores things instead of a physical hole.
  7. NOTE to Rocket: This could tie in really well with the heart beat detection method because murderers would randomly start to panic without explanation. Maybe the panicked sound could be changed from the normal one so that people don't get confused. NOTE to Readers: Please try to only post if you have constructive criticism. If you disagree with the idea, don't just post "Bad idea." etc. Instead, post why you think it's a bad idea and what you would do to improve it. If you have nothing constructive to say, don't say anything at all. Please keep in mind that this idea isn't perfect. Most of the numbers (like % chances) are completely arbitrary and need editing. If you have suggestions for these numbers, please post your changes. The Idea: Lowering Humanity will have tapering effects which will be common and uncontrollable at first, tapering off the lower the player goes. This effect will be very strong at positive Humanities and taper off the lower their Humanity gets (to simulate desensitizing). This is to emulate the doubt and panic one would feel in real life after they murdered someone. What is the effect? Shaking and panicked breath with a % chance to occur at decreasing levels as Humanity lowers. The higher your Humanity, the longer the effect will last; it will taper off the lower your Humanity goes. Sociopaths: 3% of fresh spawned characters will have a Sociopath flag (just a chanced Boolean on player initialization) which prevents all effects. (For realism!) Players with Humanity that is -2500 or higher will also experience "Significant Panic" immediately after they kill a player; the duration of this panic is only 5 minutes. Painkillers could be used to cure the shakiness (soothing the nerves), just like with extreme pain, but the panicked breathing has to go away on its own. Different Levels of Panic: Uncontrollable - The screen shakes an impossible amount (think pain multiplied by 5), breathing is very loud and will attract zombies in a 30m radius. Extreme - The screen shakes a ridiculous amount (think pain multiplied by 3), breathing is moderately loud and will attract zombies in a 25m radius. Intense - The screen shakes a huge amount (think pain multiplied by 2), breathing is loud and will attract zombies in a 20m radius. Significant - The screen shakes a large amount (think pain), breathing is somewhat loud and will attract zombies in a 15m radius. Normal - The screen shakes a moderate amount (think pain cut in half), breathing is barely loud and will attract zombies in a 10m radius. Desensitized - Screen never shakes (unless in pain) and breathing is never panicked (unless actually panicked by zombies.) Here are some very arbitrary and very subject to change numbers (for simplicity, anyone with 0+ Humanity is considered a perfect neighbor): NOTE: The "Panic Check" can only occur every 20 minutes for gameplay's sake. Players with 0+ Humanity are the only ones who get a Murder Count check as well. 0+ Humanity (with at least 1 murder) = Uncontrollable Panic lasting 15 minutes with a 50% chance to occur. -2500 to -1 Humanity = Extreme Panic lasting 10 minutes with a 45% chance to occur. -5000 to -2501 Humanity = Intense Panic lasting 8 minutes with a 40% chance to occur. -7500 to -5001 Humanity = Intense Panic lasting 8 minutes with a 35% chance to occur. -10000 to -7501 Humanity = Significant Panic lasting 6 minutes with a 30% chance to occur. -12500 to -10001 Humanity = Significant Panic lasting 6 minutes with a 25% chance to occur. -15000 to -12501 Humanity = Normal Panic lasting 4 minutes with a 20% chance to occur. -17500 to -15001 Humanity = Normal Panic lasting 4 minutes with a 15% chance to occur. Lower than -17500 Humanity = Desensitized I know this sounds like you actually get rewarded by having a significantly low Humanity (diminishing effects of panic), but I reckon it goes in the way of realism.
  8. xqnp7

    How much would you pay?

    A good, solid and realistic price would $30. At that price, it's really appealing to a lot of people but it's still enough to make a hefty profit on. However, I would be willing to dish out a full retail $60 price.
  9. Also: Having no backpack to start with would make Czech Vest Pouches actually useful!
  10. xqnp7

    Pending Update 1.7.1 Details

    Rocket lives in the Czech Republic, so just take a chill pill if he hasn't responded in a while.
  11. Tutorials are exactly what we don't need in DayZ. EDIT: If you write a wall of text in a 20 words or less thread, you're gonna have a bad time.
  12. @SodaJones This will hopefully be partly fixed by the new feature coming with 1.7.1: People will stay in-game for 5 seconds after they disconnect. This is long enough to either get a screenshot or kill them.
  13. I'd say the decision to "Try it out." is the right one, rocket. It's the only way to know for absolutely sure the impact that no starting weapon will have on early murders.
  14. I have to agree there, which is why I never called murderers "CoD kids." You just made an assumption, my friend. I suspect "CoD kids" because I'm sure some Call of Duty players bought ArmA 2 specifically for this mod and played it expecting something other than a hardcore zombie apocalypse simulator. No indication of them being murderers was ever made....although I won't object to admitting that I think CoD holds people's hands way too much and perhaps that's why some of the "CoD kids" may have left.\ TL;DR: Hand-holding is bad.
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