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Wired

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Everything posted by Wired

  1. NO. Zombies persue forever, and players are dicks.
  2. Wired

    Broken Bones

    Please let broken bones heal naturally. I am tired of looting half the map while crawling from location to location. Alternatively, allow a splint to be made from wood.
  3. Than by all means, CoD is that way. Now, before someone jumps on me for being a carebear keep in mind that I actually have no problems with PKs in general. The first time I was killed I said "Whateva!" And the second time someone tried to get me I got the jump on them. I also feel that the bandit skin doesn't work too well as a deterrent against those who are just going to suicide over and over again on players who are actually trying to survive. It IS unfair to some to leave the option out. I don't believe EVERYONE who PKs does so because they want to just kill people over and over again without any ramifications. But there are plenty of those who do, and seem to want this game to to become their personal playground where they can hop on with the ease of any dm game out there and waste people...except most of the people they run into aren't willing to fire first. But really, what IS the difficulty in playing this game as a pure bandit? You kill someone, you have everything you need to survive that other people have to carefully prepare for. You die, you start over with the stuff you need to just keep killing other players. To clarify my point: A survivor needs to know where water sources are, make sure they can find food, maybe grab a knife to hunt animals, supplies to repair a vehicle, ammo to even get most of these as they have to go into zombie infested towns... What does a bandit need? What he spawns with. On his way to hunt the richer targets that think the non-coast areas are safe, he can even pick up an extra gun along the way. Sometimes you can play by being a survivor at first and then switching to a bandit, but you achieve your goals faster by abusing a trust system survivors often need.
  4. There is a key point being missed by all who are in favor of leaving no game mechanic to deal with bandits: Murdering other players is the ONLY playstyle where even if you fail, you are back in the game after loading and ready to do it again. A spray of Makarov bullets will take you down, no matter how much you covet your pile of shiny gear. Also, I actively mock anyone who thinks it is more realistic to have no one able to tell if you are a killer. The only reason why you are killing people on a server to grief their experiences is because there are no ramifications to you. If there were more severe ramifications, you wouldn't play at all.
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