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battle-snail

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About battle-snail

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    Scavenger
  1. battle-snail

    Have Vegetation Options for Low PC

    atm, you already suffer from bad vegetation detail... from faar distance, even at high settings (or very high, whoever gives a shit), grass does not even exist when you look trough a sniper scope or binoculars. this way you can easily spot players or even check if there is any loot around a crashed helicopter... this should not be the case at all! you should be able to hide in high grass without having to fear of being seen
  2. battle-snail

    Best Place To Build a Camp|

    under the bridges on the coast, especially near kamenka, as noone ever walks there... we also had a camp with 8 tents in the western part of the forest next to the small lake called Prud in the north of Stary Sobor, which was never discovered as most people go straight for the NWAF after looting Stary (or the other way around) and mostly ignore the area. it also has a lot of pine trees to hide tents in. i sometimes had difficulties to find it by myself ^^
  3. battle-snail

    Global Age verification system for servers

    i have to agree with you, but i don't get this if i think i'm right i will defend myself and my opinion, does this make me immature?
  4. battle-snail

    Global Age verification system for servers

    i'm 17 and i feel kinda offended by this post... D: what is so bad about akting "childish" from time to time? you never stop being a child... even thou i'm a "little <18" i play alot with older people and everyone makes stupid jokes on teamspeak and stuff... what is the fun part of being mature all the time? it's a game and not a business meeting. if i play games i want to have fun. in fact, for you, what exactly means "mature"?
  5. battle-snail

    Bandit Skin

    so true, i ve had about 100 possibilities to shoot people and become a bandit but i've hardly got the possibility to help people to become a hero even thou, the easiest way to become a hero is shooting bandits, but they don't run around as stupid as noobs on the airfield or in cities...
  6. battle-snail

    randomize.. everything

    1: Military loot: Why don't we take away every possibility to get military gear from a predefinied loot spawn. What do i mean with this? Well it's very simple: -no more Baracks -no more Hangars -no more military tents -etc. Why? Because it could be a solution to counter power-looting by rejoining new servers and raiding those lootspawns several times in a row. Military loot should only be found on heli crashes and probabely destroyed military convois and roadblocks or even stranded military boads which randomly spawn on the map. This would increase the vale of military loot. 2: Start gear At the moment every player has the same starter gear: -1 coyote patrol pack -1 painkillers -1 flashlight -1 bandage but would this be the case in an apocalypse? in my opinion, there should could be a random selection of items and equipment when you respawn, for example a percentage of chance that you spawn without any backpack or with an alicepack or even a coyote backpack. it could be possible to spawn with a watch equipped and with a compass or a gun but without any flashlight or bandages. there are infinite possibilities of how you respawn. why don't we randomize everything about it? the only selectable thing should be your gender. even a random skin would be amazing, so not every player looks the same anymore... 3: cars at the moment cars only spawn at certain places (if i see this right) why is there norandom spawnplace for vehicles? it would be much more luck to get one instead of just checking every carspawn after a server restart. 4: player spawnlocations: at the moment every new player spawns on the beach, which makes it very easy for campers to shoot them, as it is a respectively small and overwatchable area. also, there are just a few places where they can go to get better gear, which are Electro and Cherno. if there was a random player spawn anhywhere on the map, noone would be able to spawnkill them and they could easily reach every possible looting area without having to fear a sniper shooting them when they enter a small town. this would decentralize the pvp on the map and cherno and electro wouldn't be as dangerous anymore as they are now (this is of course an example for the actualy DayZ map Chernarus) i hope my english wasn't too bad and you understand what i actually want to say :P i appreaciate every comment and critics :)
  7. battle-snail

    DayZ- Blood Types

    would be too easy... everybody chooses 0 as bloodtype and everything would be as it was before... you should make the bloodtype as a random addition too your character and your bloodtype could be showed on your bloodicon
  8. battle-snail

    Crew served weapons

    i like the idea... wouldnt it be cool to sit on a car and fire with an M2 at zombies, that run in your direction, to hold your position until your friends have entered the car and you can drive away? i totaly agree with you! if we can have freaking as50 and helicopers why shouldn't we have heavy mg's too?
  9. battle-snail

    Clips, Magazines, CLIPAZINES

    the suggestions were certainly already made, but noone explained the idea as good as he did! so stop crying!
  10. battle-snail

    Clips, Magazines, CLIPAZINES

    already in the suggestions: "Magazines would work like containers. Individual bullets are items. Magazines only hold bullets for which they are designed to take. This would allow you much greater freedom in managing ammo and magazines, which is one of the biggest gripes at the moment amongst Day-Z players, and provide much greater realism. It would present new challenges and new dilemmas to the player and add more variation in finding loot. For example you might find a box of hollow-points and a box of armour piercing rounds, but you only have one magazine. Are you going to be coming up against armoured enemies or not? Do you load the hollow points or the AP rounds, or even alternate them throughout the magazine? " http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/
  11. battle-snail

    (Poll) How do you feel when playing DayZ?

    my heard goes pumping every time i enter a lootspawn, even if i m all alone on ther server...
  12. battle-snail

    Should we have squad/friend Spawns?

    well noone says you have to spawn on a beach anyway... if you spawn in a forest, there's no reason why you should be alone... what would it matter if there was your friend with you with whom you survived the zombie-apocalypse untile there? or if you landed on the beach with a boad... why should you be alone? i think you should really make a step towards new players. making maps more common would certainly help, but you still would have to find them first or find out where you are. The main reason people tell me why they don't like to play DayZ is the fact they have difficulties finding each other. if you like hardcore: fine, i like it too! but many people don't. i understand your feeling of the game becoming too easy and stuff, but noone would force you to use the group-spawn. if you would spawn together, the only advantage you would have is saving time and getting less confused about where to go to find your mates.
  13. battle-snail

    Should we have squad/friend Spawns?

    the simple fac that you could reinforce during a fight and you wouldn't have to care about dying is enough to say "no" to friendspawn but i think you should be able to spawn together, i mean you would select another dead player with which you woul spawn in the same area. the other player just had to accept your "spawnrequest". it wouldn't break anythink in my oppinion. it would just make it more fun for a group of friends who want to play together, expecially new players. you could add a limit of 2-3 people spawning in a group to avoid entire clans to groupspawn in the same area.
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