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Your DayZ Team

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Everything posted by [email protected]

  1. Hey folks, just thought i'd be cheeky and tout my recently debuted DayZ series "Tomorrow Is Another Day(Z)". It's a straight playthrough with no cuts or jumps in time because I want to highlight the brutality, bleakness and non-Call-Of-Duty playstyle of this mod. I won't cut any of my deaths, none of my crawling or any F' Ups! If that appeals to you, then please watch and I hope you enjoy! 'Teaser' trailer - http://youtu.be/8aix0D5Qw9M Episode 1 - http://youtu.be/DPbS7dmXXIE (I fell victim to server spawn location mismatch! I actually ended my previous session on a rooftop in Cherno before joining the server and being dumped in the middle of the woods, half dead.) On top of this, I will be posting some guides, how-to's and some lulzy vids of me messing around. I am also working on a project that i'm calling 'DubZ' and from the title, you can probably guess what that will entail! ;) Cheers!
  2. Yeah, thanks for the feedback, I realised afterwards that I recorded it with poor settings and was too late, it's fixed in future episodes! :)
  3. I have been unable to pitch a tent for about two weeks now, the patches have not helped, it still says the same old message! :(
  4. Rocket - Any chance of tents getting a fix in this next update, please? It's been driving me nuts for ages, I just cannot place a tent no matter where I am! Cheers!
  5. Still can't place a tent in 1.7.1.5 - even on the flattest, largest, most objectless area i've found! Please fix this ASAP!
  6. Howssssss about Rocket fixes/works on whatever he deems possible in whatever time frame he has in mind and we all put up, shut up and be grateful. If this was a full, final version already released by a huge dev team, i'd understand the "Fix what's broken first before adding new stuff!". Do I have to bust out the A word? Really? At this point? Things will get done eventually, the fact melee has apparently taken almost no time at all to implement means it doesn't bother me at all that he has worked on that instead of food/loot issues (which he is ALSO fixing in this update, pay attention!). I guess the addition of melee is in response to not starting with a gun any more, which gives people slightly more of a fighting chance than they did with a torch.
  7. OH MAN! I absolutely LOVE the bean war t-shirt (small note, add a comma after 'Sure' so that it reads 'Sure, i'm friendly...'). I'd want both a beans war tee AND the Anyone in Cherno? herpderp tee. Let me buy both!
  8. Holy hell, melee weapons! This is fantastic! I hope though that they stay a limited range of items though, hatchet and crowbar are perfect, don't really have any desire for swords, chainsaws or frying pans! :D Cheers Rocket!
  9. Really excited about the hints on the official twitter relating to the use of axes not being restricted to chopping wood....
  10. Before I comment on the patch, I want to make some points. 1) This is Rockets mod, he can do whatever the hell he likes with it. If I don't like what he does, I don't have to play, I can stop any time I want, which I have for the time being. Everyone can do the same. If you like what he does, fine, you don't need to deride those that don't and vice versa. "If you stop playing, no one will miss you, so piss off" is a pointless thing to say. 2) I bought Arma2:CO especially for DayZ as it was definitely worth the price of admission for a free mod. I had no interest in the game before (I mean no offence, Bohemia). I think I am at least entitled (I hate that word, it's thrown around a lot) to give my feedback on how the mod works and plays. Not being able to play the mod does essentially mean not playing a game i've paid for, but I guess I could just mess about with the proper Arma2 game in the mean time. 3) Rocket made this in his own time, but he is an employee of BI. As the mod has really taken off and increased Arma2 sales incredibly, both Rocket and BI have a vested interest in this being a complete success, which means they will have to appeal to everyone. I assume persistent death will never change, but some aspects will have to, such as zombie LOS. If they want this to be a financial success, they will have to accommodate both hardcore fans and yes, the console FPS fanboys that you hate so very much. Don't worry, they'll soon learn they can't just run and gun, there's no predator missiles here! I'm talking about dumbing the game down, or making it accessible for people by giving them 200 clips of mak ammo, but they can't make it super-hardcore so that very few people will actually enjoy playing. Whilst he hasn't made any money specifically from this mod at the moment, I genuinely hope that Rocket will get his due when the time comes. 4) I don't like the attitudes in this thread. If you complain, you're a noobish CoD kiddie who cries to their mummy when they skin their knee. If you like the changes, you're a brown nosing douche bag. Why do we have to be one or the other, can't we just get along? Can everyone stop wishing death on everyone else and be a bit more grown up? (Hah! Some chance, this is an internet forum after all!) 5) Yes, this is an alpha, things will go wrong, it's natural, it's experimental. We are essentially the QA testers. We're not being paid to do the work, we're not professionals (some of you may be in your real jobs), so yes, feedback often comes in the form of "This is gay". There's no avoiding that unfortunately. Constructive criticism would be nice, but don't ever expect it in this arena, just ignore it. 6) Everyone is entitled to an opinion, no matter how stupidly it is put across. Don't tell anyone they can't have an opinion (that felt slightly hypocritical). You don't have to agree, but you don't need to start a flame war over it either. Please stop wasting your time making posts saying "F off and die", it looks bad on you. 7) I know a hotfix is on the way. So yes, anyway, after those points, i'll actually give my thoughts on the patch. Bugs and patch failure aside, I am not so keen on some of the changes made. I like that Zombies cannot clip through walls/fences/doors and cannot hit you through them (in theory, when all is hotfixed). I do not like their improved senses though. The zombies, bar the clipping/spawn improvements and being able to hide from them, were perfect in 1.7.0 in my humble opinion. The right level of threat (including damage levels), combined with the right level of stealth to avoid. I really do hope that pitching tents is fully fixed, I have one that I am dying to deploy ASAP! As for the starting gear, I don't like that change either. I have mentioned elsewhere on the forum that a cascading system would probably work out better. Original gear set in Regular servers, a few missing pieces/less ammo in Veteran and bandage/torch/painkillers only in Hardcore servers. This means that those who want to play the game how they want, get to do it. Player choice can be an amazing feature in an game. As for the whole 'hoping it'll inspire teamwork" thing, it's an interesting social experiment, but I don't think it'll work out, as you can't rely on everyone to think that way. It's also a point to be made - working in teams will be harder because of zombies being easier to agro, there's always one guy who sets them all off! I felt the game was almost perfect in 1.7.0, it just needed a few tweaks here and there. I am not a noob crybaby (or "carebear"), most of the reason I bought Arma2 for DayZ was BECAUSE of the hardcore aspect. It was finally, in my eyes, the zombie game i've always wanted to play. Open world, plenty of loot (I love looting in games, such a magpie!), zombies, no narrative so you can create your own stories, PvP, final death, it has it all! Now it's gone too far in the opposite direction, I feel. I like that as this mod is an Alpha, there can be a lot of experimental features to test the waters for the final version. I look forward to a 'finished' product! There are plenty of people out there who think that the latest update was perfect and good for you, glad you enjoy the changes, but don't expect everyone else too. tl;dr version: I am not a fan of the patch, preferred 1.7.0, please don't be an asshole and thank you Rocket & team for your hard work. I'll start playing again when the current bugs have been fixed.
  11. The trouble with resolving 'death beaches' is that whilst they won't have any loot worth taking, it's very likely that bandits will snipe new spawns for kicks, because there will be no way they can fight back!
  12. You either completely lock a character to one difficulty, or simply stop them from being able to do that or delete appropriate gear when they log in, if they've spawned in regular, then immediately reconnected on to a vet/hardcore server.
  13. I reckon it would have been better to have regular servers spawn you with full gear as before, but maybe missing some supplies on Veteran and then only getting bandage, painkillers and flashlight on hardcore servers. Spacing out the gear based on server difficulty level seems more fair. I'm not a bitch who can't handle hard games, I know DayZ is supposed to be a constant kick in the nuts, but I think my suggestion evens it out for all players, rather than make it unplayable for lots of people. [Edit] I am also aware that this is largely an experiment, but I'm not that fond of it at all, ideally would like full, standard gear to be kept as it was, across all difficulties. Pleased with all the zombie fixes and that tents are placeable now though!
  14. I want the 'Anyone in Cherno?' cartoony one Rocket wore at E3! ;)
  15. Some great stuff being included in this patch, but will tents get fixed in this one or a later patch?
  16. Hi there, I'm not that much of a PC gamer to be honest, so most of the PCs i've owned haven't been built for gaming, however, my current PC should be able to handle most current games at at least 'Normal' settings. I bought ArmA2:CO for the purposes of playing DayZ, followed all the installation instructions etc, but find the game chugs really bad where graphics are concerned. Even with everything set to low/very low/disabled, it's still a nightmare. I've defragged, updated drivers, cleaned registry etc etc, but can't make this game run any faster. Here's my spec - CPU - AMD Athlon II X4 640 Processor 3.0ghz GFX - nvidia Geforce 405, 1gb dedicated RAM, Pixel/Vertex Shader version 5.0 DirectX runtime ver: 11 (though underneath it states DirectX Support 10.1, not sure what the difference is) RAM - 4GB OS - Windows 7 64bit SP1 Plenty of HD space Any suggestions on what's the problem? Is the graphics card really the weak link in the chain even though it seems to meet the games requirements? Any upgrade recommendations would also be welcome, thanks! Sorry if this topic has been done to death, I need some proper help is all.
  17. I think i'm just going to have to find some cash for a new graphics card this weekend!
  18. I get messages that say I am missing CBA MAIN mod. I also see in the chat a lot of people have the British Armed Forces pack too.
  19. I really disagree with the idea of having persistent lifetime stats, on the servers. As others have mentioned, it'll mean people get too precious and will back into one way of playing the game, like sniper campers in call of duty trying to protect their 6.0 K/D ratio. I think stats should always reset after each death.
  20. I'd prefer if they couldn't climb ladders/drain pipes. I don't mind stairs. My argument for it is that being what they are, plus the terror and dread of feeling trapped on a roof is more effective emotionally than being constantly chased up pipes. As for swimming, i'd prefer them to just walk off shore and drown once they get deep enough into the water.
  21. I think being able to rifle butt (to stun a zombie or push them back is alright) or using a combat knife to stab zombs to death (at severe risk of fatal damage during the fight), as a last resort but I don't want other melee weapons. Not really wanting things like frying pans, shovels, chainsaws or swords in this sort of game.
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