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Котовский

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Everything posted by Котовский

  1. http://dayzmod.com/forum/index.php?/topic/98174-uk10-zombieworldeu-chernarus-1-2-2x-50-slot-whitelist-applications-discussions-hacker-free-looking-for-new-players-free-ts/page__st__6600#entry1204069
  2. take a look on Panda's signature - server is offline.
  3. Two or more smaller servers is good idea but we need anti-ghosting delay to avoid server hoppers. 10 mins would be enough.
  4. panda, if tents are fixed now, will you wipe old dupping tents?
  5. You won't reach Komarovo I'm affraid. :) Vehicles are too easy target, aren't they?
  6. to get Number 1 in rating may be. :)
  7. If so, they blow their fortifications as well. :)
  8. yeah, to hide people, otherwise you clearly shoot them on sight. :)
  9. It is late in my time zone, may be next time! :) PS. Advise for assaul team - get smoke grenade as many as possible - this is the only way to remove sand bags and barbed wire.
  10. Panda they are still exist. They came back in update 1.7.4.4 but rare now. I passed Solnichny last night and had artifacts from barbed wire at some angle.
  11. Noticed some people complain about terrible lags as they did on old Vilayer server, but some never had any problem with lag or fps drop. I'm on the poor side unfortunately, I had performance problem and I'm still having now. Is it PC or net connection issue? Any ideas?
  12. It can be fixed on server side, some privat hive servers work correctly.
  13. Panda bear what you can tell about tents? People say they are dupping items same as on Vilayer server before. Would you look into it asap?
  14. Seems to much messages if every hit shows as well.
  15. It reminds me august-september when every noob had infinite ac50. 90% of players sat in the bushes within Cherno and Electro and shot rest 10%. This update is worse since that time, it complete broke atmosphere of Dayz.
  16. Sicko33, you know, maybe nerf is going to be good for game balance. Lot of folks complain that there is too many sniper rifle and it makes people to play as campers. Now, due to nerf people got chance to survive even under sniper fire. Also snipers have to improve their skills - only headshot takes victim down instantly. If weapons can't kill with one shot - it means more close firefights, more interesting encounters. Would you agree, now it is looks like that: see player, aim, one shotl, loot. See him first - you won. With nerf we need to get better and closer position to hit him many times, but it is not too easy 'cos of zeds or other players.
  17. Damage depends of range - I'm affraid on 800mtr it takes only 1K or 2K, therefore sniper has to be more accurate (headshot still kills one shot). On 100 meters .308 Win can take 6000-8000 blood as before I guess (will try it later). Lee Enfield remains a best starter 'cos most people use it on 50-100m and it has enough damage on this range. Also I've noticed some kind of random damage, my mate shoots me twice (in same body part) and it took different number of blood.
  18. As you know all weapons were nerfed in Arma latest beta-patch. We made small Weapon damage test (400m). .308 Win (M14/DMR, Fn Fal, M24/40, M240, Mk48) ~3000-5000 blood. .223 Rem (M4/16, M249, G36) ~ 1000-2000 blood. .303 British (Lee Enfield) ~ 2000-3000 blood. Good or bad, what you think guys?
  19. Rare heli crashes balanced of dupped tents.... This mod is cursed.
  20. I think all of 308 Win rifles (DMR, M14, CZ550, M24, M40, Fn Fal) were terribly nerfed in last Arma beta patch. Today Hops twice got shot from Ryan (M40) and it took only quarter of blood. Finally Ryan got Hops by headshot. So don't be surprised when your victim still running after 3-4 DMR shots. Sucks. :(
  21. I had weird lag like that: got shot from M14, coma, bleeding. My mate bandaged me, gave epi injection, and I've been playing for a while. Then I logged out and when logged back, I found myself on the beach as a bambi. It was like delayed death because of strong lag.
  22. No mate, I meant latest beta-patch released by Bohemia. I googled about that and find out something: https://dev-heaven.net/issues/63863
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