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Hoteevi

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About Hoteevi

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    On the Coast

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  1. Hoteevi

    REALLY NEEDED Opening and close Door Sound Effect !

    of corse The door sound is most needed thing now. You can add just one for now and than improve it but this is very importatnt feature of survival game!
  2. In my opinion the hunger and thirst level is decrising too fast. I had to drink about 7 soda cans to reduce my thirst, in next 10 min "I feel like having a drink". Personally I'm involved at racing. After 10 km run I usually drink about 750 ml of water. My character in DayZ drink all the time. I think that thirst and hunger should decrease twice slower as it is now. Yea I know this is ALPHA, thats why we need to write our feedback, so the developers can read them.
  3. Hoteevi

    DayZ Mod 1.7.6.1 Hotfix

    I'll say, for everyone who complaind about interfering the realizm of the DayZ world... Where In Russia would You find Lee-Enfield(british weapon)? Where in Russia would You find Winchester 1886(USA weapon)? Where in Russia would You find "Canned Beans", "Canned Pasta" etc. In Real Russia they should be called: "консервированной фасоли" and "консервированные макароны". What I want to say the game isn't super realistic and i like that. Because is all about climat. The game would be unplayable with 100% of realizm level. Few more types of food make the gameplay experience refreshing. And I would only change names a bit. For example: "LVG Root Beer" to "Root Beer", "mZLY YZLY" to "Dizzy Mzl'y", "R4Z0R" to "RAZOR" etc. In my opinion this is the main reason of community disgust. You can mention modders in the item description. For example "RAZOR doubles your power, recommend by DJ R4Z0R", "Root Beer, drink with us on stage! LVD school band!". This will not destroy the climat of the game, and give permanent signature for game modders. Mayby not so visible, as they where in 1.7.6, but still clear enough. What do You think?
  4. Hoteevi

    "Building Time!" patch (My Idea)

    Ok, ok... :D But combine building base with Zombie survival apocalyps game... ULTIMATE COMBO!
  5. Hoteevi

    Wild birds and their use in game.

    You have my beans! ha ha ha ha... :D
  6. You know you can change the aiming deadzone...:D It really helps... http://imageshack.us/photo/my-images/90/arma2oa2012111001280986.jpg/
  7. Hoteevi

    BEARDS!

    I think we could add this to the game... But we also need to add razor... So we can shape our beard...:P
  8. Imagine a "Building Time!" patch My desire, base building. I know nothing about programming. So do not shout, don't screw me! I think it's not impossible, i saw Building option in ARMA II. I know there was a thred about base building in DayZ, but I'm presenting a "ready-made" (in head of corse) solution... How the game would be become adictive when this could be possible... :P This is how I see the "Building Time!" Patch: New items: 1. hammer - Found in: Residential, Farm, Industrial 2. nails - Found in: Residential, Farm, Industrial 3. saw - Found in: Farm, Industrial Plannig table (hammer, nails, 2 planks 1 scrap metal) - This is the hearth of base. Each user can only build one Planning Table. Once you have place it, you have 20m2 / 10m2 (No idea how big area should it be) around it to buid structures.(If you are building it in for example City, zombies and loot don't spawn within 30m2 around your base) How to build: When You apprach to Planning table, you can scroll to "building panel" option: You'll go to building view: Choose a structure Choose siutable place BUILD! http://imageshack.us/f/823/arma2oa2012110921312555.jpg/ RESORCES: - Wood plank/ 1 plank 2 slots How to get them: saw + pile of wood = 2 planks Info: Building material. You can also Barricade a window/door with them. - concrete Bags/ 1 bag 6 slots How to get them: In industrial building 3~5% chance to spawn Info: Building material. - (INGAME ARLEADY!) Scrap metal/ 1 scrap metal 3 slots How to get them: In industrial building Info: Building material and wehicle rapair parts FEW BUILDINGS IDEAS ( Any other building ideas POST! :D ): LIST OF BUILDINGS: Building materials Magazine - You store your building supplies here http://imageshack.us...0923475959.jpg/ Magazine - You ceep your things here http://imageshack.us...0923573813.jpg/ Empty Tent http://imageshack.us...0922515692.jpg/ Bukers http://imageshack.us...1000031163.jpg/ Guard shed http://imageshack.us...1000061654.jpg/ Deer stand http://imageshack.us...1000075760.jpg/ Farm Animal Farm LIST OF FORTIFICATIONS: Wood wall http://imageshack.us...1000194845.jpg/ Industrial fence http://imageshack.us...1000211775.jpg/ Metal wall http://imageshack.us...1000221089.jpg/ Concrete wall http://imageshack.us...1000251020.jpg/ Gate http://imageshack.us...1000234532.jpg/ wire fence sandbags wall EXTRAS: bench http://imageshack.us...1000263919.jpg/ targets http://imageshack.us...1000292470.jpg/ Sign(NO ENTRY) http://imageshack.us...1000274479.jpg/ Landing Spot (H) http://imageshack.us...1000312884.jpg/ Camuflage net http://imageshack.us...1000323144.jpg/ Sun Shelters http://imageshack.us...1000364295.jpg/ Few Questions: What do You think about it? I was thinking if all of the buildings should be available from the beginning, or should we have to upgrade the Planning Table for more advanced structures? What doy you think about Zombies attacking base from time to time (Base defense)? What do you think about providing electricity. Fuel Power generator.? (I red about it in another topic) Developers, is that possible? PS: sorry for my english AND ALL HATERS I KNOW: http://brandonmichae...tm#.UJ2ZCYePj2Q BUT LEAVE YOUR UNJUSTIFIED CRITICISM TO YOURSELF, THANKS... :D Just imagine:
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