Jars (DayZ)
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Everything posted by Jars (DayZ)
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If there were to be ranks , such a thing would happen within your "playing group" with other team members having to witness and confirm your feats of courage and survival , or how many zombies or enemies you have killed , or how much you have helped your friends out , etc etc . No one else is going to care , or even know what "rank" you are , or how noble , or how selfish , other than the people you play closely with , so it's probably something best left to the player to work out , rather than a game mechanic that every one must be subject to .
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I am warming to the idea of cannibalism in the game , though it should be a relatively risky thing to do , more of a last resort and prolonging the inevitable , than a long term strategy .
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friendly fire should be an option on servers
Jars (DayZ) replied to whatsmynameagain's topic in DayZ Mod Suggestions
I sense some play style punishment occurring in this thread . How could any one who is for 3rd person server options , have a logical argument against friendly fire server options ? Having said that , playing dayz with friendly fire off makes the game almost pointless . How do you know who is friend or foe ? -
If safeties could be implemented easily without fuss , for those that want to use them , why not ? I can already see people being blown to bits , or having their face eaten off as their gun "misfires" . "SHOOT YOU BASTARD ........ AAAAAAARRRRGH !!!!!!" Oh , the safety was on , derp , may bad !
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Hopefully , if the game becomes more about , "I am hungry again , where the hell am I going to get my next meal from and how much ammo will I need to get it" , camping on top of a hill with 5 shots in your 50 cal , just won't put food in the belly , and won't really allow you to get more with ease .
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On game design, "progression through equipment", and a system of micro-skills
Jars (DayZ) replied to GodOfGrain's topic in DayZ Mod Suggestions
In a nutshell , ideally the desire to survive should be paramount , even at the expense of your gear , and incentivized somehow . -
Make it harder to kill both zombies and players
Jars (DayZ) replied to hogscraper's topic in DayZ Mod Suggestions
This guy is right . There is no good reason not to shoot people . But it isn't the guns that are the problem , it's the games other "problems" which make sniping easy . These being , third person mode ( pretty , but ridiculous ) , peripheral dots ( just plain ridiculous ) crosshairs ( make the sniper rifles more powerful at close range ) and the unfortunately necessary mechanic of zombies only spawning within 200 meters of players . If these "problems" are solved , and it becomes a matter of actually getting eyes on a target before you know they are there , then sniping will be much harder than it is now . -
No one ever shoots birds with shotguns , do they ? This would make the double barrel shotgun much more useful than it is currently , and isn't a bad idea at all .
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Using bodies as a barricade or wall , 300 style . How big can you get your pile !
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Zombies are fantastical , supernatural undead beings reanimated by "magic" or some sort of "evil or malevolent force" . Infected , are humans that have been "infected" by some sort of biological "virus" , and are not actually dead , therefore they are not really "zombies" as such and don't necessarily follow the completely arbitrary rules which govern zombies from stories , movies and games . The difference is , they are both fantasy , but one is at least based on some sort of scientific premise .
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No crosshair is far more desirable , and reduces the effectiveness of sniper rifles at shorter ranges and close combat , giving the assault rifles a bit more of an advantage . "Shooting from the hip" can still be performed fairly effectively at very close range with no crosshair , but it will take out the certainty factor .
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I think the night is pretty well done , with no ambient light sources around from towns or streelights , and if there is clouds covering the stars and moon , it gets REALLY dark at night . Clearly , the torch needs some work , but I am sure that will be sorted out . I think it has to be said , people hiding behind the "don't force me into your play style" catch cry , don't really help the debate .
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What I am saying is , your interest seems only to lie in ways to cause further grief to players , above and beyond just killing them and taking all their stuff any way . But I wouldn't want to "punish your play style" , so who am I to say what is right or wrong eh ?
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It's bad enough that every person just shoots on sight , there is no need to aid the griefers any more , and let them take large chunks of your time away .
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Do I get to up the ante then , and build a prison so you can't ever escape , effectively rendering your character useless on whichever server you are playing on , until you starve or die of thirst ? Sounds to me as if KoS isn't enough any more , and you just want to grief as much as possible . Wouldn't you rather have the "Hug" mechanic , or the "Pat on the back" animation in the game ? How about the "Tip of hat" or the "Fist bump" , or the "Offer a posy of flowers" ? Unless there is a reason not to kill some one ( which there really isn't since people don't want thier play style punished ), and incapacitate them instead , why bother ?
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They are humans with a horrible disease , that's basically what I take from it , so naturally without food , they will slowly cease to function , even as their body decays from the virus .
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Don't even make third-person an option for DayZ standalone
Jars (DayZ) replied to Pomegranate's topic in DayZ Mod Suggestions
Troll ? Must be .... surely .... it just doesn't seem possible to be otherwise . -
Loot Damage! Making you think more before PlayerKilling
Jars (DayZ) replied to mattldempsey's topic in DayZ Mod Suggestions
Which brings me to another random idea , human shields and perhaps some movable shield like objects , sheet metal perhaps , things that will slow you down intolerably , yet provide some makeshift cover in a pinch . Random I know . Also , I doubt that loot damage will decrease player killing , most people PK because they enjoy it , not because of any need to . -
Don't even make third-person an option for DayZ standalone
Jars (DayZ) replied to Pomegranate's topic in DayZ Mod Suggestions
Do we change roller coaster rides so people who feel ill can ride on them ? Do we change strobe lights in clubs because they can adversely affect some people ? Do we turn the music down at a rock concert because it's too loud for some people ? Do we pander to every whim of every person who has a real or perceived problem with something ? Fucking hell no . But in saying that , a game is defined by its rules , and if you want magical powers ( at the end of the day , this is what 3rd person view offers ) , I wouldn't have thought this was the game for you . I am quite certain that bottom line sales and peoples "fun" will result in this game still not quite being all that it could , even as awesome as it is . -
Euphoria character animation in standalone
Jars (DayZ) replied to melosense's topic in DayZ Mod Suggestions
That looks totally awesome . -
Loot Damage! Making you think more before PlayerKilling
Jars (DayZ) replied to mattldempsey's topic in DayZ Mod Suggestions
Perhaps you need to watch a few of Rockets talks and interviews . The game isn't necessarily about fun , and it sure doesn't care if it upsets people . Any extreme emotion experienced makes it more interesting , even if that emotion is severe frustration . Equipment damage would be a fine idea , making it a bit more of an effort to "secure" items from "enemies" . As for increasing zed agro range based on your humanity , that doesn't make sense to me at all . -
Don't even make third-person an option for DayZ standalone
Jars (DayZ) replied to Pomegranate's topic in DayZ Mod Suggestions
See a doctor if you're getting ill , you have some problems . I am not joking , I am being serious . -
Don't even make third-person an option for DayZ standalone
Jars (DayZ) replied to Pomegranate's topic in DayZ Mod Suggestions
If you get headaches from playing in first person , you should see a doctor as soon as possible , and ask him if playing computer games for 10 hours straight is right for you . You just need to apply consistent logic to the FPV vs TPV argument , and if you want to be able to magically look over walls and around corners , is there a good argument for me not to be able to jump 20 feet in the air and leap buildings with a single bound ? Perhaps even be able to sprint faster than a speeding car , that would make the game more fun for me too , but it's absurdly unrealistic . There is nothing wrong with the FPV at all , it just feels that way to you because you have used TPV so much for its obvious advantages and exploits . -
I kind of like to think of this game in the Dwarf Fortress sense , where give enough time , you will die , and there is no true end to the game except for death .
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Stats are terrible , I am not a fan of stats , they may / probably will , alter your play style from the basic need to survive , to a style which has something else to achieve . Anything beyond how long you have been alive is totally irrelevant in the context of the game .