Horr1d
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Everything posted by Horr1d
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So, I finally encountered the bone-breaking door today
Horr1d replied to DoshDosh's topic in DayZ Mod General Discussion
I hopped over some barbed wire in the stairwell of the air control tower, it moved me to the left of the stairs on the floor so I hopped onto the stairs. I felt something bad was going to happen when my leg, instead of landing on the stair proceeded to go through the stair, followed by the other leg and then my body. *CRUNCH* 10k blood loss, Bleeding, leg broke, game over -
Rocket makes me laugh, claims for ultra realism and yet allows server hoppers, near instant DC's, random spawning of zombies when below 100m away which breaks immersion and makes me feel like this is not a sandbox world, no body armour/helmet item, stupidly common 1 shot kill weapons and lack of decent melee ones, no rusty pistol etc. In a 0 player server, survival is stupidly easy, zombies, hunger, thirst and the elements are not a threat at all. The only thing I ever die from are bullets out of no where from the sniper rifles when looting high risk areas.
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Slow zombies are miles better for gameplay, hands down. That slow, crawling death you know is coming but struggle to prevent. Fast zombies give only one emotion, similar to someone shouting "boo" at you when not expecting it. BORING after a few times.
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Biggest problems in Dayz fixed with one simple solution
Horr1d replied to gibonez's topic in DayZ Mod General Discussion
I prefer my solution that it takes you 10 minutes to logout fully of the server, you essentially "go to sleep". Would have people logging out in the woods instead of high loot places. You cant relog back into a new server until the 10 mins "logout" is over. -New item, Sleeping bag - Reduces logout time to 2 mins in the forest. --- Could work, as currently axe is usable only in forest. Will solve all issues and not bind one person to an account. -Also, should popup on the information screen "a player has spawned nearby" to explain sudden break in immersion that a man appeared like out of the terminator films. -
Day Z is insulting to LGBT people
Horr1d replied to admin@glados.cc's topic in DayZ Mod General Discussion
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Day Z is insulting to LGBT people
Horr1d replied to admin@glados.cc's topic in DayZ Mod General Discussion
This is hilarious trolling. 1) You cannot rewrite core DNA and 2) Is changing sex really a priority in a zombie apocalypse? :) -
Biggest problem for me, fighting the Zombies = boring.
Horr1d posted a topic in DayZ Mod General Discussion
Zombies as they stand are not fun enough to play against for me and cause me to get bored with the game. Love the PvP and interactions with other players but they are sparse, most of the time I'm running on my own, through hills and forests with no indication of humans. When it comes to fighting zombies, I CAN take the slow, prone and crouch tactic if I have too, but sometimes a zombie will pop somewhere nearby (which breaks immersion) and hear me when I'm crouch running on grass (to speed things up, I dont have all day!). I play on 3d:off servers only so its more difficult to judge, I scout it out beforehand as I dont used 3rd person and a random zombie pop really pisses on my cornflakes. If I take the Hero badass method and try to kill my way through a town, the zombie movement is so fast and erratic the most efficient way to kill them is to pick them off from miles away, run somewhere where they are forced to walk, or if wide open, let them run into melee to get an easy shot once aggro'd. They drop way more food now to heal the damage so it doesn't bother me too much, and next patch when they fix the terrible leg break thing it will bother me even less. They are just not fun or exciting to kill at all and dont even drop ammo, all these farmer zombies and none of them have any shotgun ammo?! This discourages my Bruce Campbell army of darkness fantasy as it will sadly come to and end too early. If respawning now (with a new life) on the coast, I get all the zombies to chase me. Run into a building/hill where they are forced to walk, crouch walk out of LOS and go loot. Repeat. Do this until got enough to survive north, go north to known locations. Sometimes If I dont get a weapon in an initial loot location, I will log out in a place where a weapon can spawn and server hop until I get one. I will then look for players to talk to, or kill. What would improve the game x10 for me is more ways of finding people and improved zombies that don't judder around like a electrified 100m olympian sprinters! I'd love a common item like the hud thing from STALKER on the map screen that can detect if there is another player or not in lets say a 2500m to 5000m radius? More evidence of other players and perhaps footprints / tracks, doors still swinging if they were moved recently, dusty floors in loot locations? Bones of food and players empty coke/bean cans. Inspecting bodies of zombies to see if they have been hit with an axe, shot or none visible as examples of 3 states they could be in. I'm sure the ideas forum is littered with suggestions. You have the essence of an amazing game here just waiting to come out, add in the polish and those small details. Please have bigger capacity servers in ARMA 3! :) 50 average is too little for me! -
Biggest problem for me, fighting the Zombies = boring.
Horr1d replied to Horr1d's topic in DayZ Mod General Discussion
I never said I want to kill people all the time, I like to interact with people and finding encounters is going into a big coastal city and hoping im not instantly shot. Finding a guy with a microphone and teamup to do things, this I find fun but its hard to track players down, I averagely get 1 player encounter on 2 hours game time unless I go to a city! All the other times, I want to have fun and if I've collected lots of ammo, should be rewarded with zombies that are fun to kill. Zombies are easy to kill, I hate cod and if you knew me you wouldnt ever tell me to play it but I dont want a walking simulator if I'm carrying around a 1866 with over 100 rounds, I want to take it to them, not just run to a place where they all walk and take careful shots into their heads! If the zombies were a little slower, ran directly at you and didnt have such jerky animations, combined with them dropping ammo on average every 9th/10th zombie killed, I can have a much better time wiping them out, instead of having one spawn on me when trying to stealth. I dont care that other players can see me, come help me kill the zombies or try and shoot me dead, either way I'm happy you interacted with me. -- More tracking tools to help find recent activity. (footprints, examine function on zombies and players working, new items to detect number of players in a 3000m range etc) -- More realistic infected, agree its stupid to have them run 100mph outside and 5 mph inside, on a hill or pier. Average the speeds out and stop the zig zagging! -- Farmer zombies drop occasional shotgun round, standard ones can drop makarov. -- Id kill for better pickup/activate boxes on doors items. -- Some way of remembering players so I can run into/recognise old friends and enemies. -- More bikes! -- Graffiti / player journals. -- Zombies cannot spawn in an area 1000m around you. Anything else destroys realism and forward planning. -- 5 mins to fully log out of a server, 5 mins before you can enter a new one. (atm I will server hop to find a gun, evading zombies and searching is very tiresome) -
From first impressions fighting zombies in DayZ compared with ones from Project Zombiod, fave zombie books and films and ofc my imagination, I have to say that slow zombies are way scarier because they give you time to be psychologically scared as you calculate your diminishing chances for survival. When a zombie runs at me on DayZ, I know fear, but not the same kind and definitely not as scary. The PK factor and sandbox role play drive this game and make the experience so unique but if it didnt exist, I'd get bored with these zombies pretty fast. I was thinking... if you made them so that when they hear a noise, they turn slowly towards it and investigate, not instantly go mental and attack. Upon seeing me they then at walk speed come towards me indefinably until they lose sight and sound of me for a random amount of minutes? Balance this with a basic stamina system so I cant abuse running away forever and boom, its scary again and allows much greater planning when cleaning towns, not just aggro, run or bang bang and increase scariness, at least for me. This would open up a way of controlling or herding zombies into hordes if you chose too and had the stamina for. (item energy drinks to replenish?) Imagine rounding up a horde and attracting it to a nearby PK town for example, player rounds from this town then draw attention of the zeds away from you and towards the bandit gunfire allowing the horde to attack them or make life tougher for them all of a sudden. Fast ones should remain however but be an occasional surprise like the crimson heads in the resident evil 1 remake, say every 1 in 75 zombies will turn fast when in attack mode. Thoughts?
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When you log out of the game, your character will go to sleep and remain in server.
Horr1d posted a topic in DayZ Mod Suggestions
First things first; lag, laggy, server cannot handle it, PC's cannot handle it. No need comments like that. I understand certain limitations of the client right now. Who knows what a future version or Arma 3 may bring though so lets assume its actually possible and bug free. Anyway, when you log out in game your character will go to sleep in the server and remain there for other players to see. Other players can rob you, or kill you. A result of this will be more people moving away from Electro and Cherno to find a safe place to stay for the night. What we get right now are people logging out in popular/high loot places. I camped the air control tower over the course of 3 hours and saw so many people spawning in or around there. This is not only unrealistic but also makes holding that position very difficult as players can pop in from nearly anywhere. While asleep, food and water levels will go down 10x slower. If you sleep exposed in the cold or rain, you will wake up ill. (Possible solution is a sleeping bag) Something like this will be not only realistic, but actively move more players north as they will want a safe place to log out. Suggestions? -
When you log out of the game, your character will go to sleep and remain in server.
Horr1d replied to Horr1d's topic in DayZ Mod Suggestions
Read further down, 30 mins log out. 15 if you have sleeping bag. -
Anyone else experienced this? When playing a brand new character, there is nearly a 100% chance that the very first hit I take will result in bleeding. This bleeding never heals on its own. After I have bandaged and am deeper into the game, then the bleed is back to normal levels. Anyone else feel this is the case?
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Currently the most pointless feature in the game! Instead of this, the players name should be revealed on his dog tag (if he is wearing one) and should indicate the cause of death and the estimated time of death.
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I think an idea someone had was that everyone spawns with a dog tag on. This has on it your name. To fit this in with the study body idea, an option will be there to drop the dog tag, then when you study a body the name is revealed if they have it still on or their name was unknown, if they removed it. Love the ideas for ambiguity regarding corpses. If they manually respawned, let it say "this player committed suicide"
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Should when logging out, spend 15 mins in current location. Item sleeping bag will reduce this time to 5 mins. This will stop people logging out in high yield places, stop them insta quitting and cause more migration north.
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Quitters are a total joke, I even had one guy ambush me and my friend in some woods. He killed my friend and instantly vanished when I opened fire on him, I waited for a few mins, then looted my friend only to have the original guy respawn back in and kill me too.
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Yes, more options open to interpretation would be better than a flat time. I just currently hate seeing a corpse and having no idea how long it has been there, who it is or how it died!
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When you log out of the game, your character will go to sleep and remain in server.
Horr1d replied to Horr1d's topic in DayZ Mod Suggestions
Going to bump this, as today I have had 3 players I've been engaging with log off either when they saw me, or when they thought they may lose the encounter. Its completely lame and broken. 15 seconds is better than instant, but I think 30 mins to an hour will be way better and a much more fun mechanic, allowing people to actually consider where they will sleep for the night, not just log off where ammo/guns spawn like a barn. -
I made a post about zombie AI ages ago, it seems it was implemented but buggy and with keeping the fast speed. http://dayzmod.com/forum/showthread.php?tid=7597
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I have NO problem at all with the zeds spotting me from longer distances away in the day time. Learn to prone, learn to creep and peek. What I do have problems with are the terrible attack animations, annoying soldier like run animations which force me to let them hit me, just so I can line up a good shot (ammo not plentiful enough to make the risk of shooting them from afar worth it). Add that to the fact that I can dodge in and around multiple buildings now and break zombie LOS with 2 different corners, yet they hear my footsteps after LOS has broken and run right to me, just the same as the 1.6 homing missile AI. Right now I just sprint top speed everywhere, look for a building to run in to get the zombies to walk, then sprint away. Rinse repeat until I find a gun. Agree with the OP The zombie spawn ranges are too low also, increase to 150m at least!
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I love the new additions, my only gripe is that Zombies cannot be shaken off unless you now bug them out or run inside.
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Color Based Bandit/Survivor Identification
Horr1d replied to Inferon's topic in DayZ Mod Suggestions
A tweak for this idea. What do you think? http://dayzmod.com/forum/showthread.php?tid=16827 -
When you find it, enables global chat and global voice but only to other players with one too. Can be turned off and on via item hud.
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Sorry, i did a search and could not see it. Guess with this many enthusiasts its hard to come up with a truly original idea!
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When you log out of the game, your character will go to sleep and remain in server.
Horr1d replied to Horr1d's topic in DayZ Mod Suggestions
I like the idea of a sleeping period before vanishing! thats a fantastic improvement and way better then the typical whines that consist of "ME NO LIKE CHANGE, NO NO NO" Lets say 1 hour after logging out your sleeping character will vanish? Can be tweaked. Note Drygulch, I agree as sometimes I go on holidays or away for longer periods of time. I dont like the idea of being bound to a server so I guess perma sleep could be an option for the extreme end of hardcore! But I like Liquidjes tweak and actually think this would work right now, even with the game constraints! Perhaps the sleeping bag item will reduce the vanishing time from 1 hour to 30 mins?