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olsen
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Found this in the arma2oa.rpt regarding never ending loading
olsen replied to olsen's topic in DayZ Mod Troubleshooting
Found some more info in my arma2oa.rpt any ideas? "Locality Event" "Locality Event" "DAYZ: CLIENT IS RUNNING DAYZ_CODE "1.6.1"" "PLOGIN: Initating" Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available "PLOGIN: Player Model Exists" "PLOGIN: Player Ready" "PLOGIN: Requesting Authentication... (12333830)" "Locality Event" "Locality Event" "PLAYER RESULT: true" "PLOGIN: authenticated with : ["337669",[[,,,,,,[,]]],["DZ_Patrol_Pack_EP1",[],[]],[8336,0,0],false,"1.6.1","Survivor2_DZ",true,false]" "Attempting to switch model" "[]" "[]" "Swichtable Unit Created. Equipment:" "[]" "[]" "[[],[]]" "[[],[]]" Error in expression < isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { player addWeapon > Error position: <_x); if (_isOK) then { player addWeapon > Error Undefined variable in expression: _x File z\addons\dayz_code\compile\player_gearSet.sqf, line 34 Error in expression <_item; }; }; _idc = _idc + 1; } forEach _mags; { _isOK = isClass(configFile > Error position: <_mags; { _isOK = isClass(configFile > Error Undefined variable in expression: _mags File z\addons\dayz_code\compile\player_gearSet.sqf, line 29 Error in expression <K = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { player addWeap> Error position: <>> _x); if (_isOK) then { player addWeap> Error Generic error in expression File z\addons\dayz_code\compile\player_gearSet.sqf, line 34 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> -
Found this in the arma2oa.rpt regarding never ending loading
olsen replied to olsen's topic in DayZ Mod Troubleshooting
Already tried on both machines dident work. -
Found this in the arma2oa.rpt regarding never ending loading
olsen replied to olsen's topic in DayZ Mod Troubleshooting
vilayer on panthera -
Found this in the arma2oa.rpt regarding never ending loading
olsen posted a topic in DayZ Mod Troubleshooting
My friend has the problem that it says loading forever so i switched my cdkey with his in regedit and trying to play on his i got the same forever loading bug. The arma2oa.rpt showed that it cannot get past this check, it just spams it. Both me and him on 2 seperate machines in 2 seperate appartments are getting the same errors in the arma2oa.rpt using his cdkey. Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 The code for it is loacted here in dayz_code\z\addons\dayz_code\system\player_monitor.fsm and dayzPlayerLogin2 is not mentioned anywhere else in the dayzcode. Line 633 "dayzPlayerLogin2 = [];" \n Line 643 class Links { /*%FSM<LINK "Response">*/ class Response { priority = 0.000000; to="Phase_Two"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin2) > 0"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_msg = player getVariable[""worldspace"",[]];"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; Line 659 class Phase_Two { name = "Phase_Two"; init = /*%FSM<STATEINIT""">*/"0 cutText [""Character Data received from server"", ""BLACK FADED"",60];" \n "diag_log ""Finished..."";" \n "" \n "_worldspace = dayzPlayerLogin2 select 0;" \n "_state = dayzPlayerLogin2 select 1;" \n "" \n "_setDir = _worldspace select 0;" \n "_setPos = _worldspace select 1;" \n "" \n "player setPosATL _setPos;" \n "player setDir _setDir;" \n "" \n "//Legs and Arm fractures" \n "_legs = player getVariable [""hit_legs"",0];" \n "_arms = player getVariable [""hit_hands"",0];" \n "" \n "if (_legs > 1) then {" \n " player setHit[""legs"",1];" \n " r_fracture_legs = true;" \n "};" \n "if (_arms > 1) then {" \n " player setHit[""hands"",1];" \n " r_fracture_arms = true;" \n "};" \n "" \n "//Record current weapon state" \n "dayz_myWeapons = weapons player; //Array of last checked weapons" \n "dayz_myItems = items player; //Array of last checked items" \n "dayz_myMagazines = magazines player;" \n "" \n "dayz_playerUID = _playerUID;" \n "" \n "if ((_isNew) OR (count _inventory == 0)) then {" \n " //player is new, add initial loadout" \n " _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n " _mags = getArray (_config >> ""magazines"");" \n " _wpns = getArray (_config >> ""weapons"");" \n " _bcpk = getText (_config >> ""backpack"");" \n " _bcpkWpn = getText (_config >> ""backpackWeapon"");" \n " " \n " //Add inventory" \n " {" \n " _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n " if (_isOK) then {" \n " player addMagazine _x;" \n " };" \n " } forEach _mags;" \n " {" \n " _isOK = isClass(configFile >> ""CfgWeapons"" >> _x);" \n " if (_isOK) then {" \n " player addWeapon _x;" \n " };" \n " } forEach _wpns;" \n " " \n " player addBackpack _bcpk; " \n " dayz_myBackpack = unitBackpack player;" \n "" \n " if (_bcpkWpn != """") then {" \n " dayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];" \n " };" \n "};" \n "" \n "//Work out survival time" \n "_totalMins = _survival select 0;" \n "_days = floor (_totalMins / 1440);" \n "_totalMins = (_totalMins - (_days * 1440));" \n "_hours = floor (_totalMins / 60);" \n "_mins = (_totalMins - (_hours * 60));" \n "" \n "//player variables" \n "dayz_characterID = _charID;" \n "dayz_hasFire = objNull; //records players Fireplace object" \n "dayz_myCursorTarget = objNull;" \n "dayz_myPosition = getPosATL player; //Last recorded position" \n "dayz_lastMeal = (_lastAte * 60);" \n "dayz_lastDrink = (_lastDrank * 60);" \n "dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n "" \n "//load in medical details" \n "r_player_dead = player getVariable[""USEC_isDead"",false];" \n "r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n "r_player_infected = player getVariable[""USEC_infected"",false];" \n "r_player_injured = player getVariable[""USEC_injured"",false];" \n "r_player_inpain = player getVariable[""USEC_inPain"",false];" \n "r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n "r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n "r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n "" \n "//Hunger/Thirst" \n "_messing = player getVariable[""messing"",[0,0]];" \n "dayz_hunger = _messing select 0;" \n "dayz_thirst = _messing select 1;" \n "" \n "//player setVariable [""humanity"",-3000, true];"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "Alive">*/ class Alive { priority = 0.000000; to="Position"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!r_player_dead"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "Dead_Player">*/ class Dead_Player { priority = 0.000000; to="ERROR__Player_Already"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"r_player_dead"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; };