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olsen

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About olsen

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  1. Found some more info in my arma2oa.rpt any ideas? "Locality Event" "Locality Event" "DAYZ: CLIENT IS RUNNING DAYZ_CODE "1.6.1"" "PLOGIN: Initating" Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available "PLOGIN: Player Model Exists" "PLOGIN: Player Ready" "PLOGIN: Requesting Authentication... (12333830)" "Locality Event" "Locality Event" "PLAYER RESULT: true" "PLOGIN: authenticated with : ["337669",[[,,,,,,[,]]],["DZ_Patrol_Pack_EP1",[],[]],[8336,0,0],false,"1.6.1","Survivor2_DZ",true,false]" "Attempting to switch model" "[]" "[]" "Swichtable Unit Created. Equipment:" "[]" "[]" "[[],[]]" "[[],[]]" Error in expression < isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { player addWeapon > Error position: <_x); if (_isOK) then { player addWeapon > Error Undefined variable in expression: _x File z\addons\dayz_code\compile\player_gearSet.sqf, line 34 Error in expression <_item; }; }; _idc = _idc + 1; } forEach _mags; { _isOK = isClass(configFile > Error position: <_mags; { _isOK = isClass(configFile > Error Undefined variable in expression: _mags File z\addons\dayz_code\compile\player_gearSet.sqf, line 29 Error in expression <K = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { player addWeap> Error position: <>> _x); if (_isOK) then { player addWeap> Error Generic error in expression File z\addons\dayz_code\compile\player_gearSet.sqf, line 34 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0>
  2. Already tried on both machines dident work.
  3. My friend has the problem that it says loading forever so i switched my cdkey with his in regedit and trying to play on his i got the same forever loading bug. The arma2oa.rpt showed that it cannot get past this check, it just spams it. Both me and him on 2 seperate machines in 2 seperate appartments are getting the same errors in the arma2oa.rpt using his cdkey. Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 Error in expression <count (dayzPlayerLogin2) > 0> Error position: <dayzPlayerLogin2) > 0> Error Undefined variable in expression: dayzplayerlogin2 The code for it is loacted here in dayz_code\z\addons\dayz_code\system\player_monitor.fsm and dayzPlayerLogin2 is not mentioned anywhere else in the dayzcode. Line 633 "dayzPlayerLogin2 = [];" \n Line 643 class Links { /*%FSM<LINK "Response">*/ class Response { priority = 0.000000; to="Phase_Two"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin2) > 0"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_msg = player getVariable[""worldspace"",[]];"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; Line 659 class Phase_Two { name = "Phase_Two"; init = /*%FSM<STATEINIT""">*/"0 cutText [""Character Data received from server"", ""BLACK FADED"",60];" \n "diag_log ""Finished..."";" \n "" \n "_worldspace = dayzPlayerLogin2 select 0;" \n "_state = dayzPlayerLogin2 select 1;" \n "" \n "_setDir = _worldspace select 0;" \n "_setPos = _worldspace select 1;" \n "" \n "player setPosATL _setPos;" \n "player setDir _setDir;" \n "" \n "//Legs and Arm fractures" \n "_legs = player getVariable [""hit_legs"",0];" \n "_arms = player getVariable [""hit_hands"",0];" \n "" \n "if (_legs > 1) then {" \n " player setHit[""legs"",1];" \n " r_fracture_legs = true;" \n "};" \n "if (_arms > 1) then {" \n " player setHit[""hands"",1];" \n " r_fracture_arms = true;" \n "};" \n "" \n "//Record current weapon state" \n "dayz_myWeapons = weapons player; //Array of last checked weapons" \n "dayz_myItems = items player; //Array of last checked items" \n "dayz_myMagazines = magazines player;" \n "" \n "dayz_playerUID = _playerUID;" \n "" \n "if ((_isNew) OR (count _inventory == 0)) then {" \n " //player is new, add initial loadout" \n " _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n " _mags = getArray (_config >> ""magazines"");" \n " _wpns = getArray (_config >> ""weapons"");" \n " _bcpk = getText (_config >> ""backpack"");" \n " _bcpkWpn = getText (_config >> ""backpackWeapon"");" \n " " \n " //Add inventory" \n " {" \n " _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n " if (_isOK) then {" \n " player addMagazine _x;" \n " };" \n " } forEach _mags;" \n " {" \n " _isOK = isClass(configFile >> ""CfgWeapons"" >> _x);" \n " if (_isOK) then {" \n " player addWeapon _x;" \n " };" \n " } forEach _wpns;" \n " " \n " player addBackpack _bcpk; " \n " dayz_myBackpack = unitBackpack player;" \n "" \n " if (_bcpkWpn != """") then {" \n " dayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];" \n " };" \n "};" \n "" \n "//Work out survival time" \n "_totalMins = _survival select 0;" \n "_days = floor (_totalMins / 1440);" \n "_totalMins = (_totalMins - (_days * 1440));" \n "_hours = floor (_totalMins / 60);" \n "_mins = (_totalMins - (_hours * 60));" \n "" \n "//player variables" \n "dayz_characterID = _charID;" \n "dayz_hasFire = objNull; //records players Fireplace object" \n "dayz_myCursorTarget = objNull;" \n "dayz_myPosition = getPosATL player; //Last recorded position" \n "dayz_lastMeal = (_lastAte * 60);" \n "dayz_lastDrink = (_lastDrank * 60);" \n "dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n "" \n "//load in medical details" \n "r_player_dead = player getVariable[""USEC_isDead"",false];" \n "r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n "r_player_infected = player getVariable[""USEC_infected"",false];" \n "r_player_injured = player getVariable[""USEC_injured"",false];" \n "r_player_inpain = player getVariable[""USEC_inPain"",false];" \n "r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n "r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n "r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n "" \n "//Hunger/Thirst" \n "_messing = player getVariable[""messing"",[0,0]];" \n "dayz_hunger = _messing select 0;" \n "dayz_thirst = _messing select 1;" \n "" \n "//player setVariable [""humanity"",-3000, true];"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "Alive">*/ class Alive { priority = 0.000000; to="Position"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!r_player_dead"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "Dead_Player">*/ class Dead_Player { priority = 0.000000; to="ERROR__Player_Already"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"r_player_dead"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; };
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