

Sappa
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Everything posted by Sappa
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I'd like to see snipers like 100x rarer!!! The game is sniper only right now.
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Evil... JUST EVIL!!!!! This is DayZ not HELLZ
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Looking for a few partners!
Sappa replied to Jack_Of_All_Trades's topic in DayZ Mod General Discussion
You can check out the TTF. We are a new clan looking for casual gamers. Check out my link it's in description. Note: We aren't going to give you a bunch or starter gear, it takes away from good gameplay. -
Me and a friend looking for a group (Not a clan) to join.
Sappa replied to Propane97's topic in DayZ Mod General Discussion
Sup dude, You can check out my squad if you'd like. We are more of a community, guess you could say clan. Only thing is, unlike most clans we are primarily a stand alone preparation squad. We play casually and all have school/jobs/real lives, so we pick times to go on and play. The thing that sets us apart from most clans is the exact fact that we are casual... For example -We pick a day and time to game then we all get on and set up a base, defending and looting areas around it as we build it up. -We don't play 24/7 so if you join it's up to you to find loot. -Seeing how we don't have a main server we always join challenging servers to re loot, hunt bandits, and set up bases. -We understand if you can't game, family, work, friends, and partying comes first. -We don't just play DayZ, normally we jump on skype and game team oriented games like CS:Go , BF3, and much more. I understand you don't want to join a clan, but joining this squad just gives you a cool ingame picture, people to game with, and a tag. You don't get gear, weapons, vehicles, or any other starter items. We have learn't over the past that looting and hunting bandits is allot more entertaining then jumping in a server, having everything handed to you, and hunting newbies. You can check out the squad my clicking the link in the picture below. Note: We are new and have few DayZ members. Join now and help improve by giving feedback/ suggestions. -
Current Record: (I always die from glitches and buggy items) 2 months: low population server 28 days: Highly Active server: Car blew up from IED. 5 dayz: DayZ origin server... Still going < come get me =D
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Sounds like something I do all the time. =P I find it allot more fun helping newbies, doing vehicle/loot trades, and transporting people... Not to mention it's allot more satisfying when you take down a skilled bandit.
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anyone else feel like rocket missed the boat with the SA?
Sappa replied to tripl_b's topic in DayZ Mod General Discussion
^Agreed! -
anyone else feel like rocket missed the boat with the SA?
Sappa replied to tripl_b's topic in DayZ Mod General Discussion
Not at all, I feel that impatient people are putting un-needed stress on the developers though. I'd rather a nice looking finished game over a buggy "wait for a patch" game! -
Nice server. Liked the customized towns!
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WTF? NAMALSK SECRET ISLAND WITH GUARDIAN?
Sappa replied to motionalize's topic in Mod Servers & Private Hives
That's weird, I wouldn't trust putting a vehicle or tent there though! -
How goes it zombie killers? Tired of being a lone wolf? Want to take revenge on a bandit? Join the Terror Task Force! We are a new squad looking for mature gamers 18+, who like helping newbies and hunting those who kill them. We do not have a set server and are looking for suggestions, although Origin is looking good from my point of view. When the squad is formed we will offer entertaining gameplay with set squad roles. Driver, pilot, demolitions... plus looting and hunting parties. This is less of a mess around squad and more of a "play the game it was built for" squad. Check us out: Here
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IDK. Looking at the name of the game, the skins of the zombies, and the way they act when you're not around... They act, look, and seem like zombies
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Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
Sappa replied to JayTee13's topic in DayZ Mod Suggestions
Selecting a respawn point- I don't agree with, it takes away from the lost survival aspect of the game. Bases- Deconstruction is way to fast! It should be harder to take down someones cat wire and sandbags. I also would like to see them being able to be planted on/in buildings. That way I can fortify a building and not get picked off by snipers while guarding it. Traps- Would like to see them add IED type booby traps for buildings. Also beartraps disappear after server restart. To make IED's less OP they would be hard to make with multiple items needed to create one. I know if this event was realistic, it's easy to make bombs out of household items. Hell you can make a booby trap that is set off by a shadow with a simple blueray player. -
I like the whole realism aspect of having .50 rifles. I just don't like how sniper rifles in general are the most valued weapon in the game. This is just due to the Arma II engine. If they made the snipers only accurate when looking down the site, and made assault rifles side to side movement inaccuracy, they'd be only valued in sniper positions.
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I don't want to wait! But if that's what it takes to have an amazing game, than wait I will!
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It's not a question on if an infection like this is realistic or not. The biggest question should be how long would it last. I am trying to find the article again, but awhile ago a university did a study on this type of outbreak. The students as a joke looked at the results of both the living dead (Slow moving), and an infection (Fast moving). The results were hardly impressive for you zombie lovers. For the living dead, the infection would would have a sudden spike in spreading and would basically stop once quarantined. And for an infection, due to the lack of basic survival instincts the infected persons wouldn't last more then 48 hours. Realistically the only way an infection like this could spread would be if it was airborne, waterborne, or was able to strike a huge quantity of the population instantly.
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Camps, or heli crash sites.
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So I am sure this topic has been brought up before, but just want to see what the communities opinion is on having vehicle attachments. Who would like to see vehicle attachments implemented in-game? Much like weapon attachments this would allow a player with the right parts to customize and improve there vehicle. Now in my DayZ squad I am the driver and I have driven every vehicle ingame, it's obvious that adding things like guns would turn the game into a battle of the most OP vehicle, so instead I made a list of improvements that wouldn't make the vehicle a player killing machine and instead would just improve small things such as vehicle front damage, off-road capability/speed, tire strength, and a bit more. Some Ideas: Improvised pushbar/plow- Could improve the vehicles front strength to allow the ability to go undamaged while driving through chain linked fences, or pushing smaller vehicles out of the way. Improved tire- Maybe a set of tires that could act like a lift kit for offroading and increasing vehicle speed while not of pavement. Roof lights- Improved lighting and allows the player to see behind the vehicle as well. Improvised window armor- This would allow players to attach metal pieces to there vehicle's windows which would allow drivers to have better protection from smaller caliber rounds, obviously .50 rounds would still penetrate this. Engine armor- Much like window armor; round that hit the engine block would have less effect. Roof rack- This would add a storage rack to the top of the vehicle increasing the amount of goodies the vehicle could hold. What else would you guys like to see? if anything... Keep in mind that certain things would just completely make the game unfair, try to keep the ideas more like this: And less like this:
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I agree, I've played on plenty of 20+ player servers and went weeks without having my vehicle stolen. With the hidden tarp system this would improve that. This post originated after being fed up when every 5 minute drive turned into a 30 minute one because I lost a wheel for some stupid reason.
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"Some hide from the ones they fear, lurking in the shadows staying as far from bandits as possible. We however fight for the ones we lost and the ones who remain!" If you are 18+, looking for a friendly squad, looking for more a realistic and setting less mess around... Well check out Terror Task Force. Who we are looking for: -Bandit HUNTERS -Noob helpers -Mature, casual gamers -Players who respect others and stay away from side chat drama -And people who like to have fun while keeping it realistic. (we don't do the whole arma realism thing, we just use looting tactics and hunt bandits.) Info: -This squad is new and has very little members, join now and claim a spot. We are always looking for map and server suggestions. -If we can build the community large enough I am going to plan events to keep things interesting. -THIS IS a stand alone preparation squad, once stand alone comes out... We'll be gaming it hard. -Work, school, family, and social life come first!!!! Check us out! HERE
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Hey man I just started my clan up, trying to get a team of 18+ active players, seeing how it's new I am open for map and server suggestions. I currently play on a taviana private hive, but like I said suggestions are awesome =D Link to my clan page is in the picture down bellow
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Paddy in Australia looking for a clan or group
Sappa replied to MaxiPad (DayZ)'s topic in Clan / Group Recruitment
I'd tell you to check out my squad, but your time zone is so far off from ours XD Links in my picture anyway -
Didn't really think of it that way, but yea that would add to the realism for sure. and spikes... As long as they aren't over the top OP, zombies alrdy die from hitting into them, no real point XD
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Saw that earlier, those dudes do great work... Something interesting I found out while watching the behind scenes, walking dead uses action movie essentials.
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Just got DayZ Origins looking for group to play with
Sappa replied to EpsilonPhoenix's topic in DayZ Mod General Discussion
Check out my squad... links in the sig picture below... I just downloaded it and will prob be playing allot of it =D