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rossums

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Everything posted by rossums

  1. Damn filthy casuals! I hope the standalone is locked down pretty tight as far as weapons and vehicles and their spawn rates are concerned. Another prime example of people wanting all the shinies and not have to put any of the effort in to get them properly - the sort of players that would be better suited going away and playing something more their.. calibre. Call of Duty perhaps?
  2. rossums

    Infection As On World War Z

    You are aware that World War Z and Infestation: Survivor Stories (AKA The War Z) are two completely different things, right? Hell, World War Z is the reason that The War Z was forced to change their name - leave the poor guy alone :P
  3. Only away for 11 months as part of my work placement through university. Am I fuck staying here forever, been here a week and I'm so damn confused with everything. It's far too hot, I'm Scottish - I don't do hot.
  4. I normally just play on my own or with a friend, I'd only roll with 3 maximum, 4 if we came across a friendly team that were together. Anything more than that just leads to problems in communication.
  5. rossums

    automatically starts on windowed mod.

    Well, check there isn't a flag in the launch parameters to force it to launch windowed. Alt+Enter works for a lot of games too.
  6. I think a key system would be good BUT it cannot be the be all and end all, if you look at Epoch - if they can't drive it they just blow it up and hope a better one respawns. Here is another suggestion: 1) Keys upon spawn: When it spawns the car will have keys, these are they keys that can lock the car and start the car. Locking the car protects your loot and starting the car.. starts the car? 2) Finding keys on a body: If you find they keys to the car, you have the keys to the car, if you look an example 1 it tells you what keys can do. 3) Breaking into the car: Cars should be able to be broken into BUT breaking into the car will cause some problems. Example: There should be 2 stages to start the car: Open the car Start the car If the car is locked and you do not have the keys you will be required to use a toolbox to attempt to pry the vehicle open, this can take some time and can fail. Once the car is 'open' it can no longer be locked without being properly repaired, this means if you take the vehicle and hide it in a tree people will have full access to your gear as it is now permanently 'unlocked' until it is repaired. Once the car is open (whether you used the key or broke into it) you now have to start the vehicle. With a key is simple, you can just drive it since you have they key, if you don't have a key you will have to hotwire it using the toolbox. Hotwiring should take some amount of time and also come with some downsides. a) They car might not start as fast B) The car may set of some sort of alarm (This could attract zombies or players) c) Once the car is started you may not be able to properly turn the engine off (again, causing sound). A nice balance between stolen and owned cars would be best, one that encourages players to use their own vehicles but one that allows players to steal vehicles if it is really required but also comes with the downside of having a vehicle that isn't started using keys.
  7. That's the problem with players today, they all want instant-gratification and don't want to 'work' towards it - it completely cheapens everything. An example would be WoW which I played for years, since the beginning, back then Epic quality gear was exactly that: Epic. It took a while to get it was rare and players really thought highly of someone who could manage to get a full set of epic gear.. now? Now as soon as you hit max level you pretty much get handed epic gear, it's not 'epic' in any real sense anymore, why? Blizzard said that a lot of players didn't want to put the time and effort into the game to earn the gear and they felt they were missing out. That's like me wanting to be the best player at football and not want to have to waste time doing fitness training, practicing shots, technique, etc. It's just stupid.
  8. rossums

    [SA] Multiple Characters

    This is my exact problem with multiple characters. People will use certain characters to play seriously and grief others with alternate characters, it makes consequences significantly more meaningless - it also ruins a lot of gameplay mechanics. For example: You and a friend manage to get the jump on a pesky bandit that's been following you, you disarm him and tie him up then BOOM he logs out, you decide to wait a few minutes to see if it was a D/C and he comes back but nope, turns out he had another character parked nearby that he's been funneling all his high-end loot to. You are dead. Reputation and your name should play a large part, it gives a real sense of community and forces players to be.. nicer. A good example was WoW, when I first started in the first month of EU vanilla release everyone was unbelievably nice, people would give you stuff, help you, lend you gold and you would pay it back when you got the chance. Everyone on my realm pretty much knew who was who, all the better players had a good reputation and with that came easy raids and groups, all the best crafters were trusted with expensive materials to craft with and were paid good money for it. Could you imagine that in a game like WoW now? When they introduced name change/character transfer/realm transfer it all went way downhill, players would steal high-end epic gear from raids, steal from their guild bank and they could just change their name or transfer realm and get away with thousands of gold (Worth a pretty penny IRL). Most sense of community and trust went with it, griefers, all the LOLPVP PROZ and all the other morons started flocking to the game and using the ability to change their identity to their advantage. Without a real identity their is nothing keeping you from being an ass, with a name? With a name, all you have is your word and your reputation god damn better be able to back that up. A man is only as good as his word.
  9. rossums

    [SA] Multiple Characters

    I'd prefer if your username and character were properly attached. There should be consequences for being a dick, having a reputation following you around is good for that, currently people act like dicks, change their name and try to fuck people over because they don't know who they really are, your identity should be part of you, not something you can change when you don't want to be recognised.
  10. Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it.
  11. rossums

    Foliage as an advantage

    Here is a notion for you. If they get the advantage of using camouflage, so do you - you are both hard to spot, they way it should already be.
  12. rossums

    Foliage as an advantage

    The whole purpose behind camouflage is to remain hidden to others - if people can't see you, they generally can't shoot at you. Edit: I no spell gud englush
  13. rossums

    Saved by a dead bandit

    Well, it seems to follow the old adage: 'The only good bandit is a dead bandit.'
  14. rossums

    A rare moment in DayZ

    I said inception because I meant inception - it's an actual word. Dok Faustus seems to have taken care of it though, at least next time check a dictionary before looking like a muppet. __ Skat3, I understand completely why it's the way it is, the more people join that want an easier way to survive and live longer which is shooting on sight and it makes complete sense - I still do miss the older community due to the love for the mod itself and not because it's a popular thing to play. On th eother hand, the more people that play the more money can be sunk into development - that can't hurt :D
  15. rossums

    A rare moment in DayZ

    I feel worse and worse when I think about how rare moments are like these to the point you had to make a thread about it, it really shows how far downhill the playerbase has went. Nearer the inception of the mod it was the complete opposite, everyone was out to survive, trying to help each other and bandits were treated like.. well, bandits.
  16. I feel that this is a good example of how it could be implemented - this was a 'mod' in the original Arma as a tweak to 3rd-person perspective. The camera is far back enough so it actually looks decent but when you approach (in this case) a wall, the camera stays closer to your head which means you can't use it to scan over obstacles.
  17. rossums

    Where will dayz be in ten years?

    Who cares? I'll be busy with my virtual-reality robot battles.
  18. rossums

    Abit Confused

    Basically, private hives are all separate so if you have an item on one private hive it will exist on that server/hive only and won't transfer anywhere else. DayZ is still the biggest I'd say, it's the most easily accessible - the current 'popular' mod with all the YouTubers/streamers etc is DayZero.
  19. I shouldn't really even elicit this with a real response but I'm terribly bored so I'll bite. 90% don't want to play first person only, nowhere did I say that - what I said was the MAJORITY of players WANT to play on a 1st-person only server. ( At this point in time according to the /r/dayz Reddit poll that is 58% of all players). Now if you look at it from a server owners position, they need players to play and there are still another 29% of those that answered the poll that prefer 3rd person compared to 1st person. By using a 3rd-person enabled server it allows both the 1st-person and 3rd-person players to play if they switch between views (Which a lot of players currently do). As I also mentioned, the DayZero 1st-person server are always almost full despite being less in number compared to the 3rd-person, the point is, at the moment most players just grin and bare it because all the 'big' servers/server owners tend to stick it on 3rd-person because it caters to the widest playerbase. _ If you are running round a corner and run into someone, that's your fault - you weren't careful enough and din't scout thoroughly enough and the encounter is your punishment for not doing so - both players have a choice whether to engage or not, if one or both of them open fire who cares? That's what the game is about - you both had a quick, difficult decision to make and you both chose to attack each other. The only thing the polls can prove, without a doubt, is that of the players that answered it a significant amount of them would be happy with 1st-person only. It's in the dayz subreddit, not the FPS subreddit so it's not exactly from a place where there will be an overwhelming imbalance of 1st/3rd person support. I honestly don't care what happens either way, I will still play, but the current state of 3rd-person perspective has to be properly addressed - a player shouldn't be given a significant advantage over another purely because they like the camera perspective to be different - it isn't as significant a problem as everyone is making it out to be but it does detract a lot from the experience for many players when someone can scout you out from behind a wall with no possible way to counter it or be able to spot them back.
  20. That's the thing though, 3rd-person in its current form makes encounters a lot more predictable - you hunker down and watch for the other person to get bored before you. It's get into cover and view over the obstacles until the other guy pops out then shoot them because you can already see what they are somehow doing from behind a giant rock. Purely looking at the polls, the majority of players WANT to play 1st-person but all the more popular servers by popular hosts are doing the sensible thing and catering to the lowest common denominator by turning 3rd-person on. If they want 1st-person they can use it but most a lot of people, myself included, feel forced into using 3rd-person rather than handicap themselves - there is no real other place to go so you really just have to grin and bare it or potentially try other servers with administrators that haven't proven themselves. If you look at DayZero, the few 1st-person perspective servers there normally are are normally 75%+ full the vast majority of the time whereas the other 3rd-person servers there are maybe one or two reaching that with many empty servers. I don't see it as cheating or nooby but it really does detract from the whole experience when 'you' can see something that you couldn't possibly be able to see - the video in the OP illustrates it perfectly by showing the enemy characters waiting round a corner to ambush yet the player in 3rd-person being able to spot them before even going round the corner. I see 3rd-person currently as the easier option (Which is undeniable at this point) but it does have potential if they were to fix either the camera positioning (So you can't see over/under/round objects before you even reach them) or by changing the way the camera acts when you move closer to an object, e.g. it pans closer to you as you reach the wall. Comparing removing 3rd-person to removing PvP is just ridiculous hyperbole and completely incomparable. Why do you see this as a good thing? Wouldn't it be be significantly better if you had to try and decide what to do in that split second as you both spot each other rather than being able to peek over an obstacle and gun them down from a position they couldn't possibly see you from? The game is meant to be about the harsh, quick decisions you have to make to keep alive, not sitting back and picking apart every single encounter before you decide to engage - the only time that should happen is if you manage to run into someone and spot them before they spot you, you can use that to get the jump on them and it's their own fault for not seeing you - there is no real way to outmaneuver someone behind an obstacle that can see over the wall and you can't see them at all.
  21. I don't know why everyone is getting so bitchy about it. Third-person can stay and it would be fine but it definitely needs tweaked, there is no doubt about it. In its current state it provides far too much of an advantage, not completely game breaking but pretty close, it makes 1st-person perspective a significantly worse choice for everything other than actually shooting and really detracts from everything that makes DayZ, DayZ. I have no idea why people seem to think fixing 3rd-person is nerfing/gimping it - it NEEDS fixed, I hate using 3rd-person but I am pretty much forced to use it or severely handicap myself. There are a few bigger 1st person only servers but most people just want the biggest population which comes via allowing both views.
  22. rossums

    The best thing around...

    Needs more Irn-Bru. Irn-Bru gets you through.
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