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Everything posted by rossums
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Yes, combat logging is pathetic. Fuck off and play Call of Duty if you're scared about losing anything - DayZ isn't the game for you, you're just ruining it for everyone else because you're a pussy and get too attached to your gear.
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You are the type of cancer that should just log out and never come back.
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DayZ Standalone... ...Let's Talk.
rossums replied to GoonSquadCentral's topic in DayZ Mod General Discussion
The M4 would h ave been chosen because it's one of the most widely configurable guns that is available. Once that's one it's just a matter of working backwards with the other weapons. -
I agree they need buffed but there is a fine line between realistic damage and fun which is quite important and difficult to find.
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Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
rossums replied to scaramoosh's topic in DayZ Mod General Discussion
The Arma engine is far from shit, but some aspects are not as optimised as they could be. Most of the lag from DayZ is with the zombie implementation, that's not because the Arma engine is bad - it's because the engine wasn't made to support the large number of concurrent AI zombies in such a manner. -
Where can I safely land a helicopter so that no-one else can get it?
rossums replied to Dexterr's topic in New Player Discussion
Looks like you should have been more worried about the hacker.. *Takes off sunglasses* ..than the chopper. YEEEEEEEEEEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!- 17 replies
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Where can I safely land a helicopter so that no-one else can get it?
rossums replied to Dexterr's topic in New Player Discussion
If you want everyone to hate you, you park it on top of a petrol station or another building inaccessible by foot. There is nowhere 100% safe - it's DayZ. -
It's not really technically feasible and there is no point anyway, as you've just proven, people will do pretty much everything they can to gain an unfair advantage to other players.
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Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
rossums replied to scaramoosh's topic in DayZ Mod General Discussion
I can't find one thing that OP said that isn't complete bullshit. How OP managed to turn on the computer and navigate here is news to me, maybe he has a helper? -
It won't be constant, there will be higher spawn rates in the cities and towns compared to the outskirts and rural areas.
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Bandit Bakeries™ - coming to a town near you! Warning: Products may include bullets to the face. Side effects may include loss of possessions and/or loss of life. No purchase necessary.
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All these problems are problems with the actual Arma II engine itself, since the mod is based on the Arma II engine it will have all these problems too which can't be fixed. Lucky for you they are all sorted in the standalone! Rocket wants to make areas where the zombies spawn, rather than spawning on players this will mean that the towns and cities will have a lot more than the rural areas - the devs also want to make it possible to 'clear' an area for a while before any other zombies come wandering back, giving you time to hold an area and loot it quietly. There was also talk about melee attacks while you are unarmed and a lot more lower-end, makeshift melee weapons earlier in the game to take a lot of the focus of the high-end guns, knocking zombies back was also talked about but I can't remember if anything came of that discussion.
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If only there was a game, very similar to DayZ - maybe even something DayZ was built upon that had similar functionality. ARMA II Can't imagine what that would be like though.
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What happens to forums after SA is released.
rossums replied to Frytek's topic in DayZ Mod General Discussion
Alpha should be out shortly - the developers are currently on Valve Time. -
What happens to forums after SA is released.
rossums replied to Frytek's topic in DayZ Mod General Discussion
They will burn! I think they'll just start a new forum from scratch and won't bother merging anything - waste of beans if you ask me! -
They could add a MOLLE type system where perhaps you can attach some of the smaller backpacks to a MOLLE backpack - it would allow the same type of customisation as available to guns. There are already MOLLE straps on the Assault Pack and Coyote Backpack, a couple on the smaller Coyote and the Czech - the ALICE pack is the same system but was superceded by the use of MOLLE which would offer many types of small pouches and straps for affixing weapons or additional loads (Maybe water bottle won't have to be carried in inventory) it would also allow the use of a bladder like a Camel Pak.
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How to make a Huey unflyable... srsly, how?
rossums replied to FuckNut's topic in DayZ Mod General Discussion
Without the main rotor it should be unflyable. -
It would run it but I wouldn't really call it playable, the CPU is decent enough but the graphics card is really nowhere close to being capable. Bad luck!
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I got a Global ban for no reason| Need Help
rossums replied to [email protected]'s topic in DayZ Mod Troubleshooting
You hacked or tried to hack and got your key stolen - either way, you've been a naughty boy! Nothing to do with the DayZ team anyway, it's a BattlEye ban for Arma II so off you plop to http://www.battleye.com/support.html - try make your story convincing for them though. Toodles. -
You should look at the 17" Alienware machine, it should be around the same price (maybe even cheaper) and you can normally find vouchers or coupons online for even more money off. The 17" Alienware laptops are well known for being solid machines and will undoubtedly have much better cooling capabilities than the ASUS - not sure what it will be like in Canada though!
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CD is in use/Getting kicked from servers
rossums replied to xByNovaa (DayZ)'s topic in DayZ Mod Troubleshooting
notsureifserious.jpg And you are both using the same CD key..? Maybe buy the game and stop trying to share the one key. -
The infection you get from the zombies isn't the disease that zombified everyone, you are getting a blood infection from being scratched by a big, dirty zombie who hasn't washed in a week with sharp nails and a complete inability to stop eating people. It will be more obvious in the standalone, the individual infections will play a much bigger part in the game and will affect how you have to play. Edit: I can't spell.
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Yep, sometimes it's useful to stick items in your bag and hide it while venturing into some of the more dangerous areas. It means if you do actually get killed the nasty bandit won't get a hold of your gear - there is always a chance that another player may find it though so don't leave it for too long :D
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Until the server restarts.