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Freeborne (DayZ)

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Everything posted by Freeborne (DayZ)

  1. Freeborne (DayZ)

    Oceanic Server Discussion

    AusArmA is enquiring with the host provider that Jonnerz referred us to. If we can match, or tailor that plan a little, we will be moving forward with provisioning a server ASAP. The first month will be paid for, with subsequent months dependant on player donations. Donations will be taken at www.ausarma.org/donate Paypal is required and donations can be anonymous if you wish. Otherwise all donations are visible on that page. Bandwidth is still a major concern though for all ANZ providers. Official NZ server is up/down frequently, but I hope it will serve as a local server for NZ dev team to test on, allowing AEF and AusArmA servers to have low ping limits to reduce overseas players and allow us to minimise our bandwidth usage.
  2. Freeborne (DayZ)

    Did You Hear About That Survivor Location?

    Would be interesting if you could rescue civilians all around the map, get them to join you, and take them back to settlements. There they could take up a trade and you could later return to them to buy equipment, have things repaired, and perhaps build up a settlement. We also need more dynamic places. You can dynamically generate whole towns in ArmA but no-one ever seems to do it. The military bases are okay, but they're static and quite small. Some more random stashes would be nice, like the Blackhawk wrecks, or destroyed truck convoys, etc.
  3. Freeborne (DayZ)

    The PvP Discussion Thread

    LOL. The point is to survive? The ones trying to survive are the 'survivors' who are battling zombies, forming groups and scouting for equipment. The players PvPing don't care about survival. To them it's death-match with 30 second respawns. Want realism? Take away global and side chat completely. It's just players typing "Anyone in Kamenka" which gives bandits a magic beacon to find victims. Take away all the overpowered weapons that litter the coastal regions. We don't need Lee Enfields, CZ50's, AK's and DMR's to kill zombies in Cherno and Elektro. Make it foggy at night with limited view distance so bandits can't track other players with flares from miles away. Is that too unrealistic, or will it just make it too hard for the PvPers who keep campaigning that the game should be brutal and uncompromising, yet cry if it takes skill to hunt other players? I would like to see melee weapons like baseball bats in the game too, maybe as the default starting weapon, and have military weapons removed from coastal areas. Would make it harder to just keep spawning and continuing on a killing spree.
  4. Freeborne (DayZ)

    List of Weapons

    The "Lever loaded shotgun" is called the Winchester, and arguably the best gun in the game for killing zombies. Ammo is plentiful, and pellet rounds kill multiple zombies with 1 shot. Rest you said is also true. The other shotgun also has flashlight attached which can be handy. You can find standard ArmA weapon lists here: http://www.armatechsquad.com/ArmA2Class/ Many of the weapons have been covered in other basic tutorials for DayZ mod too. Perhaps read them before posting a half-completed review. Sorry, but it just seems you're very new to ArmA so why do you feel you're a good choice to be giving others advice? Other important features of every weapon is ammo scarcity, reload time, and noise. You've left out a few weapons too. Others I've seen so far: M4A3, M16's, etc. M249 M9, M9SD, Uzi M107
  5. Freeborne (DayZ)

    The PvP Discussion Thread

    I love ArmA PvP, everything from AAS, DM, CTF, Warfare and PR, but so called "PvP" in DayZ leaves a filthy taste in my mouth. There is absolutely no skill requirements to murder people in DayZ. Vast majority of cases I've seen, players are murdered by other players lying and pretending to be friendly, or otherwise shot in the back. The douchebags usually tell people on Side Chat they are friendly, and need help, or are offering help, just to lull players into an ambush. From what I've seen, vast majority of players actually want to explore the mod, collect loot, and team up with other players to survive against the hordes of zombies. THAT is really what the usual zombie theme is about, and what I suspect is attracting the vast majority of players. Only takes 1 or 2 douchebags to spoil the fun for several players, and create mistrust and deception amongst players that spreads like a desease, with innocent players often killing each other out of paranoia. We all have our opinions, but I'll tell you mine is that this is NOT how life would realistically play out in a post-zombie apocalypse if you knew you only had 1 life (like in real-life). You would want sentries when you sleep at night, and someone to help if you sprain an ankle, or your weapon jams, etc. With 99% of the population dead, you wouldn't be killing what's left of the human race for a can of beans, especially if they are killing zombies and making your world safer for you to live in. So far I've found that people that defend the current system: - Noob PvPers themselves. - Noot survivors who rarely get far in the game so don't care when they get murdered. - Lucky survivors who have rarely been PK'd, perhaps because they get lost in the woods often. People who dislike PvP system: - Survivors who survive for hours, kill hundreds of zombies, and often acquire good gear. - Survivors who want to role-play the mod, and team up with other survivors. - Anyone with balls and respects a challenge in PvP gaming.
  6. Freeborne (DayZ)

    Oceanic Server Discussion

    Jonnerz, I've sent you an email with an offer from AusArmA. We will take on responsibility of server costs and donations if you are willing to help set us up with a good server host. In addition to the 30 slot NZ server, AEF may also provide a smaller server to cope with any additional demand. This should mean ANZ will have 60-100 slots available.
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