Freeborne (DayZ)
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7 NeutralAbout Freeborne (DayZ)
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Rank
Survivor
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Website URL
http://www.ausarma.org
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Gender
Male
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Location
Australia
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Freeborne (DayZ) started following Australian Squad Wanted!, Just made a new server its amazing so far need more people, How important is NAT Negotiation to server hosters? and and 6 others
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How important is NAT Negotiation to server hosters?
Freeborne (DayZ) replied to rocket's topic in Mod Announcements & Info
NAT is not crucial IMHO. Real dedicated servers will have a public IP. Requiring this may seem a barrier of entry to hosting DayZ, but maybe that's a good thing. IP6 is growing in use too and NAT will be a thing of the past. Not sure lots of home based servers will help or hurt DayZ. Probably do more harm then good if run by admins that don't understand port forwarding or can't afford a public IP, possibly because they can't get one on their cheap dodgy consumer broadband. -
Dayz game model to military sim?
Freeborne (DayZ) replied to Simple Jack's topic in DayZ Mod General Discussion
DayZ is a mod for ARMA2, a military simulator (aimed at the consumer market). ARMA2 already had persistent missions before DayZ came along. DayZ did not invent persistent missions or saving data to a database. So in direct response to OP, yes it has been discussed, and already achieved (but always room for improvement). -
Vilayer Server Locations (Australian Admins, take heed).
Freeborne (DayZ) replied to AU23_Admin's topic in Mod Servers & Private Hives
Can you give a little more info? Are existing customers going to be able to stay on their current plans for the foreseeable future? -
Vilayer Server Locations (Australian Admins, take heed).
Freeborne (DayZ) replied to AU23_Admin's topic in Mod Servers & Private Hives
They are no longer available on their ordering page. You could select Australia (Sydney) from the list a few days ago. Not sure yet as to what happened, but by their prices, I honestly couldn't see how they could stay in business here unless they were under the assumption most of their customers would have empty servers. -
Vilayer Server Locations (Australian Admins, take heed).
Freeborne (DayZ) replied to AU23_Admin's topic in Mod Servers & Private Hives
Honestly, I think your nit picking. You had an increase in ping of 40ms so you cancelled the server? Riiight. They are the cheapest (too cheap IMHO) option for DayZ in Australia, so who are you going to go with now? You could have stuck with the server, and asked to be set up in Adelaide when one become available. Looks like you were just looking for a way to cancel your account to be honest. I'm more curious how you find their performance, as they are selling those severs quite cheap, and I think the fact they offer 100 slot servers in Australia is bigger attempt at false advertising then getting the states wrong for the server location. -
Taking away even more access to our servers?
Freeborne (DayZ) replied to Soujyo's topic in Mod Servers & Private Hives
HFB sell "slots", like Hypernia, GameServers, and other GSPs. All of those companies restrict what the customers can access on the system. You usually have to use the Control Panel to restart the game, or upload a new mission, etc. So what they're doing, isn't "that" bad. They have to do it because of the rules DayZ Devs are enforcing, which means they (HFB) have to be even more heavy handed because all their customers share resources (and the same IP). Each customer (AFAIK) does not have a unique IP address for example, so if one person breaks the rules, it can take down a half dozen customers. Customer 1 decides to edit his server.cfg (same place the MOTD is) and change the name to "HOSTED BY JOHNY. DAYZ v1.7.2.5". That would get several customers banned Customer 1 decides to edit the DayZ mission, and allow all chat channels, upload it. Gets several customers banned. etc,etc -
Server not appearing in list?
Freeborne (DayZ) replied to Evolse's topic in Mod Servers & Private Hives
It's not DayZ problem if your server doesn't appear on "the list". Your server reports to GameSpy, which is what all the server browsers query to discover all the ARMA2 servers in the world. First make sure your arma2oa.exe loads correctly, and check what the console says.Mmake sure it's not saying "BattlEye initialization failed" for example. I would mention the server.cfg file too, and the ReportingIP line, but I'll give you the benefit of the doubt in being smart enough to use Google to check you have that set up correctly. -
Depends how you interpret their email. I understood it to be like everything else that comes from DayZ.... ie "U MUST DO THIS" So I expect all DayZ servers will be upgrading to beta 95054, and requiring it from all connecting clients... One day the DayZ guys will think about the thousands of dumb users that don't know how to download and install the beta because they just got the game, or have been relying on Six Launcher to keep them updated.
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Australian Squad Wanted!
Freeborne (DayZ) replied to Ronnie2G3's topic in DayZ Mod General Discussion
ts.ausarma.org (TeamSpeak address) You will find up to 100 DayZ players on their during the evenings. If you play on our servers, there is usually always an admin around to help with problems, restart servers, punish hackers, etc. Groups can also set up their own TS channels and forums. -
New Zealand/Aus servers almost constant de-syncing
Freeborne (DayZ) replied to Thunder1's topic in Mod Servers & Private Hives
Is this happening on the AusArmA servers as well? We get time dilation though after the mission has been running a while, but I haven't heard players mention large/long periods of dsync. -
Australian Servers For Sale?
Freeborne (DayZ) replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Well as you did say "Australian Servers" and not "HFB Servers", it wouldn't be off-topic to say our provider does the exact same deal for $225. We actually pay $350 for each of our servers, but that's with 4TB+ of bandwidth so we run 2x50 per box (i.e $175 each) and running on E3 1240's. If your staff aren't overworked though and you can provide set-up, updates, and support for your customers, it would still be worthwhile for people who are willing to pay for someone else to do it. -
"Calling home" Bandwidth use? Lowest max ping setting?
Freeborne (DayZ) replied to Gottlich's topic in Mod Servers & Private Hives
I ping to NZ (from Australian East Coast) with about 47ms :P -
"Calling home" Bandwidth use? Lowest max ping setting?
Freeborne (DayZ) replied to Gottlich's topic in Mod Servers & Private Hives
Data sent to Hive will be very minimal, less than 1GB per month. 1x 50 slot server will use up to 6GB per hour, but usually average about 4.5GB per hour (IN+OUT). 4Mbps is about right for 1x 50 slot. It can spike up to 10Mbps though occasionally but if you limited it to 6Mbps it would probably be okay. -
No, it's been renamed to AU 5.
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Australian Server Rentals
Freeborne (DayZ) replied to dontblamecows's topic in Mod Servers & Private Hives
Public DayZ servers, just need: 1x core per 50 slots (3GHz+, post-2010 CPU should be fine) 3GB RAM 5-10Mbps 2.5TB per month (in+out, out is typically 60-70%) That is just the "current" requirements. It's gone up and down in the past 3 months though, so you could oversell to your customers next week when Rocket releases some new feature/bug that eats up CPU. A few hosts are already providing DayZ servers for rent (per slot), with control panel access. These aren't your typical large scale GSP's though. http://www.hfbservers.com/ Resources per slot probably isn't your biggest issue to address. It will be to find a way to address the constant updates, poor server performance, and frequent restarts. Customers will be paying you for a service that is extremely unreliable, so distancing yourself from the blame will be very difficult. If GA don't offer Minecraft server rentals, I'd be very surprised if they can offer DayZ. Remember, currently DayZ do NOT allow private servers, and they must have at least 40 slots! Even if you priced it same as ARMA2 slots ($2.50) it would be $120 p/m for a server they cannot make exclusive to paying members. Matt doesn't answer emails much any more, and the old dayzdevs@gmail is ignored too. Your best bet is probably to go through their new ticketing system. http://support.dayzmod.com/