Kalle, i think you are missing the point. Those restrictive rules exist for a few simple reasons. First of all, your server is not a standalone universe on its own where you can apply your own rules like on an average Arma, BF or Counter-Strike server. The server forwards gameplay-relevant information to the *global* backend. The way you manage your server affects pretty much global gamestate. The rules makes sure that there are no major balance breaking changes on a global scope. If kicking people to make room for (paying?) friends was allowed (or locking for that matter), well, the worst case (or best case for your wallet) would be that you have 50 friends playing on your server. You can easily communicate certain rules or maybe a codex. Now nothing stops the players from joining up at the loot spots for farming items or trading while chatting and not a single player will ever be killed. Thats one way to create a safespot to farm for items that can leave the server. No point in arguing why this makes the game suck for the other fair-playing players you encounter on the other servers. Those "idiots" are actually a good thing. As stupid as it may sound, they make sure no one has an easy life cheating the game-mechanics. This game is cruel. To everybody: Players, Admins and Devs. Take it easy. Life's too short :)