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Everything posted by ZedsDeadBaby
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Did you test the game and help find bugs in those 10 hours of Alpha Testing? Then it wasn't wasted. If you don't want to test anymore, then fine. Give it up. But why do we need to hear about it on a forum thread? Are you someone important that we should give a flying fuck whether or not you're testing the game with us?
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So you found loot? So it's not actually a problem? If your question is will there always be loot every single time you enter any building capable of having loot the answer is no. Not always.
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Worse than 'death by outhouse door'?
ZedsDeadBaby replied to burnviktm's topic in DayZ Mod General Discussion
I lost 4600 blood to going prone next a tree this week. Those things are dangerous. -
PROTIP: Having a hatchet is going to be very useful.
ZedsDeadBaby replied to ssg (DayZ)'s topic in DayZ Mod General Discussion
Ranged weapon. Low damage. Silent. 2m effective range, 100% drop-off at 3m and beyond. Set number of uses or increasing chance to disappear (break) on use. Varying spread/cone depending on weapon type (like pellet vs. slug for shotguns). Voila. Melee done. This whole "ARMA doesn't support it" argument is confusing. We're not talking about implementing a grappling system or something. Melee will function exactly like every other weapon in the game. -
How do schoolteachers do it these days? I would literally keep a blowgun and crate of poison darts under my desk. Apologies to all for my colorful language. I'm going to retire from the human race for the rest of the evening and try to convince myself this entire conversation was a fevered dream.
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Uhh' date=' what the fuck? Did you just say statistics can't be applied to things that are percentile based? Do you realize how incredibly retarded that is? AGAIN FUCKING NO. DO THE MOTHERFUCKING MATH YOURSELF. 1000 trials = 1 - (0.9989^1000) = 0.66733039 = 66.7% 66.7% is not greater than 100% you stupid cunt. We are subtracting a positive value from 1. You cannot subtract a positive value from 1 and end up with a value equal to or greater than 1. NOW WE ARE BACK TO KINDERGARTEN. Please just fucking stop.
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Dude. Stop. You're wrong. How many people have to point it out? Just go watch the fucking beginner's tutorial video I linked that shows' date=' step by excruciating step, exactly why our math is not flawed. P(A) over t trials is equal to 1.00 - P(not A)^t. So P(nvg) over t loot piles = 1.00 - P(not nvg)^t. That's it. That's just it. That's all there fucking is to it. Chapter motherfucking one of any fucking text on statistics. I tried to be polite stop being a fucking retard about it. Here's another link. Note: To find the probability of two independent events that occur in sequence, find the probability of each event occurring separately, and then multiply the probabilities. Looking in one loot pile and then another are two independent events that occur in sequence, so to find the probability of finding NVGs we multiply the probabilities of not finding them in one pile by the probability of not finding them in the second, and take that away from 100% (the set of all possible results). Continue like this for any number of loot piles - in other words, 1.00 - P(not nvg)^t. And yet another. Note: If events are independent, then the probability of them both occurring is the product of the probabilities of each occurring. And another helpful video. Can I stop now? Go away. Read. Watch. Learn. Come back when you're ready to thank us for teaching you something about stats that your pompous ass thought you already had such a grasp on but clearly didn't so when you go off to college in the fall you can act like you knew it all along and impress all the freshman girls.
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You are confused. We are not asking what your chances of finding the NVGs are in each individual pile but what your chances are of finding at least one pair after 18 attempts. Consider a coin. If you toss it 18 times are your chances of getting heads once 50%? No, of course not. It's much higher than that after 18 trials because you only need one heads (one pair of NVGs) to "succeed." Each event is 50%, but the odds of one head in 18 tosses = 1 - 0.5^18 = 99.9996185%. I'm really not dude. Watch the video I linked. Look at my math. No, that's not my logic nor the math I showed. No value of X for the equation 1 - 0.9989^X results in 100%. You can approach 100% after infinite trials, as you would expect, but never reach it. You need to re-read my post and watch the video. Can't make it any clearer for you than I have, but I'll try. Your odds of finding NVGs in ONE pile is 0.11%. Your odds NOT finding NVGs in ONE pile is 99.89%. Your odds of NOT finding NVGs in TWO piles isn't just your odds of not finding them in the second pile but your odds of not finding them in the first AND not finding them in the second. In statistics, when we have an "and" we multiply the probabilities of each separate event to reach the combined probabilities of the events. This is absolutely elementary statistics and I can't argue with you about something so basic so please just accept it or look up that AND means multiply. So your odds of not finding them in pile one and pile two = 0.9989 * 0.9989 = 0.9978 or a 99.78% chance of not finding them in two piles - a 0.22% chance of finding them. Odds of not finding them in one and two and three =0.9989 * 0.9989 * 0.9989 = 0.996703629 or 99.67%. It is true that for T consecutive independent events the odds of "at least one" occurrence of the event A is 1-P(not A)^T. That's a very basic equation and literally day one stats stuff. Crack a book or just watch the video I linked. Please? (Also, you can see kaylo below has demonstrated similar math. He clearly also has a basic understanding of stats. Can we stop arguing now?)
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Yes. http://picacid.com/arma2/loot_en.html is using the official game's data. rocket has discussed this page and verified its contents. Although for some reason it's still pulling from 1.6.0.1 apparently?
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DayZ! The Review! --- Just give a read, and troll it.
ZedsDeadBaby replied to ThatGuyWithNoHands's topic in DayZ Mod General Discussion
Don't quit your day job, son. -
Welcome to testing an Alpha build. Weird shit happens. If it's going to bum you out every time, go away and come back in 6-12 months and try again when it's a little closer to beta.
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0.11% in 18 loot piles is still only 1.96% chance of finding them. Some of it is luck but some of the commonality of these supposedly rare items comes from some rather unscrupulous people who happen to know how to turn 1 pair into 16 or 32 with a few "accidental" server restarts.
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Tents are NOT crashed helicopters
ZedsDeadBaby replied to ArrThePirate's topic in DayZ Mod General Discussion
I leave stuff in tents all the time. Why would I bother emptying it? That just takes more time leaving me exposed in a pretty vulnerable position. I'll take what I need and move on. Even when I have vehicles, they're usually nearly full so I just nab some meat, ammo, maybe a rifle and leave the rest behind. -
I too play territorially. I don't hunt and I don't peg newbies in Cherno - but I consider myself the ghost of Zelonogorsk. If you pass through my territory, you're fair game and I will harvest you for supplies. I travel outsie my "home territory" a lot, but I tend to always loop back and return to Zel after a day or so. DayZ in a nutshell for you, bub. I don't play that way, nor do I ever intend to. And if you don't consider 225+ hours "enough," then I'm not sure how much I have to play to reach this magical point.
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Source or definitive evidence of this? I have heard that devs must manually "roll out" another round of vehicles to cause them to respawn. Also, the pick-up truck I blew up on my server hasn't reappeared in like 5 days.
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Rocket I love you: Going out of bounds - exploit or acceptable?
ZedsDeadBaby replied to Publik's topic in DayZ Mod General Discussion
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I get bored by all these "reality checks"
ZedsDeadBaby replied to The Toolman (DayZ)'s topic in DayZ Mod General Discussion
So to summarize: "This game is too realistic. It's totally unrealistic." -
Rocket I love you: Going out of bounds - exploit or acceptable?
ZedsDeadBaby replied to Publik's topic in DayZ Mod General Discussion
Not sure why this thread is on 4 pages. It's a really simple discussion. The team has already stated out of bounds will be out of bounds. No vehicles or storage will save there. This makes sense. It's obviously not designed to be part of the map. It's existence is an anomaly of design, not an intended part of the strategic map. rocket has already said there will be other options for hiding gear such as digging caches in the ground that will be more easily hidden. However, existing options are not as bad as people suggest. I owned a truck myself for 12+ days by hiding it wisely, and this was on a server with name tags where vehicles can be spotted from 1000m out. Just think about where players go and what routes they take to get there and don't put your vehicle there. Also "up north" is what everyone thinks, so... don't do that. What's left to discuss? I don't know... Yes, they have. You can probably find it via 'search.' There is an open issue in the dev queue with an official response. The wilderness will cease saving vehicles and tents in a future patch so if you're using it as a base now, you best find a new one. Except it's Alpha so we don't have all intended mechanics. This is obviously a hold-over from ARMA which limits your movement in other ways. It's very clearly not meant to be a part of the game. It's leftover texture/buffer zone to make room for jet dogfights and shit, not meant for ground based combat missions and certainly not appropriat efor DayZ, and it will be patched out soon as it should be. -
Glad to see the main ARMA 2 forums are generally out in force against these guys too, and largely supportive of DayZ and the influence it could potentially have on the ARMA franchise. I went there half expecting to read a ton of "Fuck these zombie lovers" type posts, but quite to the contrary most people seem really civil and open to how DayZ shows off the ARMA engine and it's potential to bring new blood to the game. Actually increases my already growing desire to take a break from DayZ for a few days and try out some standard ARMA MP... back when I played OFP I only played offline so I never really had the MP experience I'm sure it's thrilling. http://forums.bistudio.com/showthread.php?135916-Stop-making-a-complete-ass-of-yourself-Bohemia Oh, man, even better as you read on and the BI guys get involved. I'm really having a good time with this. My faith in every aspect of this community just shot up tenfold.
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Was the recent change in survivor's motivations affected by the community or Rocket?
ZedsDeadBaby replied to kilozombie's topic in DayZ Mod General Discussion
Honestly' date=' at this point I can't tell if you're even being serious, or just some kind of elaborate, silly troll. When I say the truth lies in an analysis of the data through math, I'm talking about real things. Real data collected from real databases that accrue data on real players and their real actions in this real game we all really play. Like the sort that populates that cool stats box on the DayZ homepage. rocket doesn't just pull that shit out of his ass, you know? I'm not asking you to yank a bunch of completely fabricated numbers out of your ass to support conclusions that you already came to on your own. That's not analysis. That's just making shit up. I absolutely adore that you offer me the opportunity, if I dislike the conclusions that YOUR fake numbers illustrate, to "make my own" as if me inventing a bunch of completley fake numbers that have no tangible attachment to reality and comparing them to your list of completely fake numbers would somehow bring us closer to reaching a conclusion on the matter? What kind of insane, numberless fantasyland do you live in where this is what you consider to be a fair application of statistics and math to a question? "Oh, statistics, I've heard of that. That's where you just kind of decide how you feel about something and then call that a number and then decide kind of how you feel about other things and call those numbers and them mash them all together to support your misguided preconceptions about a situation?" No, no that's not what the fuck it is. You remind me of a girl I knew in high school who once argued until she was blue in the face that you had a 50/50 chance of making every shot in basketball because you could either [i']make it or not make it. Two options. 50/50, right? If that scares you, consider that your understanding of the value of statistics seems to be one step below hers. -
Engine repair works the same as all the other types, yes. It should show up on the menu in the color of the damage level at which the engine sits. Any time I get a case of dick menu I find going prone and jiggling back and forth like a spastic worm helps sometimes.
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I heard TKC stands for That Kissable Cock.
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banned from seattle 22 for swearing once
ZedsDeadBaby replied to mentok's topic in Mod Servers & Private Hives
Pretty sure "abusive language" is bannable. Pretty sure this qualifies. Pretty sure you should find a new server to play on and keep your mouth shut next time.