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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. I've seen one crashed heli in 320 hours. They're fine.
  2. YOU want to have fun. I want to see what else rocket has in store for me in other emotional areas. Please don't pretend you speak for the community. I don't. I'm always with my brother and friend and we have saved each other's lives on many occasions. If people shoot at you, shoot at them. That's an important part of the game. DayZ is by no meas a shoot 'em up considering people are living for 10+ days and 50+ hours with some regularity. Look, bud. We have plenty of "fun" zombie video games out there. We don't need another. L4D and Resident Evil and the like are great games and good fun, but if that's what you want just go play those games.
  3. ZedsDeadBaby

    Stop modeling DayZ after 28Days Later

    Get a friend. Two, preferably.
  4. By "places to explore" do you mean "really easy, safe loot that I could sit and farm all day long with no risk"?
  5. ZedsDeadBaby

    Zombies -9000 Blood Knockout overpowered

    Except, you know, like in 28 Days Later which most closely emulates the DayZ zombies - remember they're not dead, they're infected humans (i.e., necrosis and rot would not effect structural stability or muscle integrity so long as they continue to feed). Anyway, take the hint people. You're not supposed to be alone. Being alone is supposed to be bloody dangerous. It's one of those incentives to cooperative teamplay that people are constantly claiming do not exist? Alone you can die to a single zombie strike and nobody will be there to shoot the zombie, epi-pen you and bandage you. You will bleed to death and maybe next time you will realize this isn't a single player game and maybe having someone around to watch your back is a boon to your survival.
  6. ZedsDeadBaby

    Server Locking

    Whatever, Francis. Then don't rent a server. We have plenty. If you don't immediately admit that the ability to go to a safe haven and farm all day long for whatever loot and survival gear you could ever possibly desire and then take that gear to other servers is a game-breaking imbalance, then you are willfully ignorant or hopelessly stupid. Maybe a combination of the two.
  7. No you don't. There are medical crates on the roof and behind hospitals on the ground. Google dayz loot cheat sheet. Morphine is a "medical" item. Hospitals, medical tents, and a very small (<1%) chance in deer stands. You will never find it in residential buildings, offices, grocery stores, etc.
  8. All servers have the cycle and none are allowed to artificially go "always day." You re just not looking hard enough. Search for GMT+ or GMT- or UTC+ and try to find servers that report their time zone so you can pick a night one.
  9. ZedsDeadBaby

    Best place to find a tent?

    http://picacid.com/arma2/loot_en.html Equal chances in all residential buildings, churches and offices. Grocery stores just happen to work well because they have a high concentration of residential loot piles.
  10. ZedsDeadBaby

    ESP Hack - Undetectable

    Why would we not just fix the hack? Your suggestion is like trying to cure a cold by wearing a giant clown nose.
  11. The point of a game is whatever the designer says it is. If you want non-stop enjoyment, DayZ is not the game for you. rocket has already stated that emotions other than "fun" will play a large part in your DayZ experience including frustration, fear, lonelieness, sadness, anger, boredom, etc. It's not all going to be peaches and lolipops I'm afraid. He's trying something new. If you're uncomfortable with that I suggest you get off the train now before it leaves the station. It is difficult to enjoy a game if you can't even find out how the games mechanics work. You do if it's the apocalypse and all the computers don't work anymore so you can't look anything up online and all the qualified instructors have been eaten alive or infected. It's trial by fire. Sink or swim. It's DayZ. It's awesome. Anyway, the whole discussion is moot. Any question you have about the mechanics can be answered with a google search, youtube video or forum post. Watching side chat get spammed all day with "how to fix a broken leg please?" is not a good way to disseminate information about the game mechanics to players. There are far more efficient ways of doing that.
  12. Eh, I was with you until the rant about 3rd person. Peeking around corners is a bit silly, but everyone on that server can do it so it doesn't exactly confer an individual advantage. It may not be how you like to play, but it's hardly a critical game-breaking issue and there are hundreds of things the devs could work on that are probably higher priority. Just avoid servers that do not have your preferred settings. There are plenty of servers in all configs to choose from.
  13. Too right! How could you continue something you never started? I made a bunch of salient points about how this change could positively impact the game and encouraged you to keep an open mind and try it out and think of other mechanics - I even suggested some of my own. Meanwhile you said "other games have chat so we must," proceeded to ignore every point I made, then slapped a half ton of butthurt on top about my "attitude" ostensibly to distract from the fact that your posts were otherwise entirely devoid of substance. No actual discussion ever took place.
  14. ZedsDeadBaby

    Game-breaking bugs and frustrations

    HEY GUYS I FOUND BUGS WHILE TESTING A GAME TO FIND BUGS. SOMEONE BUY ME ICE CREAM.
  15. ZedsDeadBaby

    Outskirts Useless

    Risk versus reward is such an incredibly simple concept do we really need to have this thread? Larger cities, more risk, higher reward. Medium towns, moderate risk, moderate reward. Small towns, little risk, low reward. You're going to have to try really, really hard to argue against this model. Why should popping into the smallest towns on the map that are never visited by players and only a handful of zeds net you good loot? Meh.
  16. ZedsDeadBaby

    Morphine shortage

    Nothing has changed about morphine in the latest patch. It has always been rare outside of medical crates. If you want morphine reliably, visit a hospital or medical tent. It has always been this way. Not "farming" newbies for it is a good thing. Work for your magical bone juice!
  17. ZedsDeadBaby

    1.7.1.5 loot patterns

    Morphine spawn rates have not changed. Go to hospitals.
  18. Uhh' date=' what? Can you quote the uncivilized parts of my post? I made no personal attacks and the obscenity is pretty much under control. If you want to start bitching about things I didn't do, though, I will gladly get uncivilized quickly. Maybe instead we could just stay on topic? I made no assumptions. You have stated countless times in this thread that the choice to remove side chat is "bad game design" and the "wrong direction" for the mod and indefensible. So, yeah, in this case you do seem to place little value on rocket's innovation. Have I misread you? You really seem to be passing pretty definitive judgement on this particular feature decision - even though you, like all of us, have limited experience with it in the game. You're comparing the removal of side chat to a scripted quest system? I want to respond to that I just don't know how. I mean... what? Anyway, this is such a hypocritical argument it's hilarious. Side chat is the thing artificially influencing people's play. Like if I see someone say "Who is shooting in Berezino" and that's where I'm heading, I might decide to go somewhere else and avoid the action. With side chat removed, I have no idea what I'm getting into. Chat is the artificial feature here, not it's removal. Okay except I just explained what the problem is. If you're going to reply to me can you please respond to the things I say and the ideas I put forth instead of just making a series of unrelated declarative statements of your own that seem to indicate you haven't read my post at all? To restate, the problem with leaving it up to server admins is it's more than just a preference - it is a critical feature of the game and part of the challenge to find ways to communicate with survivors. Just like finding food, loot, water, etc. communication is key to the game experience. Server admins can't set "free food" or "free water" or "unlimited ammunition" settings so they shouldn't have an "everyone gets telepathy" button either. It's too important a feature to leave to server admin preference. So, please, if you want to respond now, respond to that. Try and formulate a counter-argument or something. Okay, thanks. I have no idea what the fuck you're talking about but this all sounds very noble and respectable so virtual handshake my friend. I don't know. Should we hug or something? I have to ask again, what parts of my previous post upset you the most? You seem to be getting angry because I'm asking you to back up your empty statements with substance. That's not a personal attack or insult. I'm just asking you to conduct a debate in the manner that debates are meant to be conducted. If you're going to make a declarative statement, support it. That's not asking too much and it's no reason to get all riled up and act like I insulted your mother or something dude. Yes, I do. Namely the fact that you haven't had nearly enough experience with no chat to make that determination yet. You made up your mind probably before you even tried a server that didn't have chat. I also have a problem with the fact that your solution is "bring back chat" instead of proposing alternative, in-game solutions like two-way radios, or broadcast towers, or signal devices or big signs with spray paint or any number of interesting mechanics that might come out of the debate that players have over what to do about no side chat. "Just give it back!!" is the easy way out. It is unoriginal and gets us nowhere interesting. Just back to chat trolls and cherno noobs spamming me all night and day and giving me information about their location and the goings-on on the server that my survivor should not have. I said neither of those things. What the fuck are you on about dude? It's a pretty bad sign when you finish your post with a dramatic rebuttal to words I never fucking said. Seriously? If you wanted me to get pissed off, making shit up and didn't say and then bitching about it is a good way to turn the conversation in a bad direction. Respond to what I fucking said. Don't just put a bunch of nasty words in my mouth in an attempt to pave the high road for yourself. Okay? I didnt't fucking offer to tell you about either of those things. I really didn't. Go fuck yourself, twatsock.
  19. So you're saying rocket is doing something unique and unprecedented, even among the Indie scene? Sounds pretty fucking awesome to me. Why are we complaining about it again, instead of embracing the fact that he is willing to take these kinds of risks and break molds that even the most ambitious of Indie designers haven't been willing to touch by your own admission? Sounds like exactly the sort of thing an Indie game should be trying to change. Should admins be able to enable unlimited ammunition? Again, effective communication is a critical mechanic. Giving server admins the power to flip the switch undermines its importance. It's too central a part of the game to leave it to a check box on a settings menu. Is that obvious? Because I've read a lot of reports that the removal of global chat and starting weapons are vastly increasing cooperation and communication. People are lonely without side chat. So they will seek out others. Obviously. (?) Maybe we should wait and see what the truth of the matter is instead of making a bunch of assumptions based on incomplete information? We shall see. I for one am glad rocket is more of a risk-taker than you. DayZ will be more interesting because he's not so willing to bow to tradition because "that's the way it goes and no other ways shall be accepted."
  20. ZedsDeadBaby

    "cheating"

    You registered for this? Seriously?
  21. No. Actually' date=' people who immediately dismiss new design paradigms because they don't precisely match up with their personal subjective expectations built up by years of demanding the same tried-and-true if-it-ain't-broke-don't-fix-it approach to game design - the kind of game design that produces sequel after sequel after sequel of the same 6 basic game types without risking innovation because that might impact the bottom line - are the ones who are lacking a clue. I have been variously an engineer, designer and producer. I've been in the industry for over 10 years. And what rocket is doing is amazing. He doesn't just go over to the last AAA online FPS and say "Okay, what features did they have? Let me take those and then that will be my starting point" and then here we would be playing CoD: Zombies in Russia. Instead he is taking risks. Asking questions that other designers aren't willing to ask and doing things that major publishers would scoff at because they risk alienating the "general public" or the "casual gamer" or "women over 30" or whichever arbitrary market their current research shows is spending the most money currently. What he expects in return is an open mind. Not a narrow view of "do what has come before or else" but a patient, methodical approach that asks the question "What will this change mean for me? How can I adapt to it? What will that change about the way I experience the game?" He expects us to innovate and improvise - use smoke grenades to communication, come up with body language to indicate intent at a distance. Experiment and come up with new mechanics to suggest apart from "Bring back global chat!" So, no, we're not clueless. We're intrigued. We're patient. We're interested in the questions rocket is posing and the risks he is taking and we want to see them play out instead of stamping our feet and making demands like a bunch of piss-soaked, petulent toddlers who skipped nap time and are cranky. We have that ability. As opposed to yours which is as of yet non-existent. Basically your primary complaint seems to be that Direct Comms are dangerous well, hey, guess what. Tough shit. I have played DayZ for 360 hours. Care to take a wild guess how many "mature" conversations I've seen take place in side chat in that time? Go ahead. Guess. I dare you to guess how many. There you go talking about game design again. Except you just say those two words and don't actually discuss design in any way. You can't just invoke "game design" like it's some kind of mythical codex. What "game design" means and what things are important to a particular design depend entirely on the game you are designing the personal goals of the designer. There are no hard-and-fasts here, I'm sorry. That's just not how it works. If that makes you somehow uncomfortable - the thought that maybe it's not about what you want and what your expectations are, then just back slowly away from DayZ and don't come back. Wait, what? Okay? Then shut the fuck up about it and go play? What makes you think the removal of global chat is based on realism? Nobody but the players ever said that. You have no idea if that's rocket's justification. What? You can barely play this MULTIPLAYER brutally harsh survival game as if it were a single player game? Wow. Imagine that. Tell me more.
  22. ZedsDeadBaby

    Where download 1.7.1.2

    Many, many, many, many people want a lot of things but DayZ doesn't have chat. Many, many, many, many people need to get over it and adapt. Keep your server up to date or get black listed in my opinion. Fucking panty-waist whiners.
  23. ZedsDeadBaby

    Great mod - but a long way to go- expectations?

    No. An entire professional team of engineers is going to work on it for a year and then they're going to donate it to you out of the kindness of their hearts in payment for all you've done for them over the years. It will also come with a t-shirt and a cupcake with your name lovingly spelled out in chocolate sprinkles.
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