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Your DayZ Team
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Everything posted by ZedsDeadBaby
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I've probably hit 12 in the last 3 days. They're out there.
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Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
A hell of a lot more than one or two, actually. If a survivor attempts to steal a vehicle from me and I dispatch him, I'm a "bandit." If I come across a survivor looting my tent of precious goods and take action, I'm a "bandit." If someone fires on me, even if they hit, they might have other friends who join combat and also fire on me. If I return fire and happen to hit one of the companions instead of the original assailaint, I'm a "bandit." If I identify a survivor as a member of a hostile group - traveling with people I know to have attacked myself or friends, I'm a "bandit" if I kill them. If someone shoots me and then gets in a vehicle with 3-4 other survivors I'm a "bandit" if I destroy that vehicle killing its occupants. I'm a "bandit" if I take action against someone who I have asked to keep distant and they ignore me and continue to approach. I'm a "bandit" if I am watching a building that my friends are looting and I see a survivor obviously approaching trying to remain unnoticed so I take them out before they are able to get the drop on my friends. etc., etc., etc., etc. The list goes on forever. Flagging "bandits" is a inelegant, brute-force, broken mechanic. Though, even if it DID work it still wouldn't belong in DayZ so all of this is moot. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
Buildings have windows' date=' and there are other ways of knowing whether someone is in a structure or not. If that's what it takes, why not? I can't think of anything in the game on a 2nd floor that can't be found on the 1st. If you absolutely must go up and you absolutely cannot see - use a grenade or two. I think they call it a breach and clear. Well I'm on Day 20 and my previous survivor made it to 18. You're the one complaining that you can't stay alive. Take my advice and live or don't and keep dieing. I don't give a flying fuck either way. Sure are. Not sure how that's relevant. You're not trying to assassinate someone. I'm just responding to your asinine claim that I'm somehow a craven for working in a small team when that's obviously the most effective step you can take toward ensuring your survival. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
Do you know why the Navy Seals work in teams instead of alone? I do. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
I get that feeling too sometimes. The one I play where I have no trouble avoiding this "constant deathmatch" that apparently exists to the point where I am able to acquire 10+ vehicles, multiple stocked tents, a small group of dedicated, trustworthy companions and hundreds of hours in-game with only 1 death in the last 40 days. And the one you play where you stand in the middle of an open field in broad daylight taking screenshots of the pretty clouds and get angry when some cretin pops your thinkbag like an over ripe casaba melon for the 100th time this week. -
Servers without friendly fire, aka pvp killing
ZedsDeadBaby replied to a sleeping dog's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
Nope. You can avoid combat entirely if you want. Again, your choice. Personal responsibility and all that. *gently pats head* You're kind of cute. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
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Servers without friendly fire, aka pvp killing
ZedsDeadBaby replied to a sleeping dog's topic in DayZ Mod General Discussion
For the same reason we don't have servers with no zombies or servers with no bleeding or servers with no broken bones or servers with no darkness or servers with no vehicle damage... DayZ is a complete package. Zombies, PvP and environmental dangers. They each combine to form a challenge and if you're not willing to face that challenge in its entirety then you're not cut out for DayZ and there are many other games for you out there. -
Simple Solution to Loot Farming via Server Hopping
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
You will get no disagreement from me that server-swapping to escape combat or gain an advantage in firefights is a more serious problem. However, it also requires a more serious solution and greater consideration for side-effects because if you catch an innocent in that trap they are going to die. I started this thread as a "simple" solution to a more simple problem. The side effect of catching innocents in my solution is that they have to walk a few minutes. Hardly the harsh "punishment" or game-breaking inconvenience that people make it out to be, and it solves a major (not critical) problem in the game which undermines tactical play in a very real way. I'm probably going to step out of the discussion now; I believe I have responded to the claim that this "unfairly punishes innocents." If walking for a few minutes before you can loot really feels like such a punishment to you, then I submit again that you are simply too used to taking advantage of the system as-is. As I've said, there is never a critical need to pick up loot the moment you login. A 3-5 minute run is a small price to pay for a fix that would greatly increase server population persistence and reduce occurrences of "blink in-blink out" game play. Just please do me a favor and keep in mind that this is not a thread about combat logging or combat hopping. It's specifically about addressing loot farming and the effect it has on tactical play. Stay on topic if you can. Thanks again for all the comments. -
What happens if you disconnect while inside a vehicle?
ZedsDeadBaby replied to Scuddles (DayZ)'s topic in DayZ Mod General Discussion
Unfortunately there's another possible outcome: if you login in the same location as the vehicle, you can potentially spawn inside the vehicle and you will instantly die. My advice if you disconenct while inside a vehicle: login on a different server and move ~10 meters away perpendicular to your direction of travel. Then return to the original server. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
ZedsDeadBaby replied to PinkTaco24's topic in DayZ Mod General Discussion
If you want to penalize someone for shooting at you, return fire. Don't run crying to the designer and ask him to fight your battles for you. Man up and get it done. The game is not a "deathmatch." No deathmatch game permits survival for an hour let alone 40 days. If it feels like a deathmatch to you, it's likely because you're standing in the wrong sorts of places. My suggestion: move. If it still feels like a deathmatch, keep moving. We're only in alpha and yet you have every tool at your disposal to create a survivor haven already. Start a clan - advertise the server you are on and the services you provide. Tell people to approach unarmed or face consequences. Dole out medical supplies, food, water and transportation to needy survivors. Defend them against bandits. You can do all of this already, you're just too lazy to do it so you want the designer to come along and build a bunch of unecessary UI and blinking lights and colored buttons and arrows pointing "Go here!" Well, it's not going to happen. If you want something to happen, make it happen. If you want something to stop, put a stop to it. Stop asking the designer to do your work for you, you lazy, slack-jawed ne'er-do-wells. -
In order to have 2 characters on the same computer?
ZedsDeadBaby replied to Daddy'o's topic in DayZ Mod General Discussion
Ahh, banned again I see. That didn't take long. Hopefully this one's permanent. -
They work fine.
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You can safely ignore anything and everything this numbnuts says about it.
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Your friends will definitely see the model and accessories you choose. Not sure where they got the idea it's random. Maybe they're talking about the various survivor clothing outfits? Those will change, but your chosen avatar will stay static.
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As you say, night is less populated. I turn on my NVGs and I can drive my dirtbike without the headlight on. Easy to run and fetch fuel when nobody's around.
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Simple Solution to Loot Farming via Server Hopping
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
...This is not about combat disconnects. Please read the thread. Yes, lots of reasons to change servers. Not a lot of reasons to immediately start picking up loot the very instant you login to a new server. If a 1500m jog really feels like such a harsh "punishment" then chances are you're probably part of the problem - you're used to taking advantage of the fact that you can blink into existence among piles of high value loot and get the goods before hitting the bricks. -
Simple Solution to Loot Farming via Server Hopping
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
I really tried hard to explain exactly how it works. It has nothing to do with loot spawn behavior or when and where loot spawns. The suppressed player would simply be unable to pick things up. Nothing else would change. Loot would remain where it is if it's there' date=' and would spawn normally in response to the presence of a suppressed player, they simply wouldn't have access to the "Gear" menu at loot piles. [hr'] You say there's an "easy solution." Can you suggest what that might look like in this case? Because I've put a good deal of thought into the issue and my suggestion is the most effective and simplest I can think of - especially given that the "move x distance from your current location" objective type already exists in the game. -
Immersive explanation for senseless killings? It's obvious...
ZedsDeadBaby posted a topic in DayZ Mod General Discussion
Wondering why there are so many lunatics in Chernarus? Confused, perhaps frustrated at your inability to communicate with them clearly, or appeal to their sense of humanity or morality? Wondering why they can't seem to suppress an overwhelming urge to end your life in the most efficient way possible? Haven't you realized, yet? I figured it out a long time ago... You're dealing with partially infected humans. The virus has attached and begun to replicate, but has not fully taken hold. These individuals are still able to exercise full muscle control, maintain normal human senses, and even speak (though not all coherently). However, they exhibit reduced inhibitions, delusions of grandeur, extreme paranoia, uncontrolled violent outbreaks and a growing, overwhelming desire for murder. We have no information on the replication rate of this virus. These individuals might succumb more fully to the virus at any moment, or they could remain in their proto-viral state for years. If they do turn, other pre-infected will surely take their place. So, there you have it. Mystery solved. Lets all stop debating in endless circles about whether senseless murder is "realistic" in DayZ. Lets stop insisting that mindless murderers must needs break immersion and spoil the atmosphere of the game. We have our answer now. And you have your choice: avoid them and hope someone finds a cure, or treat them as you do the zombies and end them before they end you. -
whats the best way to get to the nw airfield as a new spawn
ZedsDeadBaby replied to Deadly7's topic in DayZ Mod General Discussion
Next you will be asking what the best method is for sneaking kindergarteners into strip clubs. -
Incentives to Cooperative Play
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
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Incentives to Cooperative Play
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
A new one to add that has been coming up a lot for us lately: the ability to control more than one vehicle. The higher-capacity vehicles are often slower and use more fuel. Our team sends a "jerry can strike team" out on a faster, off-road capable vehicle in order to retrieve fuel and return to the larger, lumbering beast of a machine and fuel it up. Often the quicker vehicle can make multiple trips before the larger reaches our ultimate destination. A secondary benefit is that any attack that might destroy a vehicle isn't going to kill your entire team in one go. -
Chinese market research.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
ZedsDeadBaby replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion