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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by ZedsDeadBaby
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They exist. Found one with DMR, M24 and SVD mags this week. Much nicer than the STANAG one.
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How long do people live? Not noobs, I mean the average pro.
ZedsDeadBaby replied to cragzeek's topic in DayZ Mod General Discussion
Demographically speaking, chances are fair that your average forum participant plays more than 1 hour per day. But you're right; Day count is not the definitive stat for survivability. Though, hours in game isn't perfect either. Someone who survives 100+ hours just lying prone in the woods and emerging only to refill water bottles and slaughter a pig isn't exactly impressive either. No single stat can tell us how good someone is at the game. But it's still an interesting discussion. -
How long do people live? Not noobs, I mean the average pro.
ZedsDeadBaby replied to cragzeek's topic in DayZ Mod General Discussion
Current survivor has been alive since 11 JUN 2012, 2300. Previous survivor made it to Day 18 before being sniped in the ear while looting an enemy tent. Silly me doing it in broad daylight. Live and learn. Or die and learn I guess. -
Stop being so butthurt over murders
ZedsDeadBaby replied to lunchyyy's topic in DayZ Mod General Discussion
Instant respawns are ignored, as are instant spawn kills. Most people would thank me for correcting them instead of calling me a moron. It's cool, though. Carry on. -
Stop being so butthurt over murders
ZedsDeadBaby replied to lunchyyy's topic in DayZ Mod General Discussion
Yes? http://dayzmod.com/? The stats published by the developers? That's my citation. I mean are you serious with this? -
Stop being so butthurt over murders
ZedsDeadBaby replied to lunchyyy's topic in DayZ Mod General Discussion
No, it actually doesn't. This has been stated many, many times by the dev team themselves. Short lives are not taken into account. As for your claim that the other stats are "false," can you provide a citation for that claim? -
Stop being so butthurt over murders
ZedsDeadBaby replied to lunchyyy's topic in DayZ Mod General Discussion
Average life expectancy is higher now than when I started in May. So' date=' no. It's ruined? Seems like plenty of people would disagree with you there. You have boring friends. Funny, the 5 friends I got into the game all grouped up with me within 24 hours and now help me raid crashed helicopters every day. One has a personal bicycle, two travel on a motorcycle they repaired together and the others ride with me in my Land Rover. Among them they are using an M249 SAW, M107, M4A3 CCO and an L85A2 with thermal scope. Maybe you're just not a very good trainer or partner? Try harder. Then get out there and start striking a balance, jackanapes. Nobody's going to do it for you. What? Almost 25% of the TOTAL UNIQUE PLAYERS have played in the last 24 hours. Do you have any concept of how unprecedented that level of retention is for a game in this state? You are out of touch with reality, dude. Simply put. -
Indications of banditry might reassure survivors to not shoot on sight.
ZedsDeadBaby replied to Malmortius's topic in DayZ Mod General Discussion
Let players control their own classifications. Don't ask the machine or the game to do it for them. Put the power to observe behaviors and classify survivors into the hands of players themselves. Give them the ability to recognize other survivors, and classify them based upon their actual observed behaviors. This is far more authentic than having some magical third party judge inside the game deciding who is naughty and who is nice and drawing up a convenient list for everyone to consult. -
Why this mod is the best thing to happen to PC gaming
ZedsDeadBaby replied to [email protected]'s topic in DayZ Mod General Discussion
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Stop being so butthurt over murders
ZedsDeadBaby replied to lunchyyy's topic in DayZ Mod General Discussion
323' date='529 living players. 56,609 living bandits. You both suck at math. Like, big time. [hr'] Except this game hasn't been turned into a deathmatch. Just this week alone I cooperated with 6 other survivors to establish three base camps in different areas of the map - 4 tents, 2 tractors, 2 motorcycles, land rover, URAL truck, 2 bicycles and a ton of stashed loot later and you know how many times we murdered people or were murdered? Z-E-R-O. Stay away from Cherno, Elektro and the NWAF. Play smart and communicate. The game is only a deathmatch if you chose to play it as such. The power is in your hands. -
Disadvantage to going solo / Lack of health supplies
ZedsDeadBaby replied to deviantdigi's topic in DayZ Mod Suggestions
I think being alone is meant to be difficult, so you are compelled to find a team and work together. If you absolutely insist upon going it alone, then you should accept that you are going to have a tougher time surviving. I don't think it's wise to "help out the loners." We need more reasons to cooperate, not fewer. -
Finally a Realistic way to solve the shoot on sight!
ZedsDeadBaby replied to BossFi's topic in DayZ Mod Suggestions
Please read my suggestion for a player identification and classification system. It emulates recognition of faces, and permits players to make their own judgements about others' behaviors and intentions based on observed actions, not on arbitrary rules put in place by the system. Your idea is a step above the "forced" skin concept, I agree, but it still inherently contains the notion of a magical third-party judge who has to come along and say "No! You can't wear those clothes because you've been a naughty boy!" -
Great! They might learn to get off the fucking coast. Better for them in the long run anyway. Yes, the mod is well on its way to half a million alpha testers and it's going to "die" because it doesn't serve up success on a silver platter to day one newbies on the bean coast. I love these proclamations of doom because the game is hard. Same shit they said about EVE: Online. Ten years ago.
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ID cards - to try and learn other players motives
ZedsDeadBaby replied to uberwolfe's topic in DayZ Mod Suggestions
At the risk of self aggrandizing, I think my suggestion for a player-driven ID system is ideal. It relies on the player, not the game, to observe behaviors and make judgements. Only information you personally witness is available to you. An authentic and immersive way to gather and categorize information about your friends and enemies. -
You're playing on a nametag server. You are a carebear. You can't INB4 yourself.
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Humanity should reset on respawn.
ZedsDeadBaby replied to dead3ye's topic in DayZ Mod General Discussion
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It would be a cool feature. Provided you don't use it to arbitrarily punish a particular play style while favoring another. In which case it would be a shitty, stupid feature. So, yeah. Either everyone gets hallucinations because we all live in the same living hell every fucking day, or nobody gets them. Stop trying to slap people on the wrist for playing the game in a certain way.
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That is most definitely NOT the reason rocket gave when he implemented this. I hate when people just throw shit out like this with no basis in reality, quote, or citation to base it on. They took your starting weapon away to see what happened. That's all. He wasn't trying to influence behavior one way or the other. It was just an experiment to see what effect it would have on the game. My experience? The coast is far safer and quieter. Fewer makarov rounds going off. Fewer dead bodies/flies. Fewer fire fights. It's most scared survivors looking for guns. Neat stuff. As for the difficulty of starting out, it's extremely easy. Go to farm buildings, get a weapon, voila. Not hard.
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Difficult? Yes. Obnoxiously so? No. What would be obnoxious is just clicking a fucking button to circumvent one of the most compelling parts of the game - the challenge of determining your location and that of your friends and planning a safe meeting point which you can both locate effectively. It also creates a lot of social dynamic - deciding whether you want to go and meet your friend, or whether you would rather look for more loot/food/water for yourself. Spawning with friends? Boring, unrealistic, overly simplistic and completely inappropriate for DayZ. Pass. A thousand times pass.
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Player Skills/Skill trees - Bad idea
ZedsDeadBaby replied to Wrath (DayZ)'s topic in DayZ Mod General Discussion
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Player Skills/Skill trees - Bad idea
ZedsDeadBaby replied to Wrath (DayZ)'s topic in DayZ Mod General Discussion
Nothing wrong with certain survivors having been good at certain things prior to the infection. I don't think we're talking about full on WoW-style talent trees here. But, like, "I kind of know how to use bandages better than some" or "I used to be a butcher so I can dress a cow better than most," is not unreasonable, nor unrealistic, nor really out of place in DayZ. Keep an open mind. -
Simple Solution to Loot Farming via Server Hopping
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
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Player Identification and Classification System
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
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I feel strongly that my solution to this issue is an excellent compromise. It strongly discourages server hopping for loot and doesn't harshly punish those who sever change for other reasons like stability, lag, etc. Check it out and comment, please. Link is in my signature.
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Player Identification and Classification System
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
That is clearly stated as part of the proposed functionality. Please read the OP in its entirety. How does that make it pointless? I've known survivors to survive for 40+ days and encounter hundreds of other players. They would have found this system far from pointless and further would have attached far more value to their continued survival since their memory of so many encounters would be at risk' date=' not just their loot and zombie kill count. That would have no effect under the proposed system. Once again, this is addressed in the short discussion that has already taken place. There's no way the artists could add enough suits and looks to emulate the ability of actual humans to recognize the features of other humans they have seen before. There are almost 400,000 players in the game. By retail, there could be more than a million. I'm not sure why you're coming down with "LOLs" blazing. It seems like you haven't even finished reading the OP in it's entirety. Calm down, slow down a bit, and try to contribute something substantive to the discussion please.