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ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. ZedsDeadBaby

    Perhaps I'm just being pretentious.

    "I have no problem with PvP except when it's not the particular sort of PvP that I happen to personally agree with."
  2. ZedsDeadBaby

    De-Evolution of the Human Race

    Yes, because you can definitely slay bandits without first having banditry. You're right. The slaying of bandits definitely doesn't imply the EXISTENCE of bandits. Clown. Clown. Clown. Clown. Clown. No, I wouldn't argue that. That would be fucking retarded. Why would I fucking argue that? Banditry falls under step 2. The fucking step with the fucking bandit face right motherfucking in it you shitstick. You can't fucking kill bandits unless they fucking exist, right? Holy motherfucking shit. Maintain whatever the fuck you want. Maintain a kennel for prize wining dogs. Maintain a famous soup recipe. Maintain your elderly mother. Maintain whatever the motherfuck you fucking want that doesn't change the fact that PvP is right there in #2 of 3 on the goals of your game. Ignore it if you want. Stick your fingers in your ears. It's not going away. Oh, how convenient. The only step that matters is the one that happens to match up with your personal estimation of what the game is about. Ignore the things you disagree with despite their being listed BEFORE the ones you agree with, and just focus on the ones that happen to support your own agenda. That's fine. Do that. Do exactly that.
  3. ZedsDeadBaby

    Does DayZ ned more vheicles?

    The map is small. There are already too many vehicles. Hike up your diaper and get out there.
  4. ZedsDeadBaby

    ESP hackers NEED to go rocket.

    Obvious stuff obviously needs to happen. Obviously. Isn't it obvious? Obviously.
  5. ZedsDeadBaby

    What is rocket doing about dc'ing players

    Working on a fix.
  6. ZedsDeadBaby

    When is 1.7.2 coming out?

  7. ZedsDeadBaby

    De-Evolution of the Human Race

    You could never just team up with "anyone." It was always a risk. If you honestly think there was a time in DayZ when you could just walk up to a stranger and have some kind of guarantee that they weren't going to shoot you in the back' date=' then you either didn't play the game back then or you have a terrible memory. Again, that's not going to reduce PvP. People already know who is with their faction. They're on Teamspeak and communicating constantly. There's no confusion - and they kill everyone else they encounter. "Visual" factions won't change this in the least. I'm not opposed to giving people some visual means to identify themselves as part of a group, but why you think that will somehow stop people shooting each other is still a mystery to me. Laugh it up. Care to actually respond to what I said? Who are you to say I'm not a sociopath in the game? Why do you get to determine what the mental state of my survivor is? Why can't I pretend to be partially infected? Why do you get to say "No" to that? Uhh, you just said you were "laughing right now" at the suggestion that I'm allowed to play a sociopath? So I'm confused. Are you or are you not trying to determine who I get to be in the game? Make up your mind. The day bandit skins were removed the life expectancy was 28 minutes. It's now 38 minutes and murder rates haven't skyrocketed. It's just a fact. You can't dispute it. I'm sorry. This isn't up for discussion. The numbers are right fucking there.
  8. ZedsDeadBaby

    When is 1.7.2 coming out?

    Click Respawn if you want a restart so badly. Why does rocket have to do it for you? That's kind of the height of laziness, don't you think? It's one button away. Nothing is stopping you. Do it right now.
  9. ZedsDeadBaby

    Wow things have gotten pretty bad

    Is this seriously another thread about DC'ing? The 22nd today? rocket said it's an exploit. He said he's working on a fix. This was weeks and weeks ago. All of us are aware it's an issue and we're all waiting patiently for a fix. PLEASE shut the living fuck up about it already.
  10. ZedsDeadBaby

    De-Evolution of the Human Race

    Go read "What is DayZ?" Banditry' date=' and the slaying of bandits, is one of the three well-defined goals. It's actually #2. [b']Above survive. Okay, then. Don't just say it. Discuss it. Tell me why rampant PvP is "unsportsmanlike" in a game specifically designed to permit and encourage it.
  11. ZedsDeadBaby

    Server Pop dropping due to hacking?

    Did they change the meaning of "falling apart" to "growing by leaps and bounds?"
  12. ZedsDeadBaby

    Pistol spawn for '0 Murder' players

    18% of living players are bandits; 15% of survival attempts have ended in murder. Clearly everyone does not "KoS each other' date='" nor is there some kind of PvP epidemic sweeping the game. Please stop repeating this ridiculous bullshit everywhere. I'm so sick of posting these stats and they're available right on the front page of this website. As to your question, of how PvP benefits survivors, the answer is simple - it makes survival more challenging and therefore makes the game more interesting and exciting. I don't PvP much, but I'm glad other people do because otherwise this game would be another boring zombiefest like [i']Dead Island. THAT'S how PvP benefits survivors. By making their survival an actual accomplishment instead of just "Hey, look at me! I know how to click a mouse mommy!"
  13. ZedsDeadBaby

    Pistol spawn for '0 Murder' players

    Life expectancy has gone up since they took it away, and the coast is a much safer place for everyone. High value farm buildings and deer stands are easily accessible from any spawn point. No reason to consider adding them in again, and certainly not as an arbitrary reward for choosing one play style over another.
  14. If your server is connected to the actual hive, it needs to be blacklisted. Other than that, more power to you. Personally I would prefer to wait and see what rocket implements in terms of communication and player identification. I'm guessing he will come up with something more interesting than you. ;)
  15. ZedsDeadBaby

    De-Evolution of the Human Race

    Factions are in the game right now. You can go join one any time you want. Why should the team spend hundreds of hours coding a system to support something you can already do in the game? Go join a clan' date=' hop in the game with them and get to work! Why you think this would reduce the occurrence of PvP is beyond me, though. If you're not in my faction, you're a target. Factions will be far more efficient killing machines than small groups or individuals. So, if anything, this would increase the rates of PvP as faction vs. faction combat became more common. I'm interested in what makes you think that rocket is interested in making the game "truly realistic." ...How do you know? You just got done talking about what effect witnessing atrocities can have on people. Well, guess what? Most of us in Chernarus have watched our friends, family and loved ones torn asunder and consumed by flesh-hungry zombies. Some of us probably had to turn weapons on our own family when they became infected. Do you think it might be possible a few of us were affected by these experiences? And how do you know some of us aren't partially infected by the zombie virus? Why do you get to tell me who I am and am not allowed to BE in the game? Isn't that MY choices? Life expectancy was lower when bandit skins were in the game, and murder rates haven't really increased significantly since they were removed. Calls for their return expose you as being out of touch with the reality of DayZ.
  16. ZedsDeadBaby

    L85 needs to be changed

    500+ hours and I've seen ~2 L85s. Not an issue.
  17. ZedsDeadBaby

    DayZ's Community Now!!?!?

    Perhaps maximizing the audience at the cost of all else should not be the goal of every single game in existence? Perhaps breaking the status quo and doing things other games aren't willing to do because it risks limiting the audience might result in some innovation and unique ideas and concepts? Perhaps we should embrace the fact that rocket isn't trying to make everyone happy? As for the rest of the goofiness in this thread' date=' only ~15% of survival attempts end in murder and it's clear from the thousands and thousands of videos, blogs and stories that most people are playing with other friendly, trusted survivors. The game is doing fine. Nothing is going downhill. You're all barking at the moon. And as for "no reason to group" well that's just ridiculous.
  18. ZedsDeadBaby

    please ad kill rewards on the game

    On your 50th kill Jesus shows up riding a velociraptor and gives you a cupcake. When you eat the cupcake it teleports you to Las Vegas where you are treated to an all-expense-paid weekend of gambling, drinking and non-stop strippers.
  19. ZedsDeadBaby

    Karma Isn't a Bitch or...

    The forums are deceptive. There aren't that many people complaining, but a rather small contingent who come back every day to say the same things over and over. Most people are having a blast.
  20. ZedsDeadBaby

    How to Loot a Helicopter

    Haha, that's pretty awesome. Good video. On an unrelated note, if you're going to stay back and cover someone with the DMR you should do a bit more covering! Bring that scope up and scan the horizon constantly. And you never checked your six! No point staring at your friend the whole time, he's not a threat. Maybe it was for the sake of the video. ;)
  21. ZedsDeadBaby

    De-Evolution of the Human Race

    Actually, you will probably survive longer than anyone else if you truly take that approach. Despite the joy I take in it, I also tend to avoid combat because unless I am absolutely sure I have the upper-hand, engaging is not strategically justifiable. I have survived for 18 and 22 days respectively on my last two survivors, and had a partner make it to Day 40 before meeting a rather unfortunate end. It sounds like you and I play the game in much the same way, but just have a slightly different take on the value of PvP in the process. ;)
  22. ZedsDeadBaby

    De-Evolution of the Human Race

    I'm not sure it does. At least, not in the way you imply. If I break down what I spend my time doing in DayZ, the main activities look like this: traveling to meet up with friends, gathering vehicle parts to repair vehicles, setting up camps to store excess equipment, gathering basic survival supplies, checking vehicle spawn locations, and searching for crashed helicopters for high-value military loot. None of these activities on their own or in combination are particularly thrilling. With a partner or two (I never play alone) zombies can be easily dealt with and now that I know the map just getting around successfully is no longer a great challenge. So why do I continue to play DayZ hours a day, every day, over 500+ hours in game already? Well, because each and every one of those activities is made incredibly intense, stressful and emotionally charged because I know at any moment my "plan" could be interrupted by an enemy player who has other things in mind for my evening. So why would I be angry with these people? Why should I hold ill-will towards them when they are the very people who make the things I do in the game interesting and fun? The reason I need powerful weapons, trusted friends, intimate knowledge of the map terrain and a keen understanding of the effective ranges and behaviors of various weapons is because these people exist and I have to deal with them occasionally. They are why the game is fun. They make DayZ what it is. You should be thanking them, not decrying their existence and calling into question their humanity and "treatment of other people." If dying "ruins your fun" or spoils the game for you, then I submit that you're just not quite thinking of DayZ in the right light. Dying is part of the fun, and the threat of death is the soul of DayZ's intensity and challenge. How you deal with it depends on what your goals are. I suggest finding at least one trusted friend to play with. Preferably 2-3. If you don't have any friends in real life who are playing the game, try to find a clan recruiting here on the forums, or look for servers with active Teamspeak channels and join those. Playing in a small, tactical team and cooperating is the single best thing you can do to increase your chances of survival. If you just want to survive as long as possible, then I reccommend a strategy of tactical avoidance. Scout ahead, remain aware, and if you spot players simply stay put and quiet and let them pass and go on their way. 90% of PvP situations can be avoided entirely just by staying where you are and not exposing your position to players. Read my treatise on the groundhog here for more information on the value of awareness and avoidance-style game play. But, that's not the only way. You can take a much more direct approach and try to eliminate your competition. Take the war to their soil. Find their camps and raid them. Steal their stuff. And if you see them, put holes in them. It's a more dangerous style, but it works too. To each their own in Chernarus. Best of luck out there, mate.
  23. ZedsDeadBaby

    De-Evolution of the Human Race

    Am I inhumane if I block your shot during a game of basketball? Or box you out and get a rebound you were going for? Am I inhumane if I distract you by endangering your queen with my bishop, only to advance with my rook and checkmate you? Am I inhumane if I take advantage of your taking that last corner slowly in order to pass you on the inside and win the race? DayZ is designed to pit us against each other. Tactical combat against human opponents is as important a part of the game as socialization, exploration and gathering of survival resources. You can no more call my humanity into question for shooting you in DayZ than you can for calling a fake punt in a football game. Ruthless PvP is an essential part of the game. Learn to enjoy it along with all the other parts.
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