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ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. ZedsDeadBaby

    Hiding Vehicles

    The URAL has more storage than like 5 tents combined. It's slow as shit and can be seen from miles away. It makes a much better stationary storage container than it does a means to travel around, unless you want everyone on the server to know your location and be able to catch up to you on a bicycle and toss a grenade through the window into your lap.
  2. ZedsDeadBaby

    Hiding Vehicles

    I've kept some larger vehicles for upwards of two weeks untouched. My advice is to use a combination of terrain and trees to conceal a vehicle from multiple angles. Look for an area with dense pines combined with a steep down-slope. This way players above the vehicle will not see it as they look out over the slope, and players below will not see it as they look up into the trees. It creates a kind of "visual keyhole" in which players must pass within ~30m of your vehicle to spot it. Even people purposefully searching for hidden assets are unlikely to stumble on it if you're clever. Like so:
  3. ZedsDeadBaby

    Safe zone/town in DayZ

    Rest safely assured that if someone tried to establish a safezone outpost in DayZ the guards of that outpost would be quite busy and have very little time to "stand around doing nothing." The place would be under constant assault both from without the borders by hostile forces and from within by spies and infiltrators. It would be a magnet for activity. Nobody would be bored. Welcome to the forums. No.
  4. ZedsDeadBaby

    [1.7.2] New guns?

    I'm not a physicist or a balistics expert, but I would think the speed with which the projectile leaves the weapon would be just as important. p = mv after all, right? Caliber supplies the m but the weapon has to supply the v.
  5. ZedsDeadBaby

    I could be wrong

    I have found it almost universally true that the people who find it necessary to indicate that they "understand it's Alpha" are inevitably the ones who do not. As to your weapon troubles - try medium to high-value farm buildings. Look for barns or low, long cattle houses. It will take, on average, ~5 at most to find a Winchester, Lee Enfield, Crossbow, Double-Barrel or Makarov. Weapons are plentiful. Keep hunting. Don't give up.
  6. Okay? So does that mean they're not on the server? You're better off finding vehicles that are in other player's hands anyway. They will be repaired for you and often packed full of amazing loot. Hardly something to bitch about... Also, 99% is a silly exaggeration. I've never been on a server where I coudn't find at least one vehicle at its original spawn location. Search harder.
  7. ZedsDeadBaby

    Vehicles

    Don't let them see you. ;) I once stole a Land Rover from 6 guys. They drove right past me, parked it in the bushes nearby and all got out to go loot a nearby supermarket. They fired a few shots at the back of the thing as I sped off. I tooted the horn and never saw them again.
  8. I don't know the exact number, but it's FAR more than 10. There are more than 10 types so that would mean there isn't even one of every vehicle? My team and I have been in possession, at peak, of ~14 vehicles and we still encountered other groups who had their own on the same server. My guess is probably 35-50. Somewhere in that range.
  9. Why would this be a surprise? It was the top selling item before the sale; I assume making it cost less money wouldn't make it sell fewer copies. ;)
  10. ZedsDeadBaby

    Fullmoon nights way too bright

    Going to have to disagree on your assessment of "realistic" nights. Having grown up in what is essentially wilderness (13km to the nearest major town) and spent many nights playing outside after sunset, I can assure you a moon past half does act as a "second sun." Color becomes muted and obviously in the forest there is less light - but open fields or hillsides are lit and easily visible from long distances. Moving objects, including humans, would not be obscured.
  11. Ahh, there's that word again. "Majority." Remember when you used it yesterday, and I responded pointing out that only 14.30% of survival attempts have ended in murder? Then Vipeax came into the thread and backed up the stats? Remember how I pointed out this is lower than it was on 7/7 (15.03%) and it's still falling - Today it's 14.17%. Any of this ringing a bell at all? Are you even reading the thread anymore, or do you just pop in once a day to bump it with the same repetitive, ignorant comments? The game is clearly, demonstrably and as a matter of public record not a death match for the vast, overwhelming majority of players. 86% of survivor deaths are not due to being murdered. That's just it. Your "experience" may be what it is. I would submit to you that if the majority of your deaths are due to murder, then YOU are the problem, not the game or the community. Clean up your play strategy and stop pretending your personal subjective experiences are shared by most players when we can all see the stats which clearly say otherwise. And kindly stop bumping this thread after 24+ hours of inactivity if you're not even going to bother reading the intervening posts.
  12. ZedsDeadBaby

    My first night... (Tales from a Newbie)

    Close this forum. Close your web browser. Turn out the lights. Turn up the sounds. Just play the game for a week. Just you and the zombies. You will die, a lot, in a variety of horrible ways. But at the end of that week you will be ready to come back and listen to my real hints and tips. ;)
  13. This is your master plan? Make the exact same post that you made yesterday, that was responded to and completely refuted by myself and a developer on the project? Don't even bother to change the words around that much? Just to bump this thread that was on its way to dying again? Please let it go, man. It's over. Your argument is not getting stronger through repetition and bumping this thread every day with some empty 7-word shitpost is not helping advance the discussion. The game is not a deathmatch. It's just not. Say it as many times as you want it doesn't become more true. You can write a song about it if you want. Print it on a fucking t-shirt. It was wrong a week ago, it's wrong today, and I promise you it will be wrong this time tomorrow when you show up for your daily dose of bumping this thread with the same hogwash talking points.
  14. ZedsDeadBaby

    Is streamsniping considered cheating?

    Okay? People shooting zombies don't do it to reveal their position either, but that's what it does. "Hey guys! I'm going to publically reveal my location, but you're a disgraceful cheater if you utilize the information I have made publically available to gain an advantage in a competitive game!" "Common" indeed. This would be the equivalent of holding your hand up in a game of poker saying "Hey! Check out this hand guys!" and then expecting everyone to continue playing as if you didn't show them. If you don't want people to use information against you, don't give them the information. This isn't fucking rocket science.
  15. ZedsDeadBaby

    Headshots Required To Kill Zeds

    It is a question of authenticity. Actual zombies are magical creatures that break the laws of physics. Muscles need energy in order to achieve flexion and extension. They get that energy by combining nutrients from the intestines and oxygen from the lungs - delivered by the heart and circulatory system. Without these functioning systems, the machine ceases to be. Brain or no brain. It's like seeing a car driving down the road with no wheels, transmission, drive train, fueltank or engine but it's got a functioning on-board computer so we're just supposed to accept that it's "figuring it out." An infected human who has been mentally compromised and posesses some super-human abilities is at least one small step closer to reality. Google what happens to people who are on PCP - how many trained police officers it can take to subdue a single person with the proper mix of chemicals and hormones coursing through their system. Slap a bit of mental incapacitation on top - such as we all horribly witnessed with the recent face-chewing-off bath salts incident - and you have a believable enemy that could actually exist on Earth. Now, whether any of this matters to you or not is up to a matter of personal opinion. But I think it's clear rocket does care. At least enough for him to have made his mind up on the matter. Otherwise, why would he even bother to make the distinction? He would just say nothing as he has when it comes to the origin of the infection, or the details of what's going on in the rest of the world, or how long it has been since the outbreak, etc. We can assume since he has taken the time to define this one thing, he thinks it's an important detail. Arguments claiming we are "bad players" because we agree with him are a bit silly.
  16. ZedsDeadBaby

    What is Visibilty?

    Seems logical to assume it is the distance in meters at which you will be spotted by a zombie if you are in their LoS. However, logic is not always the measure of truth. In other words that's just my best guess.
  17. ZedsDeadBaby

    I'm Now a Deathmatch Player

    Why do you post this every day, Dallas? When every day I point out the fact that you are wrong? The disadvantage to "deathmatch" game play is death. If death is not a disadvantage in the game, then what is? What, if not death, is the measure of disadvantage? Death means loss of player location, potential loss of gear, wiping of kill stats, survival duration, being separated from friends/partners, etc. Bandits are less than 20% of the players, but account for over 40% of the deaths. That is a disadvantage. You cannot claim otherwise. Please stop trying. Says who? You? "What is DayZ?" tells me that one of the goals is to scavenge, one is to slay zombies and bandits (which implies the presence of bandit-like activities) and one is to survive. It is just as valid to call this a banditry mod as it is to call it a survival mod. Simply because you have some pre-conceived notion that this is a "survival game" and that PvP just happens to be one of the mechanics doesn't that you have the right of it and the rest of the players who might be playing it as a "bandit game" with survival elements have somehow got it wrong. And based on rocket's statements here on the forums and in interviews, he wants people to make up their own minds about what the mod is about. He's not going to tell them and if he's not willing to make that call then you sure as hell shouldn't be trying to on his behalf. That's just absolutely silly. Pure unadulterated silliness. And saying it makes you look silly. I've listed the disadvantages above. The ONLY disadvantageous things in this game are a result of death. And if death isn't a disadvantage, how can PvP POSSIBLY be a problem for anyone? Surely if death is irrelevant then it doesn't matter what anyone does? What percentage of players in this game do you think play as part of a group/clan that is organized enough to replace an entire suit of high-tier gear multiple times per day? Ignoring the ones who are currently exploting tent and item duplication bugs to allow for such? I play constantly with 5-6 players and we loot high value targets all the time. Like, hours a day. We still don't have NVGs for everyone, let alone replacements, we have NO range finders in the group, and the high value weapons we have are mostly 1-2 each, at most. 1 AS50, 1 M107, a couple SAWs. If we die, we lose gear, our next guy isn't going to be kitted out in 3 minutes. And I think that's true of almost everyone who plays this game. You're greatly exaggerating the presence of these mega-corp clans who have unlimited gear and resources. And as I said, most of those that DO exist only get by by exploiting loopholes that will soon be closed. And honestly if they do exist then you need to find their camp, raid their tents and vehicles, and prevent them re-gearing their new members so easily. Now that you cannot store vehicles and tents off-map, there should be no safe haven for these guys to store their unlimited wares.
  18. ZedsDeadBaby

    Agree or Disagree? Why we kill...

    This is a good list provided you understand that all of these evaluations are completely subjective. Your personal estimation of what is "OKAY!" compared to what indicates that I am mentally dysfunctional is just that. You are welcome to your deliniations and classifications, but they are in no way aligned with the "intent" of the mod or the designer. You say "Not really the point of this particular mod..." with no basis for that statement. Your estimation of what that point is simply a combination of preconceived notions and existing desires on your part. So keep your list. Just don't pretend like it is the list and we all have to share it. Personally, though, I tend to make the same distinctions as you with one or two notable exceptions.
  19. So what you're saying is that spawning without a gun forced you to slow down, familiarize yourself with the mechanics and controls, and then slowly learn how to behave around zombies in order to remain safe? This, as opposed to simply charging headlong into wherever it is you wanted to go with no question or concern for anything because you know you have a trusty gun at your side with plenty of ammo should things go sour? Forgive me, but it sounds like the system is working perfectly. Spawning without a gun is telling you something about the game. It's saying "Hey, Francis, this is not a traditional shooter. This game isn't all about running-and-gunning, killstreaks and headshots. Part of the game is about patience, stealth, careful planning and tactical considerations such as using cover to move from place to place unseen. As a new player you are far better off learning how to safely move around zombies than you are learning how to shoot straight. All this on top of the fact that coastal murder rates between hungry newbies have gone from epidemic proportions to practically non-existent. I can't remember the last time I died on the beach compared to before when the constant din of Makarov fire sounded like rolling thunder on the coast. Remember, if you're new, you're supposed to die. This game is all about killing you. You will find that you learn the most about survival by failing to do so. Even dying to some of the annoying bugs and odd behaviors teaches you something (don't get out of vehicles near walls, don't stand too close to doors when opening/closing, etc.). Anyway, hope this helps.
  20. ZedsDeadBaby

    Don't move DayZ to Arma 3

    Okay. Let me stop you there, Nawn.
  21. I did a fresh re-install of ARMA 2 and OA through Steam. I've run ARMA 2 proper first. It runs fine and loads properly. But when I attempt to run Operation Arrowhead I get the following errors. The first appears before the game launches, and the second when it drops back to desktop after the initial loading screen (before I get to the main menu). I've "verified the integrity of the game cache" through Steam. It doesn't seem to help. Any advice would be greatly appreciated.
  22. ZedsDeadBaby

    Suggestion: reanimation of killed friends

    I think it's not a terrible idea, but lets not call it "reanimation" okay, people will get the wrong idea. Like WoW style resurrection spells. I think with some consideration, though a defibrillator-type object might work. It's important to note that a defibrillator does not restart stopped hearts as is popularly depicted on TV or movies. It's actually just about reestablishing a healthy cardiac rhythm if your heart is beating irregularly. If your heart stops beating all a defibrillator is going to do is burn your dead skin off. So, here's what I think we would need to do to make this work: First, the items would have to be extremely rare. Like, rarer than NVGs. Second, the items should only be functional for 1-3 applications maximum. Perhaps they can be recharged using the fabled Portable Generators we have been hearing so much about, but there's no way they could function as do matches or hatchets and allow infinite re-use. The power is simply too great. Last, the item would not bring players back from the dead, but rather delay death temporarily. If a player is unconscious and losing blood, a defibrillator could temporarily slow or stop the loss of blood to allow time for a transfusion and/or bandage. So, for example, maybe you can hit the defibrillator at any point above -1000 blood or so and prolong life for ~10 seconds - just enough time to bandage, apply a tranfusion and an epi-pen. In summary: they need to be rare, carry a limited number of uses, and be applicable only in cases of "almost dead" - they should not be resurrects. Otherwise you're skirting over into the realm of mad science and voodoo.
  23. ZedsDeadBaby

    REVERT FORUMS BACK TO OLD LAYOUT

    You will get used to it. I was pissed at first, especially because I had to go back and update a ton of broken links in my old threads. But the new editor is cool, and the forums seem more responsive in general. i kind of miss the simpler feature set but it's not so bad. Just relax. I'm sure they updated for a reason.
  24. ZedsDeadBaby

    How did you discover Day Z?

    The strangest thing is, I don't remember. I dream about DayZ 2-3 times weekly. I feel like I've been living in Chernarus recently. But, I honestly don't remember how I got here.
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