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Your DayZ Team
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Everything posted by ZedsDeadBaby
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Done: http://dayzmod.com/forum/index.php?/topic/24365-player-identification-and-classification-system/ Get out there and identify them yourself.
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DayZ is the first game I've ever seen ruined by hackers
ZedsDeadBaby replied to Blay Wayne's topic in DayZ Mod General Discussion
600+ hours with 6 friends and we have seen 2 hackers in that time. It sucks, but it's hardly as widespread as you seem to indicate. -
Taking away even more access to our servers?
ZedsDeadBaby replied to Soujyo's topic in Mod Servers & Private Hives
Much respect to server hosts and administrators who are probably the greatest contributors to the DayZ effort next to the team themselves. Especially enjoy the admins who make their personal contact information available and willingly engage players on their servers to answer questions, give updates and generally be available. That said, this whole thread strikes me as childish petulence. You don't cite any rules specifically nor attempt to discuss why they are unreasonable. It's just "there's a lot of rules and new ones sometimes." Like, okay? It's a constnatly evolving mod built from unstable code on an unstable engine in an unstable environment. Things are going to change. Constantly. And the dev team is asking for you to adhere to a series of guidelines which will help them focus their development efforts while maintaining a persistent, consistent environment in which their play-testers can play & test. Reducing volatility by ensuring that servers are all adhering to the same set of rules takes a ton of variables out of the equation and when you're hunting for some obscure bug or attempting to patch an exploit or loophole, the fewer variables involved the better off you are. I'm really not sure that the presence of a few people who are unwilling to follow the rules is a "clear sign" of anything except that not everyone wants to follow the rules. This should come as no surprise to anyone, and it hardly bodes doom for the future of DayZ hosting. There are plenty of servers. More than we need at this point, and more coming online every day. The vast majority seem to follow the rules. Take your servers offline if you want. 24 hours. 48. 480 if you want. I really don't think you're going to put an appreciable dent in the available servers. The people who play on your machines now might be disappointed, but they will find new homes and DayZ will go on. -
Suggestion: Natural Consequences For Murder
ZedsDeadBaby replied to ssimmons's topic in DayZ Mod Suggestions
Would you be willing to entertain a "natural consequence" for inaction on the part of survivors? Over time guilt would accumulate at your lack of ability to rid the world of criminals more regularly. For every 8 hours that passes without a successful bandit kill, your "guilt level" will go up. As it rises, you will become unsure of yourself and unsteady. You will run more slowly, shoot less accurately, and require more food and water to sate your needs. One bandit kill is all it will take to clear your guilt, but let it get to maximum and you will be a whimpering clod, barely able to hold a gun let alone shoot it, and occasionally you will be beset by fits of uncontrollable crying and sniffling as you involuntarily mourn the loss of all the survivors whose murders you might have prevented if you had killed more bandits. If you're not willing to entertain this idea (as I'm sure you're not) then take a moment and reconsider the wisdom of your original suggestion. -
Player Identification and Classification System
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
I agree there is an issue of timing that needs to be addressed. Nobody's going to want to be messing with UI when they're 20m from someone they don't know. Still, I think it's not insurmountable. Mousewheel to "Identity" and text input opens similar to the chat box. A quick 'nwaf bandit' which should take about 400ms to type and you're right back in the action. You could take care of moving them to a "category" later once you're safely out of the action. I would contest that "most people don't have scope" - binoculars are one of the most common pieces of equipment next to watches. That's a really defeatist attitude when it comes to new mechanics. If "what can be achieved in 35 minutes or less" is your measure then what will we EVER be able to add to the game? I think the most compelling aspect of this idea is precisely that it makes survival more important. 35 minutes is the average, but we're gaining ten to twenty thousand completely fresh players every day, so we must take that number with a grain of salt. In my group of seven survivors we have all been alive for over ten days, and one of us is on day 46 or so. We play on a server that has some very regular players, so it's easy to imagine by now that we would "recognize" almost everyone in the game we're likely to run into on a regular basis. When one of us dies it's always a bummer - but only because that number gets reset. We grab the gear, load it into a truck and drive down to the coast to pick up the fresh spawn. The pain of the death usually wears off by morning... but if the same player "forgot" hundreds of categorized player identities it might sting a little more, and in turn make us strive all the harder to prevent the deaths of our friends and compatriots. -
Your definition of a "bad community" seems to be one in which not every single individual precisely shares your motivations, desires and values. Doesn't that strike you as an incredibly self-centered view of the world? If that is truly the standard by which you judge communities then you will never be happy in any community whether virtual or real. People want different things. They play the game for different reasons. Even when people share a destination, they will often take different paths to get there - and people sharing one path aren't necessarily working toward the same destination. I can say it a million different ways - but it's best summarized thusly: Not everyone is you. The pure and simple beauty of DayZ is that we all get to play our own way and nobody comes along with a paddle and spanks our little behinds if we step out of line or say a dirty word or write on our desk or eat cupcakes for dinner. And DayZ is interesting, exciting and unpredictable precisely because of this. You have no idea if the people you're playing with are like you, nervously hoping for some kind of friendly human contact, or if they're just waiting in the shadows for an opportunity to jam the hot end of an LMG up your virgin turd cutter and pull the trigger until your intestines come out your eye sockets. Looting a grocery store and picking up some old tin cans and beans? Sounds pretty fucking boring. Doing it while constantly worried that at any moment some ridiculous, axe-wielding maniac might storm in the door screaming and chopping my limbs off? Suddenly not so boring. How interesting would this "community" really be if it didn't include individuals who seek to rock the boat a bit? To upset your play session with some random gunfire? To impede your progress toward your goal? You should be welcoming these people and thanking them. Just like you they are a critical variable in the overall equation of DayZ. If you take them out, the whole system collapses and we're back to playing Left 4 Dead: Chernarus. You will say "Oh, but some people play only to ruin the fun of others." But, how can they do that if being pursued by them is part of the fun? If you stop worrying about that gun you lost or how many cooked meats you had in your bag when you got shot and start worrying more about the pure joyful experience of just playing the game then nobody can come along and ruin that for you no matter what they do.
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Any tips to help stop getting lost?
ZedsDeadBaby replied to TylerDurden (DayZ)'s topic in DayZ Mod General Discussion
The sun & moon rise in the east and set in the west. You can use your watch as a compass: http://www.learn-orienteering.org/old/nocompass1.html Better yet, find an actual compass. Use roads, especially intersections, to orient yourself. Learn how to read topography: http://www.compassdude.com/topographic-maps.shtml The larger grids on the map are 1000m x 1000m. The smaller grids are 100m x 100m. It takes a DayZ player 20 seconds to run 100m. So check your map and if you have to run 5 "boxes" north then that's (500m/100m) x 20s = 100s or 1 minute 40 seconds of running. -
Solution to all of your DayZ problems? MAKE FRIENDS
ZedsDeadBaby replied to MalleusX's topic in DayZ Mod Suggestions
Grouping up with strangers is interesting and fun sometimes, but it's a transient experience and has no real long-term group play benefits. The relationship comes and goes, because you have no means to organize outside of the game. When is this person going to play next? How often do they play? Will you wait for each other in a pre-defined meeting spot, or just try to meet up again next time you play? How will you know when the other person is online? Are they in the same time zone? Do they play at the same hours as you? Do they play with the same "style" as you, depending on what you want to spend your time doing in the game? If you rebuild a vehicle together, how will you share driving rights? Are they even any good at the game? Grouping with strangers is simply never, ever going to replace grouping with friends. Now, if you want to take the time to make friends by grouping up with strangers and feeling them out and then asking if they want to exchange out-of-game contact info with you, okay. Get to it. But this notion that cooperative play with complete strangers you just bump into in the game is going to be anything but a random grab bag of getting murdered, playing with someone is a total prat, or just never seeing the person again after your 45 minutes of best-friendship is a pipe dream. It's not feasible, or even desirable for most of us. -
Missing one at the barn east of the NWAF at 052 x 047. Cheers for this.
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Hello, SilverTrimm! It's Monday morning, 16th July! It's time for our weekly Project Quarantine update! Have you had a chance to transcribe any of those notes and design plans? I must say I was a bit shocked when I realized the "notebooks" you referred to were not, in fact, laptops but actual hard-copy, paper bound books. I look forward to you taking the time to transfer these into an electronic format either by hand or through scanning. Perhaps you might publish some of the plans on the PQ site so we can review and discuss in the forums? You do have a site, right? And forums? Anyway, just popping in for the weekly check-in. See you again on 23rd July!
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Disconnecting ppl gone...
ZedsDeadBaby replied to WalkerDown (DayZ)'s topic in DayZ Mod General Discussion
Funny, for many of us the pressure is the enjoyable part. Different strokes for different folks, I guess. But I honestly don't believe you're playing DayZ anymore. You're playing a private mod that borrows DayZ assets, but it's not DayZ. DayZ has strangers in it who do strange things at strange times. Private servers are too controlled to ever truly recreate the core experience. But have at it! -
Vehicles. Where are they? Am I doing something wrong or..?
ZedsDeadBaby replied to happylarry77's topic in DayZ Mod General Discussion
Vehicles are highly sought after, but server restart is not when they spawn. They each have their own "secret interval" which I believe is controlled by the hive and not revealed for exactly this reason. Find out where the vehicles spawn and then periodically check those locations. You would be shocked at how often they re-appear. I have repaired the same pickup at the same location probably ~8 times across various servers and 2-3 times repeatedly on some servers. But, yes, your best bet in the long run is to hunt the wilderness and steal pre-repaired vehicles. You don't have to do all the work of repairing, and the vehicles will come pre-packaged with a ton of great loot most of the time. ;) -
I play DayZ to Roleplay
ZedsDeadBaby replied to Powell (DayZ)'s topic in DayZ Mod General Discussion
My shit's not lost, son. Don't worry. It's all right here with me. And I'd say if you want a game without powerful weapons, go play Farmville. Both statements would be equally retarded so lets not go there, okay? Lets talk about DayZ instead. Focus on the game we're actually discussing and maybe you can formulate something resembling an argument against the existence of powerful weapons in this game. Players are meant to be a threat in the game. The primary threat according to rocket, in fact. More powerful weapons give me an advantage over those players, so why should they be removed from the game? So we can all ride around on bicycles throwing tin cans and shooting each other with slingshots? What's the logical conclusion of arguing that certain weapons are "too powerful" for this game? Okay. That's not what I want to play. I want to play sniper friend watches my back while I go loot a town or a helicopter in case things go south then he can cover my retreat or take revenge on my attackers. I want to play sniper vs. zombie. I want to play sniper vs. clueless motherfucker who doesn't even know I'm there. And I'm flat out stating that's a consensus bias and you have no fucking idea why this mod is popular so stop acting like you speak for the community. I read on day one, almost 5 months ago, that PvP was the primary focus. rocket has reiterated this multiple times. There is no confusion on this matter. It is not up for discussion. Again, take the military equipment and PvP out and you've got Dead Island. That game already exists. We don't need to make it again. -
1 Guy takes out my whole group
ZedsDeadBaby replied to zack4209's topic in DayZ Mod General Discussion
My favorite part was where you "grabbed a Russian guy." Still have an erection. -
I play DayZ to Roleplay
ZedsDeadBaby replied to Powell (DayZ)'s topic in DayZ Mod General Discussion
You have 10 minutes from now 1:54AM EST to list as many games as possible that include Open world. Unrestricted competitive PvP. Realistic weapons and authentic combat simulation. Vehicles. Zombies. Go. I dare you. Now, my turn. Here are the games that include cooperative zombie killing without all that pesky military equipment, PvP and open-worldlieness: Dead Island Left 4 Dead Resident Evil Dead Rising Chernarus Apocalypse That was just 10 seconds. How did I do? Maybe you're the one playing the wrong game? -
War on banditry!!! Join the fight!!!
ZedsDeadBaby replied to Mungaloid's topic in DayZ Mod General Discussion
Yeah. Well. I mean unless you count death. Then, you know, there's definitely a tangible, negative repercussion in both the short and long term. Bandits die more often than survivors. But let me guess, death isn't enough for you? They need a spanking too, right? -
I play DayZ to Roleplay
ZedsDeadBaby replied to Powell (DayZ)'s topic in DayZ Mod General Discussion
Okay? So if your goal isn't to acquire "leet gear" then why does it matter that people are camping those spawns? You have no reason or motivation to go there, so why would it matter to you whether or not people are there camping them? Just another ridiculous post claiming that because not everyone has precisely the same goals and motivations in the game that something must be "wrong" with it. You want to kill a bunch of zombies? Go fucking do it. What's stopping you? Grab a Winchester (there's plenty of ammo) and shoot them all day long. No doubt rocket has plenty of plans in the works for improving zombie AI, behaviors, status effects, etc. and you will also benefit from the team play and cooperative elements he has hinted at such as base building, fortifications, and squad identification. But what if that's not my cup of tea? What if I do like to collect powerful weapons? Why is your version of the game more important than mine? Who the fuck are you, again? You don't know why I'm interested in the game. If I wanted zombie massacre there are games out there for that. I came to DayZ because it offered zombies + military simulator + PvP. I want the whole package, not your personal subjective opinion of which portions I should be interested in so thank you kindly but you can get stuffed. If you think your personal evaluation of which parts of the mod are "right" are the ones that should be maintained and everything else should be abandoned because they don't happen to sync up with whatever pre-conceived "zombie survival mod" notions with which you arrived then you're playing the wrong game. -
Dayz becomes stand-alone game, what happens to us?
ZedsDeadBaby replied to erikgmez's topic in DayZ Mod General Discussion
"Best game ever! I love it! But, gee, I sure hope I don't have to contribute to its development or the welfare of the people who work every day to make it a reality and provide me with endless entertainment." Cheap ass bastards. Get a fucking job. -
Stary Sobor a waste of time?
ZedsDeadBaby replied to mccullxch's topic in DayZ Mod General Discussion
Just stopped by Stary about 11 minutes ago. Came out with an AKM, 150 rounds, coyote backpack, GPS, morphine, a frag grenade and a few smoke grenades. Did this while my friend covered my from the ridgeline above with an M107 constantly looking for hostiles. I felt safe and came away with plenty of loot. So I would say Stary is fine if you know what you're doing. If you go there alone and expect a free ride, though, well you will get lucky but sometimes your face will get shot into mashed potatoes. -
War on banditry!!! Join the fight!!!
ZedsDeadBaby replied to Mungaloid's topic in DayZ Mod General Discussion
Yes! Too right! Because survivors totally just give their vehicles away to random people on the street out of the kindness of their hearts. People are just so cute sometimes with this stuff. -
evolution of shoot on sight?
ZedsDeadBaby replied to dreman04's topic in DayZ Mod General Discussion
I haven't been here "from the beginning" but I was here long before side chat or bandit skins were removed, and I can tell you neither changed much about the "stranger danger" mentality. Side chat removal didn't really impact it as far my experience is concerned, and the stats didn't seem to swing swiftly in the direction of banditry or murder after side chat was removed. You could say "friendly" and people would say "yes" but that was still only reliable about 25% of the time at best. If people saw you had a better weapon or larger backpack, they were as likely to shoot you as anything even if they did say you "friendly" before firing. People claiming side chat removal somehow created this environment of shoot on sight either didn't really play the game much before it was removed, or just had some particularly notable experiences one way or the other. I personally haven't seen the game change significantly with respect to shoot on sight in the ~5 months I have been playing. It has always been a risk to run up to someone you didn't already have an existing relationship with. Now the risk is slightly reduced since they won't always be carrying a weapon... but as soon as they find one you better watch your back. What "problem?" Uhh, okay? What exactly are you suggesting? What rules would you like to see changed and why? FYI DayZ is not developed by "a company" and their goal is most certainly not to "maxamize sales." -
Don't blame the bandits, blame the victims.
ZedsDeadBaby replied to Hendrix27's topic in DayZ Mod General Discussion
Not precisely. I don't always have to change my behavior to roleplay. My last D&D character was a Chaotic Good rogue who drank often, cursed heavily, cavorted with women, made wisecracks and generally got into really fucked up situations by shooting his mouth off at the wrong times. I didn't have to change my behavior at all to roleplay that. -
Controversial Topic: BANDITRY IS DEAD.
ZedsDeadBaby replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
And of course we know who to trust to tell us which forms of PvP are sensible and which are not, right? Who are those people again? And why should I give a flying fuck what they think? -
Don't blame the bandits, blame the victims.
ZedsDeadBaby replied to Hendrix27's topic in DayZ Mod General Discussion
Ridiculous hogwash. Anyone in a position to rob other people doesn't NEED anything from them. Besides NVGs, which nobody in a position to be robbed has, what do you think these players are gaining that they couldn't find in the nearest farm building with less risk? They're doing it for fun. For theater. For their latest Youtube montage. For "teh lulz." And it's far more humiliating and degrading than some simple bang bang PvP if you ask me. Though, it's still fun and interesting and I don't mean to discourage it. I'm just saying don't pretend like it's somehow more respectable than standard PvP because it's just as fucked and at least as disruptive to someone's play session. -
Don't blame the bandits, blame the victims.
ZedsDeadBaby replied to Hendrix27's topic in DayZ Mod General Discussion
Yes, because being robbed, stripped naked and shamed in public is far more satisfying than being shot. Oh, how I yearn for the days of old when people would humiliate me for the sake of a Youtube montage instead of just finishing me off so I can respawn and get back to enjoying the game. Things sure are going downhill lately...