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Everything posted by ZedsDeadBaby
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Oh, haha. Didn't even notice that. I absolutely cherish that the dude who necro'd a 2-month old post is the one wanting to be able to "change his music" without dying and who also apparently went away some where and "came back" to find himself dead and somehow that's the mod's fault. Pure gold.
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All 3 camps 200km apart raided in 6hours
ZedsDeadBaby replied to [email protected]'s topic in DayZ Mod General Discussion
Maybe it's bad luck. Maybe it's hackers - which would be bad luck. In either case, it's bad luck. Just pick up, dust off and give it another go. I'm sure they're working on tents. Vehicles are actually higher priority in my opinion but I have no doubt both will get some love soon enough. Patience kids. -
Wow, this thread already? So early in the morning. I haven't even had all of my coffee yet. Only 16.7% of player deaths are related to PvP. The rest - 83.3% - are from zombies or natural causes. These stats do not include respawns for better position. So reality does not reflect your claims. Worry not. rocket has said that he plans to add a "musical alteration shield" that will surround you in glowing blue light whenever you go to "change your music" mid game. You will be invulnerable to gunfire and your friends will see the name of the album you are selecting displayed above your head.
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Loading times are out of control
ZedsDeadBaby replied to thedukey3's topic in DayZ Mod General Discussion
define:Alpha 1. The first letter of the Greek alphabet. 2. A phase of software development in which things often get "out of control." Take a deep breath and wait patiently. It's like turbulence on a plane, right? It will be over soon. Trust your captain and enjoy your pretzels and ginger ale. Consider for a moment that there are ~1000-1500 new players joining DayZ every hour. That's like 25 new players per minute. Every minute of every hour of every day. -
Player Identification and Classification System
ZedsDeadBaby replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
Okay, I've honestly been thinking about this. I'm glad you brought it up. So I thought about a "Describe" mechanic that would allow you to share your accumulated player identifications with friends. It's difficult because it starts to get a bit game-y around the edges. Like, you might not want to allow players to share 100% of their accumulated memories with 100% accuracy not least of which because it's inauthentic and does't accurately capture things like poor memory, inaccurate eyewitness accounts, etc. but also because it opens a small loophole: large clans will simply pay for a cd-key and register a "memory bank" account which will serve no other purpose than to be a repository for all accumulated memories throughout history of anyone who has ever been a member of that clan, group or squad. The account would become like an oracle eventually, a font of knowledge about anyone and everyone who has ever played DayZ. Maybe that's cool? They could broker the information and trade it for goods or influence? Assassination contracts would go out on people specifically to wipe their memories? I don't know. Maybe make memories fade over time - or you can't share memories more than once per 24 hours, but it starts to get complicated. I've toyed with the idea of photography. Like radios, some kind of photo equipment that would allow you to share images with friends and therefore make positive identifications but that's odd too. Also, reputation like the more you are recognized as behaving a particular way, the more likely it is people will be able to accurately describe you - so word of your deeds travels faster the more often you are identified and spoken of (kind of like a rumor mill). I'll think of something eventually but in the meantime I think the ability to just recognize and remember players would be a big step in the right direction. I'll post a new thread soon once I come up with something more cohesive and coherent. -
That's not really fair, Super. There is a legitimate issue in the game where objects that ought to be semi-permeable with respect to ballistics objects are, in fact, impenetrable. Case in point: if you fire a double-barrel pellet volley at someone behind one of the many barred fences in the game like thus you will find that 100% of the pellets strike the fence and any target immediately behind will be completely untouched and unaffected. In reality even if only 20% of the pellets passed through the fence, a target beyond would be critically compromised. Which is to say seriously fucked up. I have died several times to prematurely spending my wad on someone who should have been vulnerable to my fire but was saved by an intervening yet insubstantial obstacle. I'm sure this applies to wooden fences, trees, chain fences, windows, etc. in the game as well. It's not unreasonable to ask for more realistic behavior in this regard. Some day. If you want to test my assertions stand behind one of the fences in question and have a friend fire a double-barrel shotgun at your toddler-makers. Post pictures or preferable live-action video of the result.
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Whether or not you want to carry two primary weapons depends a lot on what your personal goals are in the game. If you are still hunting for equipment and are avoiding zombies and trying to gather basic necessities like food, water and medical supplies then carrying two primary weapons is prohibitive. You're talking about at least 13 inventory slots of a total possible 36 which is close enough to half to put a big dent in your ability to do anything else useful. You can't raid loot targets if you can't fit anything in your bag. If you are specifically planning an incursion of some kind - like a tactical strike on a particular location or a night of assault and hunting, then two primary weapons make sense. In almost all other instances, I don't think it's worth it. You will want the extra slots for food, water, medical supplies, random ammo (especially of the 'SD' variety which you will want to keep due to its rarity and usefulness in silenced weapons) but also for car parts - fuel tanks, jerry cans, engines, etc. Always take an engine. That's my advice. They're not quite as rare as NVGs but they're sure as hell not easy to come by. And almost every vehicle you come across will need one. But you won't be able to take them unless you make room. Not to ramble. But my advice is pick a weapon you're comfortable with and get even more comfortable with it. Caress it. Love it. Don't swap around that's like polygamy. I like the M249. That sound. And the blood. So much blood. I have at least one orgasm every time I fire it.
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Do you think there should be more vehicles?
ZedsDeadBaby replied to Kiro (DayZ)'s topic in DayZ Mod General Discussion
Do I want there to be more vehicles? Yes. Do I think there should be more vehicles? No. It is their scarcity that makes them so special. If everyone had one, the feeling of pure adrenaline would not be there when you finally heard that engine sound for the first time, or slipped out on to the road and hit 100 kph for the first time. Some things should be rare. It makes them special. And memorable. And DayZ is all about making memories. I will remember my first vehicle forever. Literally. No joke. That first time I glanced over into the trees and saw the glint of the sun off of that Land Rover parked in the pines. My precise Winchester slug that pierced the eardrum of the driver and left him bleeding out while I jumped in and tooted the horn. And that sound. The rum-rum-rum-rum budda-budda-budda and driving out into the sunset and on to the road and nothing I could do could wipe that smile off my face. Let them stay rare. When you finally find one you will thank me. There are no "special" locations. There are just locations. If vehicles are there, you can find them. The map isn't as large as it seems. Grab a couple friends and head to the northern forests. Run around and keep your eyes open. You will be in a vehicle before the sun comes up I promise you. -
Did anyone else pronounce it as Day-Zee at first?
ZedsDeadBaby replied to Rising (DayZ)'s topic in DayZ Mod General Discussion
While you're right that Zee is Zed outside the US, it has been confirmed by Vipeax on the DayZ team that the official pronunciation is, in fact, "Daisy" or "Day-Zee." I'm feeling lazy right now so I'm not going to look up the thread for you, but it's out there somewhere. I still call them "Zeds" of course. -
Hats, Armbands & Backpack Badges for Team Identification
ZedsDeadBaby posted a topic in DayZ Mod Suggestions
Super short post because I think the title almost speaks for itself. Let us dye our hats with crushed berries or other stains. Give us colored armbands to put on. Let us sew crude badges to our backpacks. Something to share with friends to identify each other as part of a squad. Also, not opposed to the idea that someone might be able to steal one of these armbands or hats and infiltrate our group and impersonate a member. -
If two players have a GPS unit, allow them to synchronize units so that each appears on the other's GPS. Similar to a "friends list" stored within your GPS. You have control over revoking permissions at any time, so you can take yourself off other people's list - you can also drop your GPS at any time or give it to someone else - the tracking is based on the GPS location, not on YOUR location. Lastly, this list would auto-purge 5-10 minutes after the owner dies. The "new" owner could use this time to track down the old owner's friends. This would add a compelling risk/reward consideration to the decision to share your GPS information - do you trust the person not to let it fall into the wrong hands?
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Why did your menu come up at the end? About to follow her out, hmm?
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Knowing the average time played over every player in the game doesn't say a fucking thing about when anyone quit. Almost 70,000 people have signed up in the last 48 hours alone. How do you think that impacts the average? When 1500 people per hour are signing up fresh? You don't have to be a wizard to puzzle it out. The average will actually be lower tomorrow and will continue to fall as sign-ups accelerate. And you think that means people quit earlier than they actually quit? Like they went back in time and decided to quit at 6.5 hours instead of 7? Amazing!
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Haha. Is that really what you think the numbers say? I guess I shouldn't be surprised. Shit at logic, worse at math.
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Uhh, those are great retention numbers. What the fuck are you talking about? 25% every day? Most games are lucky to see 5% of their total player base in any given 24 hour period. Most games don't even have 25% of their player base still active PERIOD let alone playing every day. More talking out of your ass. Also, tell me because I'm curious, of your 23 posts, how many are in Suggestions or Bug Reports? Should I go check? Because I bet I can guess.
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Post apacolyptic greifing simulator for D-bags
ZedsDeadBaby replied to skyter's topic in DayZ Mod General Discussion
Go post in this thread. Or this one. Or make one of your own. You know, actually help to test and provide feedback and suggestions instead of sitting around whining because you got shot. -
Yes, but how did they get the news media talking? They didn't spend any money on advertising or marketing. People talked because the mod is fucking incredible. And players came. And they played the game because it met their expectations. You came with some grand notion of a AAA title, finished, polished and ready for sale. Well it's a mod. And it's Alpha. So you have to be patient. Or get bored and quit and making a retarded fucking post about it. Your choice.
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Haha, of course you're not going stat hunting because you know full well what a ridiculous fucking joke they would make out of your post. Every day the game sets a new record for players per 24h. The game has been #1 on Steam for months, including through the Summer Sale. Plateau indeed.
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No. You've got it backwards. The massive hype resulted from how great the mod is, not vice versa. Zero marketing so the hype must have come from somewhere, right? And what kept everyone playing for 500 years of in-game time? Why do 150k people and rising play every day? If the game is broken? Why haven't we all seen the light? Just not as smart as you, I guess?
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Kotaku hasn't posted about DayZ in how long? And we gained 175,000 players last week alone? Yeah. All Kotaku hype. You fucking people are hilarious.
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That has nothing to do with Alpha. How much change occurs depends on the size of the team, their starting point, the nature of the software, etc. The only universal definition of Alpha is that it is the phase when testing can begin. That's it.
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Too true! Some kind of black magic forced 640,000 people to sign up and play for over half a millennium. You're bored because you're a boring person. It's okay. Go back to Kotaku and find the next whiz-bang glitterfest and leave us the fuck alone.
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Are Helicopters going to be added again?
ZedsDeadBaby replied to l5p4ngl312's topic in DayZ Mod General Discussion
Date and setting are not arbitrary distinctions. Those are actual distinctions. "Arbitrary" means a random or whimsical choice not based on reason. Date and setting are clearly reasons not to include ancient or future weapons in the game. Just randomly removing this weapon or that one because you don't think they "fit" is... arbitrary. Unless you can come up with some substantive argument as to why they do not - but beware that most such arguments have tended to result in removal of pretty much every item in the game except the crossbow and tin cans. And mounted weapons don't have unlimited ammo, FYI. They require M240 rounds. -
Pvp, PvE, DM and so forth...........
ZedsDeadBaby replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
False. They would have fewer targets. I want to kill you for making this post. Tonight. I want to hunt you down and knock you unconscious and make you watch me eat your beans while you lie there and listen to me whistle a tune. Your idea would prevent me from doing this. So it does affect me. If you take away the threat of PvP? Yes, actually. There are plenty of games exactly like that. Most of them have better zombie AI and squad mechanics, too. -
How to end Ganking, and support Honor [ v ]
ZedsDeadBaby replied to Arainasc's topic in DayZ Mod Suggestions
There are far more zombies than "griefers." They are responsible for far more player deaths as well. Why do I not see you calling for a way to address the "problem" with zombies? I made it so clear, yet you miss the point of my post entirely. Mindless killers are mindless killers. Saying one type makes the game great while the other ruins it is completely senseless. Treat both types the same way. Deal with "griefers" as you would deal with zombies. There. Problem addressed.