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ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. ZedsDeadBaby

    Remove Payday Masks from Game

    What a silly thing to worry about.
  2. ZedsDeadBaby

    End Spawn Suicide

    Weekly Friday bump (24 JAN).
  3. ZedsDeadBaby

    Survivor Stories: Authentic Leader Boards

    Weekly Friday bump (24 JAN).
  4. ZedsDeadBaby

    Loot: Mysterious and Unpredictable

    Weekly Friday bump (24 JAN).
  5. ZedsDeadBaby

    Squad Identification

    Weekly Friday bump (24 JAN).
  6. ZedsDeadBaby

    Player Identification and Classification System

    Weekly Friday bump (24 JAN).
  7. This is already in the game.Get friends. Get guns. Find a "zone." Make it safe.Mission accomplished.
  8. ZedsDeadBaby

    I'm now killing on sight.

    In other words, you want to be a Hero. Part of heroism is risk and sacrifice. If your reaction to betrayal is to abandon your commitment to good, then you weren't that good to begin with. If you want to kill people, that's fine; but please don't pretend you were "forced" to be a bad guy. Man up and admit that you're doing it because you want to and because you're unwilling to commit the time and effort necessary to be a good guy. The life of a Hero is hard. That's why it's something to be proud of.
  9. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Same claim people made over and over again during the mod. Then the team published the actual statistics and turned out 18% of the players were bandits. So long as this is the quality of the responses you have to the perfectly legitimate issues I raise with your idea, I'm happy to draw attention to the thread. Astute readers will have no problem recognizing that you're actively dodging my criticisms in favor of vapid quips like this.
  10. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Don't expect a response. They can never answer this question reasonably because it breaks their entire system. Or, they'll flail around trying to come up with some convoluted and impossibly-complex to implement "aggression detection system" of some kind which is basically a pipe dream. There are a ton of potential situations that are downright impossible for the game engine to respond to when trying to decide who is "good" or "evil." What if someone shoots at a friend of mine and misses, then I shoot him and kill him? I'm credited with a "murder" and lose humanity for defending the life of my innocent friend. Forget firing, what if someone is just robbing my friend or threatening him and I come around the corner and perforate his face with my shotgun? Again, I've got a "murder" to my name just for saving the day. What if I meet a group of five players all traveling together as a group? The leader is a bandit, but his four friends are "neutral" because they just started or haven't scored as many kills. The bandit opens fire, and I return fire successfully killing the entire group? I now have one bandit kill and four "murders" to my name, essentially spoiling my humanity for the unforgivable sin of surviving an unprovoked attack. What if a group of players steals one of my vehicles that I have worked hard to repair? They could even have positive humanity, but they decide they want my truck and jump in it and drive away. There's no concept of ownership in DayZ so my choices are basically let them have my truck for free, or open fire destroying the vehicle and getting credited with an entire family's worth of "murders" simply for defending my property rights. My humanity would be tanked for days just for trying to keep what's rightfully mine. The list goes on and on and on. There is simply no way for the game engine to sort out all of the impossibly complex situations that can arise in the game and this will only become more true as more and more complex mechanics come online. This is why any automated "humanity" system is inherently flawed. Thankfully Dean understands this. If you can dig up the things he said about the bandit skin system when it was added, he basically said he didn't like it because it was too stupid to really be useful (which is why he removed it for a large portion of the mod), but he felt eventually that it was "better than nothing." He has always talked about his desire to put the power of judgment and punishment in the hands of players which is why I'm confident we won't be seeing any simplistic "skinning" system in the Standalone but something much more sophisticated that relies on players' own powers of observation and judgment rather than some magical Santa Claus running around telling everyone who is on the naughty list.
  11. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    There's already a big punishment for death in DayZ, and it will get bigger as high-end military equipment gets more rare. Once the loot system is more sophisticated, you're going to be losing items that require days' or weeks' worth of effort to acquire. You lose your position on the map, which is an enormous detriment when you're playing with a squad of friends (often it means your play session is basically over for the night). In the future, you're also risking the loss of vehicles and equipment which represents a massive team effort. Plus, most people I know actually care about their characters survival. Death alone is a punishment insofar as your "time alive" gets reset. It's supposed to be its own reward. If you're being good just to get a cookie, then you're not really being good. You're just being a cookie whore. No, I promise I will never agree.
  12. ZedsDeadBaby

    Why ARMA Engine?

    Well, thanks for the $30 I guess? Have fun in Battlefield.
  13. ZedsDeadBaby

    Food Is Too Easy To Find, Srs

    Really doesn't make a big difference. On a 40 person server, 30 people are usually paying grab-ass with each other on the coast. Going inland still fills your packs with more beans and spaghetti than you could ever eat. I agree with OP. The first can or two of food can be a challenge because the coast gets picked clean, but once you hit your first inland town you might as well be at a grocery store. Well, pray harder I guess because player storage is on the roadmap and has been since the SA was announced.
  14. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Personally I would kill them just to be safe, because I don't like to take chances on strangers. But of course you can do whatever you want. It's your story. What you shouldn't do is immediately gain magical knowledge of their intentions as soon as they walk through the door so you have nothing to worry about and can rest easy knowing they're a "Hero" or open fire and feel justified knowing they're a "Bandit." That's not a real decision. That's the game engine basically telling you what to do. Want to be a good guy? Shoot people with red hats. Want to be naughty? Shoot people with blue hats. It takes all the drama out of the game and turns it into a shooting gallery.
  15. ZedsDeadBaby

    I just think the blood system needs to go...

    So perhaps the team should remain focused on implementing new features and content, rather than spending time pulling out systems they have already implemented that work fine just because you find them "annoying." Sound like a plan, Francis?
  16. ZedsDeadBaby

    the reason why others and myself KOS

    Can we get a lock?
  17. ZedsDeadBaby

    Where the hell do I report a bug?

    http://feedback.dayzgame.com/ Link at the top called "Report Issue." It's relatively straightforward. But if you're having a problem chances are someone else has had it too. Best to try and search first, and find a report of a similar bug which you can "Vote Up" and add comments to (Go to "View Issues" then search box).
  18. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Start by realizing that what is "boring" is entirely subjective and perhaps evaluate your priorities. If you're not willing to take some time to observe people from a distance and gauge their behavior, then maybe you don't deserve to know people's intentions.
  19. ZedsDeadBaby

    Dayz is shitty now

    The only thing "shitty now" are these forums. 1 posts... 2 posts... 3 posts... 1 posts... 2 posts... 1 posts... All pretty much saying the same thing:
  20. ZedsDeadBaby

    I thought they are more rare now?

    One time I flipped a coin and got heads 4 times in a row. I thought heads were supposed to be rarer than that. Coins are broken. Please comment devs.
  21. ZedsDeadBaby

    Dear developers, hear my plea. [priorities, not additions]

    http://www.reddit.com/r/dayz/comments/1vg7bu/brian_hicks_working_on_finalizing_work_on_the/ Read this reddit thread. Rocket addresses a post much like this and speaks at length about the team's current priorities.
  22. ZedsDeadBaby

    Patch regularity

    Which basically shows that, despite your claim in the original thread, you don't actually have a real good concept of how much work goes into rolling out a patch. If the team was releasing a patch every two weeks, they would literally be spending 30-50% of their time preparing releases instead of working on the game. Two week updates will be more appropriate in late Alpha or Beta when changes mainly revolve around adding new content, models and tuning existing mechanics. Right now when they're building massive pieces of functionality and changing fundamental game architecture, 10 working days (3-5 of which would be spent preparing the build) is not enough time to make good progress.
  23. ZedsDeadBaby

    Development priorities and the latest patch

    In the reddit thread below, rocket speaks at some lengths about the team's priorities and why things you might consider low priority are getting done while others that seem critical are not. Your time would be well spent going there and reading what he has to say. Everyone here is going to have a lot to say, but can't really speak for the team. http://www.reddit.com/r/dayz/comments/1vg7bu/brian_hicks_working_on_finalizing_work_on_the/
  24. ZedsDeadBaby

    Well this is cute..........

    Nah, here's the official response from the DayZ Team:
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