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ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. If you're being chased by zombies that often, it's because you're not moving carefully or quietly. You're probably just sprinting through the middle of town at full speed. Stop doing that. They're really NOT that sensitive. As long as you stay in the grass and stay quiet, it's really rare to trigger one at the moment.
  2. This is probably the easiest solution, and the one they will go with eventually. The one problem which persists is players logging in while crouched in a dark corner of a high-value area (or similar). Even if 8 minutes have passed, there's still a potential problem with people randomly appearing after you've searched an area. It does vastly improve the situation and all but solves ghosting, but I would love to see a system which basically prevents people altogether from logging in inside high value zones. Essentially a new log-in should place you in a tactically neutral position, and far from loot if possible. You would never be able to log in standing on top of a nice juicy weapon or a pile of ammunition.
  3. With respect, that's ridiculous. There would be hundreds and hundreds of bump points. Possibly thousands. Camping one area in particular would be extremely inefficient. You could wait days before seeing someone appear.
  4. Obviously there's no way to completely prevent people from logging in to other servers in order to find more loot. How would you? The only way to completely end the practice would be to disallow people from switching servers at all, which I think you will agree is an impossibly restrictive solution. What this does it makes server hopping far, far less convenient. Server hopping is effective because it's fast. You check a room, find it empty, change servers and find loot. With my solution, every time you attempt this you've got to run for several minutes before checking for loot again. Most wise server hoppers will realize this is no more efficient than simply staying on one server and moving on to another location. The benefit of re-checking the same location over and over again goes away if you have to run for 10 minutes every time you switch servers. Why would you check the same place when you could just move on and check somewhere else? It would become senseless. So, yes, this would not "completely prevent" server hopping. Nothing will make it 100% impossible. What we have to do is make it so inconvenient and inefficient that people simply choose to stop doing it, and I think that's what this solution does. The issue with ghosting is that it allows you to safely get closer to your enemy. You can position yourself behind a sniper on his roost, or infiltrate a building you know has enemies in it and then spawn in behind them getting a "free" kill. Ghosting in order to get further away from your enemy and at a random position gives you no tactical advantage whatsoever. How would it? "Hey, there's a guy over there! Let me randomly teleport up to 1km away and then... return to where I am now, apparently? He probably won't even be there by the time I get back, but I'll totally show him!" Really, it's just weird. Why would people do this? What advantage do you gain?
  5. That's not how it works now. I've never logged in anywhere but where I've logged out.
  6. I really have no idea what you're even trying to say. This definitely doesn't help with ghosting at all. "Quickly move in to jump the targets" from like 1km away? How? What? I mean, what? How is that better than spawning RIGHT NEXT TO someone like it works now? Seriously? What?
  7. ZedsDeadBaby

    funny vid confirming ricochet

    Don't play with guns. This isn't a lesson that you should need DayZ to teach you.
  8. ZedsDeadBaby

    Help With Filling Myself

    That's what she said.
  9. I have lost several containers (like protective cases, first aid kits) to terrain. I drag them out of my inventory into the "Vicinity" and they disappear forever. Before everyone grabs the pitchforks, yes, I understand 1) it's an Alpha and 2) it's a known issue. What I'm asking is if anyone has a reliable method to avoid the issue. Is there a particular type of terrain or surface that is more reliable for "catching" containers right now? I tried to stay away from walls and buildings, I was just standing on flat ground and dragged my protective case on to the ground and *poof* it was gone forever. Single tear. :(
  10. ZedsDeadBaby

    Server Hopping (Character Reset?)

    It's a common issue apparently to do with a server's ability to remain connected to the hive. Also, some servers have not yet been "white-listed" and so they will not have permission to access the hive yet and will not store your progress (or be able to retrieve your data from the hive, so logging in to these servers will effectively "wipe" your character). rocket discusses the issue here: http://forums.dayzgame.com/index.php?/topic/155698-serious-database-issue-bug/ Here's the tracker issue: http://feedback.dayzgame.com/view.php?id=78 You should go there, vote it up and add comments about your own experiences to increase visibility on this relatively critical issue. In the meantime, I suggest you use the "Favorites" function to flag servers which reliably store your progress, then only play there.
  11. ZedsDeadBaby

    6hr spent looking for a backpack...

    I don't... I mean. What does the * even represent? I don't think. Right? I mean, okay. Never mind.
  12. ZedsDeadBaby

    PvP slider

    Here! I implemented a PvP slider for DayZ: [PvP]------------------------------------[]-------------------------------------------[PvE] [DayZ]-----------------------------------[WoW]--------------------[barbie Horse Adventures] Slide at will.
  13. Safe meaning not buggy or deadly - i.e., not 20 feet in the air or stuck in a boulder. I assume you agree logging in to an immediate death would be undesirably "unsafe."
  14. Will try. If this works, thanks six million.
  15. Yeah, not trying to fix combat logging as my understanding is rocket already has a solution ready to go for that. This is primarily to fix server "hopping" to farm high-value loot areas like military bases, and the dual problems of ghosting and surprise log-ins. I think there's a major problem with the tactical aspect of the game with a server system like this, because regardless of how thorough and careful my team is at "checking and clearing" buildings, we can always get ambushed by someone freshly logging in. It's really frustrating for a team that plays with absolute precision to die because after we've checked a building and confirmed it empty, some guy comes storming out of the door with a blazin' M4 because he just logged in and got the drop on us. Maybe this solution is too harsh, but I do think it would go a long way toward preserving team play and tactics, without TOO many negative side effects (I will admit it will likely be quite disorienting for new players to logout in one place and then find themselves in another when they return, but I think it's an okay trade off given the severity of the issues with server swapping). Perhaps to minimize disorientation, new players who logout in a "bump zone" shortly after spawning on the coast simply get returned to their original spawn points?
  16. ZedsDeadBaby

    SOLUTION for combat logging

    rocket has a solution to combat logging, he just hasn't deployed it yet. Be patient. The problem is already solved.
  17. I'm confused: http://i.imgur.com/NDCcTda.jpg
  18. How's that? Edit: Since you're not answering, I'll go ahead and say you either don't know what ghosting is, or you don't understand the proposed system. Ghosting is when you logout of one server, then use another to safely move to an advantageous position, only to return to the original server and get the drop on an enemy from a better spot. My proposed system would completely prevent this. As soon as you logged out, you would be "bumped" out to a random safe location. If you tried to move back in to an advantageous spot and re-log, you would get bumped again. Ghosting would be impossible w/ this system.
  19. ZedsDeadBaby

    What masks do you want to see?

    I'm pretty sure it's also trademarked by Time Warner and it's a goldmine for them, so there's no way they will let rocket actually put it in DayZ.
  20. RIght, okay? You understand what you're saying, right? That as the Alpha goes into later versions, KoS will become more common because items will be more valuable? Right now people KoS because they're bored and it's fun. If they actually needed the items from players? Holy shit you better bend over and grab your ankles. But, anyway, where are any of these 953 times? Right now loot only respawns on server restart and that's not the long term plan, so I don't see how most common items will become more rare. They will be more common.
  21. I promise you that's never going to happen. I promise.
  22. It's already not that. So, congratulations I guess? It never was that so your mission was a little misguided though. KoS has always been a hugely overblown problem. Even in the mod when it was "completely out of control" it only accounted for like 15% of player deaths. That's a fine opinion, but understand that that's all it is. Your notions of what's "good" and "bad" are your own and have no bearing on anyone else. Everyone always says this, but it's completely senseless at the moment because you never need to kill people to survive. There's an infinite supply of food and water and medicine. It literally appears on the ground. So there's never a "real" reason, in your opinion, to kill people. It's never necessary. It's always just for fun. So if everyone who didn't "need" to kill stopped doing so then there would be no more killing. Then we would all just be standing around listening to the birds chirp, scratching our ballsacks and sniffing our fingers. I'll give that grand vision of DayZ a big fat pass, thank you very much.
  23. Got it, thanks. The option is "Empty" which didn't seem particularly intuitive at first but I guess it makes sense.
  24. You're playing to show people KoS isn't necessary, but if nobody KoS'd then what you're doing would be completely useless and you would basically be left with "nothing to do," as you say. People KoS'ing gives you a purpose in the game, by your own admission. Why would you want to get rid of it? That's completely self-defeating. If everyone's a Hero, nobody is.
  25. ZedsDeadBaby

    What am i looking at? What does this symbol mean?

    http://en.wikipedia.org/wiki/Cerne_Abbas_Giant
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