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Everything posted by ZedsDeadBaby
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I have no idea what this has to do with KoS or "reducing" it, but you have okay ideas. Melee in general really needs to be a bit more robust. Grappling, tackling, struggling, blocking, etc. would be great. Also, the ability to push people down or kick them would be great - you should be able to push/kick people out of windows or off rooftops.
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Dean is very big on making sure new players get a sense of isolation, loneliness, hopelessness and frustration in their early hours in the game. You're not supposed to feel safe, comfortable and protected when you're a beachsprout. If you want to join up and play with your friends, you're going to have to put a little effort into it, and that's okay. Trust me, after searching for 1-2 hours for your friend, when you finally see them it will be awesome! Much cooler than just appearing right next to them, I promise.
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Combat Logging is a huge issue, even from the mod.
ZedsDeadBaby replied to Exodus302478's topic in General Discussion
It's a top priority. They have a solution already and it's almost done. Be patient. -
Holding 'W' for 90 seconds is not only viable, it's dead simple. Stop acting like this is an epidemic. You can be off the coast in 90 seconds. The only people getting "spawn camped" are the ones running marathons up and down the coastal highway because they haven't got the message that every veteran has been broadcasting since Day 2 of the mod - if you want to stay alive, get off the goddamned coast. It is not now nor as it ever been rocket science.
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Are you romantically available? You could be my apocalypse boyfriend. You look like you could cook a mean can of beans.
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Try not to cut yourself on the edge of how awesome I am.
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Don't whip your mouse around like you're trying to play Counterstrike. Move at a normal pace and it pretty much works just fine.
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The solution is to coordinate with your cousin a little better. Agree that you're going to play at certain times ahead of time so you know a day or two in advance. Then, if you want to play solo you can run around to your heart's content, just as long as you return to where you started (where you left your cousin) before the pre-designated meeting time. Dean wants these types of social decisions to feel like part of the game. What's more important to you, playing more often, or playing with your cousin? It's an interesting question, and one which the game tests you to answer. It's hard to stay close to someone. You really have to work at it, as you've found. But, you're supposed to try and see if the game makes you want to solve that problem. Is being near your cousin, keeping both of you safer and alive longer worth the extra effort of returning to where you left him to meet up again? If Dean just put multiple characters in the game - yes, the problem is solved. But it's solved in a completely artificial and uninteresting way. You didn't have to think about anything or make any kind of decision relative to the game and how you spend your time with it.
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Holy shit was the 70-page thread circling the same argument every half-dozen pages not enough for you to work out your anger issues about 3rd person perspective? I will come join you in your 1st person, holier-than-thou, land of true grit & manliness Shangri-La when we get ultra realistic sound - so instead of foot steps sounding basically the same regardless of whether someone is 100m away on the other side of a concrete wall or 20m away on the other side of a plywood door, we can actually sense the relative position, speed and location of nearby players based on sound alone. So, instead of 200 pound men with 120 pounds of gear on their back being able to pussy-foot around across old and unkempt wooden floorboards like fucking Russian ballerinas wearing bedroom slippers, all while opening doors completely silently, I can actually realistically hear someone in the same house as me - and know what floor of the house they're on roughly by the direction and distance of the sound. I'll totally join you when I can hear when someone opens a door, even if they're behind me and can realistically sense the change in air pressure when a door near me is opened and instantly know that someone is behind it - and can shoot through it. When I can hear someone running through a forest during the day from hundreds of meters away, instead of needing to be halfway up their asses to hear them fart, I'll join you. Until then, I'll take my shoulder UAV and use my eyes as substitute for my ears. Let's call them eyars, shall we? And can we please stop talking about it? Holy loving mother of god.
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Are they gona make the map bigger then 255km?
ZedsDeadBaby replied to Famous123's topic in General Discussion
Because walking is hard. -
No, that's not what he meant. He definitely wants some players to kill each other, on sight or otherwise. If you're curious, you can read this article where he discusses the importance of sadistic killers and how they add tension and excitement to the game and improve the experience. With a simple Google search of his name and words like "banditry" and "murder" you can find many more quotes and articles where he expresses that DayZ works best when a variety of game-play styles are present at the same time, including both extreme ends of the violence-against-players spectrum. Correct. And if Dean did not want some players to make both kinds of choices, then it wouldn't be a choice in the first place. The whole point to having a choice in the game is to see what happens when some people make one decision and others make another. If Dean wanted everyone to choose peacefulness and nobody to choose violence, why would he even make it an option? He would just turn off PvP and make a PvE survival horror title. He obviously wants to see what happens when some people choose to play peacefully and others choose to play sadistically and cruelly. He says it right in the article I linked for you: "What I wanted was a game where people who play it in one way and people who play it in another are playing the same game at the same time..." Utter garbage. Choosing to engage in violent conflict constantly has huge consequences for long-term survival. Bandits die way more often than peaceful players who stay out of trouble. It has always been this way, and was confirmed multiple times during the mod days by the team who looked at the metrics and statistics for player deaths. Negative consequences for an action is, by definition, a punishment. And it's not going to happen. Except it's not. Look around. There are tons and tons of people who don't play like this. Nobody's going to "prevent" KoS for you, sorry. If you want to do that you're going to have to find a way to do it yourself. Dean will give people more options for things to do and more challenges to overcome, but he's never going to stop people who want to shoot you in the face from doing so, so best get used to the idea now.
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I'll consider myself lucky when my country has like the 3rd highest average salary in the developed world, like Denmark does. :)
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What? This would protect server hoppers, because they would be invincible every time they jumped to a new server. I would rather see exactly the opposite - a moment of vulnerability upon logging, similar to waking up "groggy and disoriented." You shouldn't be able to aim straight or move quickly for a few seconds, and you should be vulnerable to attack. This will convince people to log off in safe places, not standing in the middle of a street or in the corner of a room in a high-traffic building.
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More realistic hunger/ water death times... or more food sources..
ZedsDeadBaby replied to brinton1's topic in Suggestions
Understand that new survivors start quite hungry. So the rate at which you starve initially is not representative of the total food energy you can store in your body once you actually gather up supplies. There will surely be more sources of food in the future, including hunting animals and cooking meat, but for now it's really not that hard to get enough food to stay alive. Move off the coast and search residential houses and before you know it you will be swimming in food (and soda). -
Did you see if it has been reported in the bug tracker yet? If it has, did you add your own information to the report about how you were able to reproduce the issue? If it's not there yet, did you add it?
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will zeds be dropped from the game?
ZedsDeadBaby replied to imjustatourist's topic in General Discussion
Let's post more ridiculous polls in thinly-veiled attempts to complain about incomplete features and coastal PvP! Super productive discussions are sure to ensue. -
If Chernarus was an area of early outbreak, it's safe to assume many countries pledged arms and supplies in support of the containment effort, which ultimately failed. I don't see any problem with a variety of weapons and equipment. In this regard, game play variety takes precedence.
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No, it's ultra realism. There would be basically zero guns. None at all anywhere, ever. If there were guns, they certainly would not "re-spawn" so only the first players to get them would ever have them, and once those ones break they would be gone forever. We would basically be running around throwing rocks at each other and poking each other with sharpened sticks or pieces of old rusty metal (and KoS would still be a "major problem"). No zombie re-spawns, no loot re-spawns, no food or animal re-spawns, no medical supply re-spawns. Most standing water and wells would give you Legionnaire's Disease and then you would basically die from a week-long bout of screaming diarrhea. Broken limbs would take months to heal, in which time you would surely die of starvation while lying on the ground crying like a child or hold up in a bed where your friends left you because they're sure as hell not going to hang around your bedside patting you with damp cloths and singing you songs. You would no longer be magically immune to the pandemic, so most of your survivor stories would end about 12 hours post spawn where you just cough a few times and then turn into a zombie. This isn't to talk about all the necessary missing mechanics like planting and watering crops, shitting and pissing, having sex and making babies (no more player respawns, you actually have to give birth to new players and wait for them to grow up). etc., etc., etc. Again, people asking for "ultra realism" are just trying to sound hardcore. It's a stupid suggestion and the game would be stupid.
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No surprise, everyone voting for "ultra realism" without a single thought for what that would actually mean in the game. The answer is obviously "somewhere in between." That's what the game is and that's how it will remain so it's actually playable. Not only would "ultra realism" create a completely unplayable mess of impossibly frustrating mechanics, it would take like 8 years to create. People need to stop and think about what they're asking for.
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*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
ZedsDeadBaby replied to Slyguy65's topic in General Discussion
Okay, just to clarify I'm not concerned with you finding some contrived reason why you think it "makes sense" for you to be able to still basically magically tell that I'm a "bad buy" from 1km away. Blood on my clothes? Okay, good start. Except maybe I just saved a bleeding man, or killed an infected human being as we all do every day, or butchered a cow, or got clothes from a dead body to stay warm, or any number of the other hundred ways I could have gotten blood on my clothes you just somehow know it's from murdering someone. How do you know? Well, because your definition of "intuition" is the game engine magically makes it clear who is responsible for acts that you're uncomfortable with by showing you red pixels on the screen. That's "intuition" in the same way me taking out my erect penis at a Starbucks and dunking it in some woman's latte is "subtle flirtation." I don't care what explanation you come up with, it boils down to the same functionality. "Slap a giant 'STAY AWAY' sign on people who might hurt me so I can stay safe and cozy." If you want intuition to play a role in how well you survive in the game then use your own. Observe a person's behavior and decide if you think they're good or bad based on what they do. If you can't do that, then why should the game engine come along and magically grant you powers of intuition which you apparently don't actually possess? -
I've seen a few more people suggest face paint as means to identify friends. I think it would be a great addition, even if just a few patterns were available. Paint could come in containers and be consumed like food or water, say 20% per application (so one tin could paint 5 faces).
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Should Gillie suits be a craft-able item only?
ZedsDeadBaby replied to kermo50's topic in General Discussion
Reality sits fine with me from about 7AM until 9PM. After that, I would like to partake in a little fiction, if you don't mind too awfully much mate. Dean is not attempting to recreate reality with DayZ. If he were, the first three features he better implement are planting food, human sex and animal sex because that's what people would be doing in the real world in this situation: planting crops, fucking each other, and breeding animals, because that's how you really survive when shit hits the fan hard. Why would people in reality even do what we're doing? You would dig trenches, build fences and walls, and hunker down. You wouldn't go out running for 1,200 goddamn kilometers every day in the hopes of bringing home a rusty can of Tuna which is for some inexplicable reason stored in a Sardine can. Unless you want to play Cattle Rancher 2013 and then maybe when the sun goes down switch over to Knock up the Rancher's Wife for a few hours, then I suggest you concede that maybe we're not working with reality here, but rather a very heavily stylized and fictional version of it in which comically simple survival mechanics are employed to drive people together and force them into tense, often violent confrontations. Right. We agreed on that. But, as I explained, the ghillie suits we find will not be "store bought," but rather ones used by local snipers that were in the area combating the infected and early bandits, so they would be appropriate for Chernaus ground cover and foliage. You said it yourself dude, ghillies always make their own so where would store bought ghillies even come from in the first place? The snipers that were here before would have made their own, as snipers always do according to your surely infallible knowledge on the subject. I guess I just don't even understand what your argument is. Nothing is store bought anymore. If there were ever WAL*MARTs in Chernarus, I'm sure they're not operating at the moment. All we have is what we find, and I don't see any reason why found ghillie suits wouldn't be appropriate for the area. The idea of crafting our own ghillie suits is a great one and it would be fun, but "crafted only," just seems unnecessary. It smells like some sort of thinly veiled attempt to limit people's access to the item, even though in reality if we could just duct tape foliage to our clothes than everyone in the goddamn game will be running around in a perfectly crafted ghillie suit all the time at which point they're value kind of diminishes relative to your opponents. Having them be loot works fine, because then you can make them as rare as you want based on spawn rates, etc. Letting people just stick pine boughs down their pants and duct tape fern fronds to their ballcaps, while perhaps realistic, isn't exactly a compelling game mechanic. -
I get your stuff, and I get to watch you bleed to death. Two very satisfying rewards. Is DayZ for me? I'm not sure. Let me murder a few more people and figure it out.
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Should Gillie suits be a craft-able item only?
ZedsDeadBaby replied to kermo50's topic in General Discussion
Right, okay. Well, the ones we find aren't "store bought" so the entire discussion seems a bit silly. Obviously the ghillie suits we find lying around will be ones that were made by snipers who were in the area before the became infected. So they will be made in ways appropriate for the local wildlife and work perfectly fine. So in your vision we have to re-craft our ghillie suits every time we walk 200m because the foliage changes color? Pass on that. -
I already get plenty of rewards for killing people, what are you talking about? Are we talking about the same DayZ?