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Everything posted by ZedsDeadBaby
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Then we will always fundamentally disagree on the role of server administrators for DayZ. Administrators pay to host the game; they are not members of the development team or game designers. The only powers they should have to decide how the game gets played are the ones directly granted by the developers themselves - 1st/3rd person, number of slots, etc. They should not be permitted to "set the rules." That's the job of the designers of the game. As soon as you allow administrators to do it, then you get rules like "No PvP" or "Only Clan Members Allowed" or "No Snipers!" and these fundamentally undermine the spirit of the game and corrupt the designer's intent which could easily, over time, weaken the franchise. If you want to decide how the game gets played, put an application in at Bohemia or start your own company. I actually didn't say that, nor do I think you should have those powers. It's not your game to modify as you see fit. If you're "not interested" in hosting unless you can tinker with the game until it's not even really the same game anymore, then just don't do it. But don't act like it's your inalienable right to do so, or that it's somehow evil or corrupt for Bohemia or Dean to want people to run DayZ servers in a certain way. It's their franchise, and they should get to decide how it is experienced by customers.
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Loot needs to respawn, if for no other reason than it is silly to have to restart servers all the time. If you want to argue loot should come back every ~4 hours, fine, but no respawn at all obviously doesn't work.
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Right. Just like there are consequences for breaking server administration rules? So we're in agreement then. Paying for something doesn't give you the right to break the rules without consequence.
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There are some really easy ways to make that basically impossible while still having some loot re-spawn.
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No, it's not the end of the goddamn story. Just because you pay for something does not make you immune to the rules. I pay to rent my apartment, that doesn't mean I get to turn it into a Meth distribution center. Just because I pay for a cab doen't mean I get to shit in the backseat. Rules are rules, and if administrators aren't willing to follow them then they shouldn't rent servers. "End of story." And how exactly do you expect me to tell if a server's administrators are cheating, abusive assholes before I play there? You're basically asking me to wait and see if I get subjected to abuse, and then take note of the servers I'm on so I know not to go back there? No. How about administrators just obey the rules? Why is that such a difficult thing to ask? I'm 34 and I've been gaming since 1986. I've also been working in the industry since 2003. So no, I'm not exactly a "new gamer." Your argument that because things have happened in the past they should be allowed to happen in the future is just goofy. What does it matter how other games were run? This is DayZ. Let's talk about DayZ, not Quake 2. Especially because games in the past did not run on the same principal. There was no "central hive" in Quake or Counterstrike or Unreal Tournament, and no character persistence over time. Those are major differences, and very relevant. Also, there's a big difference between "deciding how your server is run" and breaking the rules. Administrators get to decide on plenty of options, but cheating like a pack of assholes should not be one of those options. Abusive administrators hurt the game, period. I should not have to keep a list of servers run by corrupt, abusive people so I know to avoid them. Why should that burden be on the players? The administrators agree to follow the rules when they rent a server. It is their responsibility and the responsibility of the development team to see that those rules are followed and, when they are broken, that punishments are enforced. Otherwise, what's the point of having any rules at all?
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Read the thread. We literally just got done talking about why that's not going to happen.
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" does not expect that DayZ will reach beta status before the end of 2014."
ZedsDeadBaby replied to vrsick's topic in General Discussion
To be clear, OP and this thread is ridiculous and offensive, but you're wrong on this particular point. Dean did absolutely say he was going to put out the standalone "before Christmas" back in 2012. http://www.vg247.com/2012/07/24/dayz-could-be-standalone-before-christmas-base-building-and-more-on-cards/ -
Also, there's a Suggestions forum now. You should use it.
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Mouse wheel "pour x into y" would be nice. Should, in fact, be able to mix soda into a canteen or bottle as well, then throw away the empty can.
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Uhh, what? Why? The conversation ended; don't "bamp" dead threads.
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Yes, and since it's an adaptation now and not related to ARMA 2, it's entirely possible to make improvements and changes to major parts of the engine code, melee included. The "engine doesn't do that" argument is dead. That's practically the whole reason the game was made standalone in the first place.
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I can't behave realistically without realistic perception. I agree 3rd person perspective is inhuman and unrealistic. However, until the sound system is sophisticated enough to give me information about my surroundings that I would have in real life, I'm going to use it gladly to compensate.
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Combat Logging and Server Hopping
ZedsDeadBaby replied to Window Licker's topic in General Discussion
That's kind of what I was thinking and honestly I hope that's not it. If Dean thinks people aren't going to combat log because of a few minutes in queue, he's crazy. To save a very old character with lots of gear and a good map position, people will combat log even if the queue is 10 or 15 minutes (maybe even more). Especially if they were close to logging off for the day/night anyway which will be often enough. This will help a lot with server hopping, of course. But combat logging is going to remain an epidemic even after this (if indeed you've got it right). -
It won't, and it shouldn't. You're both doing the same thing. One person is hopping for loot, one is hopping because they're too scared to play at night. Neither of these practices should be allowed or encouraged. (Sorry for double I thought I was editing).
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The intent is not to allow you to avoid night servers, so I seriously doubt they're going to give you a way to do so. In fact, I suspect the new server queuing system is going to make it quite difficult to keep playing the game like this. My question to you is are you logging out immediately upon joining a server? Night time is far brighter now than it ever was in the mod. I have not seen ANY "pitch black" servers. However, you must give your eyes time to adjust. After logging in it can sometime take 5-15 seconds before I can see properly, but it always comes around and it's never inky black anymore.
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Consider commenting on my thread: Loot: Mysterious and Unpredictable. One thing I suggest is that inland loot could spawn more commonly than coastal loot. So some areas would spawn faster than they do now, but others might stay the same or even get longer. I think people need to feel the squeeze more. I shouldn't be throwing full cans of sardines on the ground to make room for ammunition. I should be kissing that can like it's a high class French prostitute and I'm going off to war tomorrow.
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Combat Logging and Server Hopping
ZedsDeadBaby replied to Window Licker's topic in General Discussion
I'm curious if anyone knows what he means by a "server queuing system" and how he expects this will solve the problems? -
Ugh, that's bullshit. Admins shouldn't be paying for the right to abuse the rules. Allowing it is just going to encourage it; the more people see admins getting away with whatever they want, the more they're going to want to rent a server so they and their friends can turn around and be abusers. It will be a vicious cycle and have long-term implications for the health and integrity of the title. Admin abuse is easily managed; there's no reason we should let admins just run rampant across the game as a "trade off" for their hosting. There are plenty of honest, rule-abiding hosts willing to put servers up without the intent to use their position for an advantage. First of all, loot should not be tied to server restart. Servers should restart completely empty as I suggest in my thread "Loot: Mysterious and Unpredictable." There should be no advantage gained by a restart. In fact, it should be disadvantageous (i.e., loot should take longer to spawn at first than it does on subsequent cycles). Second, all kicks, bans and restarts should be tracked by the hive and audits should be conducted occasionally on servers which come in high above average for any one of these categories. Some servers probably have 5-10 times the number of restarts as "normal" servers, so they would be easily identified and isolated and if abuse is found, hive access should be suspended and eventually revoked. Same with kicking. Most servers should kick a few players each day, maybe a dozen tops. Servers that come in with 100+ kicks are obvious abusers. All the team has to do is show a little balls and stand up to Admins.
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Combat Logging is a huge issue, even from the mod.
ZedsDeadBaby replied to Exodus302478's topic in General Discussion
Yes, it is. Completely preventing anyone's attempt to kill or rob you with a single mouse click doesn't give you an advantage? That's really your argument buddy? Sorry if it upsets you mate. It's cheating. -
Combat Logging is a huge issue, even from the mod.
ZedsDeadBaby replied to Exodus302478's topic in General Discussion
Yes, combat logging is absolutely cheating. -
The negative acceleration should be fixed, but that's it. The problem is the people complaining about this don't just want the acceleration turned off, they also want the player/crosshair to move as quickly as they can move the mouse. This isn't how it should work. You shouldn't be able to just whip your mouse across your mousepad in order to spin an instant 180 in the game.
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Combat Logging is a huge issue, even from the mod.
ZedsDeadBaby replied to Exodus302478's topic in General Discussion
Rocket disagrees and he's working on it right now. It will be fixed in the next major patch. To quote him directly "most important to me for doing ASAP is implementing the server queuing system to solve combat-logging and loot farming." Who are you even talking to? People who want to fix cheats? Those people are "ruining" the game, because they want to stop others from cheating? Is that really your argument? -
I absolutely love the idea of a "tournament" style map with no re-spawns of any kind, but I don't like the "loot in the middle" idea. Too predictable, and it would get repetitive and lead to ideal winning strategies. Loot should be randomly distributed, and vehicles as well (none functional, all needing some parts). Animals & food should be randomly spread out as well, and in limited supply.
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Please also don't do that. The "Where are you?" "I have no idea" experience is part of DayZ.
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Hop on mic and talk them through any problems they're having while you're searching for each other. By the time they find you, they will be experts in the basics and ready to start adventuring! You just have to understand how important Dean feels the initial experience is, and how much of that relies on the early struggle to get your bearings, get the basics, and get where you want to be. One of the single most memorable nights I had in the mod was when a new friend joined the game. Four of us were up north putting the finishing touches on a Range Rover, then we were going to drive down and pick my friend up. As we were getting close, we decided to stop for gas. As we did, a ton of zombies were running out of town at us and my friend was getting closer and closer. For a brief moment the thought flashed into my head "Gee, I sure hope our friend doesn't come up over the ridge while we're shooting all these zombies, there's a chance someone will think he's one of them," so I started to talk and didn't get but "Be careful..." out before I see my buddy come up over the hill in front of me and take like three assault rifle rounds and immediately fall over with broken legs and gunshot wounds. He didn't die, thankfully. We bandaged him up and drove off to safety but not before laughing until we cried.