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ZedsDeadBaby

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Everything posted by ZedsDeadBaby

  1. ZedsDeadBaby

    End Spawn Suicide

    You go to http://feedback.dayzgame.com/ and submit a bug report. The only interior spawn point is in Novy Sobor; the rest are exterior coastal spawns. If you're spawning on a rooftop, something is seriously broken about your character data and you should seek assistance. Making design decisions based on the temporary presence of bugs is not generally advisable. Many squads and clans play on specific servers, not to mention the possibility of private hives. Allowing people to camp others until they have to pick a new server is not good design, even for a harsh game like DayZ. The entire point to this suggestion is to stop suicide. Getting shot or poisoned by another player is not suicide, so there's no reason to impose these restrictions. There are no spawn points in Elektro anymore, but even if there were how is this an unfair advantage? Elektro is a godforsaken deathtrap. You shouldn't be going there even when geared, why in the name of rocket would you want to be there when naked and defenseless? It might seem like a walk in the park now, but when there's 250 zombies roaming the streets it's not going to seem like much of an advantage.
  2. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    So try to survive for longer than a week, mate. The longer you're alive, the more people you would recognize. I survived for over 50 days in the mod and would have had hundreds of players cataloged. Better still, it gives you a reason to group up with others as they might recognize people you do not. You can share information and become stronger through your teamwork and cooperation. So you've got a reason to stay alive longer and a reason to cooperate with others. Two things that people are constantly clamoring for. As opposed to your system which basically encourages nothing. You spawn on the beach and know everything you need to know about how naughty or nice everyone on Earth is like some kind of zombie apocalypse Santa Claus who lost his sleigh on the way to deliver presents to the boys and girls of Chernarus. No thank you. Play on a smaller subset of servers to increase the likelihood of running into the same people while growing your group of trusted friends, and one day you might actually be able to make some informed decisions on your own. I'll take my "severely flawed system" that actually relies on real human senses and judgment over your "magical sky faeries make bad guys wear colorful armbands" circus act any day of the week. Right. Use "OPTICS" that basically everyone in the game is going to have in some form once there are more in the game. So, it's basically godsight. I don't give a shit what color it is, you will be able to see it from hundreds of meters away with any decent scope or pair of binoculars so stop trying to pretend like you will have to be halfway up my ass to see it.
  3. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    It is the equivalent of those things. If you can see it form hundreds of meters away and immediately identify someone as "bad" then it might as well be either of those things, or a dunce cap, or a Santa Hat, or how about Dean's soft, soothing, sexy man voice whispering gently in your ear "Don't go near that guy. He's mean and might hurt you." An armband would easily be visible unaided from 200m or more. And once binoculars are in the game, you could spot the baddies from over a mile. Again. Might as well be a blinking light. Because I don't want this game to fucking suck.
  4. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    No, but you could use a system like the one I propose here to remember them without their permission and use that information to make decisions later. You know, like use your actual human eyes and brain to make choices instead of asking Dean to make all the naughty folks wear bright pink tutu's so you don't have to. It's ruined? *looks around* Seems okay to me.
  5. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Except the person who doesn't want you to magically know they're a "bad guy" for no logical reason whatsoever. They obviously lose. What if I want to pretend I'm a good guy for awhile to win your trust and later betray you? You know, that thing that Dean said was his favorite thing that happened in the mod? It would be impossible under your system.
  6. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    What is stopping you from finding "action" in the game right now? What you want is free information so you don't have to think about your actions or their consequences. You're not sure if someone is friendly or not? You have a choice to make. Approach them and take your chances, observe them from a distance and try to gather more information, or kill them outright and spare yourself the trouble. Slapping a giant neon sign over peoples' heads that says "BAD GUY HERE" completely removes the choice. Now you know what to do. Kill the bad guys, play grab-ass with the good guys, no need to employ any powers of observation or judgment. It's a ridiculously simplistic system and belongs nowhere near DayZ. I hate when someone makes me say this because I feel like it's overused, but if "playing realistically" is boring to you, then you're playing the wrong game. Avoiding combat is absolutely the single most effective survival tactic available in the game. I promise you I'm not missing the point. I haven't been missing this point since people attempted to make it 8 hours after the game launched. This debate has taken place on these forums a dozen times a month for the last year and a half and the point has always been the same "Make it easier for me to know who's naughty and who's nice, because I don't want to have to do it myself." What's "easy" about being a bandit? They die far more often than any other type of player. Dean confirmed this countless times during the mod days when people made this same ridiculous claim. The life of a bandit is dangerous, brutal, and usually short. Is it easy because you "get stuff?" That doesn't make the game easy. There's stuff everywhere. It's a Hell of a lot easier to get a can of beans by opening a door than it is by trying to kill another player. "Worked quite well" for whom? The skins were the worst thing to ever happen to the mod, and they didn't change player behavior at all. The number of bandits stayed relatively stable and the murder rate rose steadily. Nothing changed, except for the idiotic magical clothing faerie forcing people to dress up if they were naughty. That dynamic already exists. There's absolutely no reason you need to shoot everyone you see. How can you sit there and say you want to play a Hero and then act like this is your only option? Some fucking Hero. Right. Because this isn't Minecraft? If you believe that then when you see a player, maybe you should move on to a new town instead of "looting." Stop sucking at staying alive. So someone threatens to shoot my friend but doesn't fire and I shoot them in the back because they didn't see me. Obvious defensive kill. How can the software tell the difference between that and murder? Voice recognition? No. What if someone shoots at me and misses, and then I see them 45 minutes later and I sneak up and kill them. Self defense, but how does the software know? It doesn't. According to your brilliant system, it's murder. There is absolutely no reliable way for the software to "calculate" whether killing is justified. Which is why no such system should be automated. Leave it up to the players to decide what is and is not justified.
  7. ZedsDeadBaby

    Hero/Bandit system made by the players

    Like the idea but I'm not sure about sketches. How about cameras?
  8. ZedsDeadBaby

    Hero/Bandit system made by the players

    What if you are unarmed? What if you're outnumbered three to one? What if you're observing through binoculars and the people are 1000m away? What if you just want to play a pacifist or "journalist" type and not kill other players regardless of how evil they are? That's clearly not a concern of yours if your alternative solution is magical colored arm bands that fly out of nowhere and tie themselves around our arms based on our actions in game. Because that's awful. Why should you have that information? So you can browse the server list until you find one full of Heroes and go about your business in peace and tranquility. Eww. What 1000+ other threads? Can you find another on this topic? I hang out in the Suggestions forum quite a bit and I've never seen another post suggesting wanted posters.
  9. ZedsDeadBaby

    Suicide spawns.

    Read the thread I linked. Unless a player survives for a period of time or dies to hostile player activity, they shouldn't get a new spawn point. This takes care of suicide by falling and suicide by zombie, while preventing player-oriented exploits like revenge killing or spawn-camping.
  10. ZedsDeadBaby

    Suicide spawns.

    End Spawn Suicide
  11. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    What? What would that accomplish? How is that an exploit? You obviously didn't read the post at all. You are flagging people for yourself not for other people. It doesn't matter what 12-year-old kiddies do. You have to make your own observations and your own marks. Marking everyone as a bandit accomplishes nothing whatsoever. Additional clothing options would most certainly not require a lot of coding. Nor would facepaint (it's just new skin texture, mostly artwork). Patches and badges already exist in ARMA. Nothing in that thread requires much coding. Yeah. "Hunting" after the developers are nice enough to mark your targets for you so you don't actually have to do any work. Like "Gee, deer hunting is hard work Game Commissioner. Why don't you just go spray paint all the deer florescent pink so I can see them from far away and I don't have to actually do any work on my own? That would be super keen. Thanks." Everyone is a bullet sponge right now. That's the only thing to do in the game. There are a half dozen zombies and zero other features implemented. Talking about how the game plays now is like taking a car for a test drive before it has any tires and then bitching to the dealership that it was a bumpy ride.
  12. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Oh, well. It's a little difficult? In that case the designers should definitely swoop in and slap a Santa Hat on all the bad guys because we would hate for you to have to actually do some work. As we all know, the design intent of DayZ is to make things "easy and comforting and never tedious at all." I read that somewhere. I think. Or maybe it was nowhere, ever. I forget. What is that even supposed to mean? How is that not currently the case? Is there something in the game that's currently preventing bandits from being shot?
  13. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    By that rationale, I demand the ability to make all survivors look like nude Scarlett Johansson's in high heels. "I'm paying for it, it should be my choice." :rolleyes: Being a Hero is hard and dangerous stuff. That's why it's called being a Hero and not just "being some dude." If it weren't dangerous, why should we consider you a "Hero?" What are you doing that's Heroic if not risking your life? Giving me beans? Big fucking deal. I can get beans in that house over there. The entire concept of being a Hero is that you're willing to take risks that others aren't. If you remove the risk, you're not a Hero anymore. You should be able to identify and remember players that you see, but it should be entirely up to you to figure out whether or not they're good guys or bad guys. Use your powers of observation and judgment. Don't expect the developers to ride in on their magical unicorns waving a wand and putting a dunce cap on all the naughty people so you can feel safe and comfortable and only ever interact with people who are going to high five you and massage your ballsack. It's just not going to happen. Check out these threads for authentic means to identify players (without magically knowing whether they're good or bad):Player Identification and Classification SystemSquad Identification Wow. Really mate? That's a seriously bold statement coming from someone who is literally demanding that dangerous players be flagged so he doesn't have to go near them. Killers are the ones who are "scared to death," though. Right? Right? *crickets chirp**in the distance, a dog barks* If you're not scared, why do I have to wear a fucking red arm band so you can run and hide form me? Holy shit dude. Listen to yourself. Tough shit, Francis. Take off your diaper, dab a little powder on the damp spots, put on your big boy pants and get out there and start being a real fucking Hero if that's what you want.
  14. ZedsDeadBaby

    Some proposal for the game- a new point of sight maybe.

    Downbeans. If we want factions, we're supposed to build them ourselves.
  15. ZedsDeadBaby

    Horses, the almost perfect "vehicle"

    On roads, sure. On rough or uneven terrain a horse will outrun pretty much any vehicle with the possible exception of ATV's. phoboss I would love to beans, because I think it's a great idea, but I have to take into consideration the literally months of effort that would be needed from both developers and artists to pull this off. Modeling animal movement so it appears even remotely authentic is one of the most difficult tasks you could put to a 3D animator made doubly so because they're under player control and not just running around randomly. I just don't think it's technically feasible.
  16. Definitely disagree; I don't see anyone choosing how to play based on a leader board, unless that was already going to be their goal. As long as there are a variety of leader boards covering all play styles, people will just do what they want and see what happens. The "Players Killed" leader board would just be one among many, including ranking Heroes based on how few players they murder. I think plenty of people would be more motivated to be remembered among the greatest Heroes as they would to be ranked among Chernarus' most infamous killers. (Others still would want to rank on the "Explorer" boards by traveling often and exploring as much of the map as possible). At the end of the day, the most reliable way on to any leader board would be to survive as long as possible, and that's what we should all be trying to do anyway. This is especially true if the ranking kept to postmortem. Without meticulous note-keeping, you won't have any strong idea where you rank on the leader boards until after you're dead, so I don't think people will play as if they're trying go for a "high score." In any case, I don't think this has anything to do with whether or not the leader boards are public/shared rather than private/local. People who play to "beat their best score" are going to do that whether the leader boards are public or not. Plenty of people are just as motivated to beat their own personal best as they are to beat others. I think, done authentically, this would be a step toward making the game feel larger and more connected, rather than the current feeling which is these isolated pockets of 39 anonymous people. Leader boards would essentially be "Survivor Stories." Legendary Heroes or Killers who left their mark on Chernarus and whose exploits are passed on through word-of-mouth and hastily scrawled journal entries. Edit: Writing this got me excited, so I made this post: Survivor Stories: Authentic Leader Boards.
  17. ZedsDeadBaby

    New Humanity and Banditing system?

    "The" post. You're cute. http://forums.dayzgame.com/index.php?/topic/102332-sanity/ http://forums.dayzgame.com/index.php?/topic/41084-loss-of-sanity/ http://forums.dayzgame.com/index.php?/topic/23131-sanity-meter-re-envisioned-long-post/http://forums.dayzgame.com/index.php?/topic/102575-counter-bandit-measures-in-game-sanity/http://forums.dayzgame.com/index.php?/topic/136645-sanity-meter/http://forums.dayzgame.com/index.php?/topic/130461-sa-should-have-sanity/http://forums.dayzgame.com/index.php?/topic/165401-two-simple-kos-resolutions/http://forums.dayzgame.com/index.php?/topic/164880-a-suggestion-that-could-change-the-way-everyone-plays-dayz-and-add-more-realism/http://forums.dayzgame.com/index.php?/topic/163475-i-have-an-idea-for-helping-with-the-kos-problem-rocket-should-read/http://forums.dayzgame.com/index.php?/topic/162089-the-kos-conundrum-problemsolution/http://forums.dayzgame.com/index.php?/topic/162490-mental-constitution-socialsurvival-mechanic-for-immersion/http://forums.dayzgame.com/index.php?/topic/162496-sanity-punish-for-kos/http://forums.dayzgame.com/index.php?/topic/161417-my-ideassuggestions-on-kos-sanity-humanity-combat-loggers/http://forums.dayzgame.com/index.php?/topic/157599-sanity-system-instead-of-humanity-system/http://forums.dayzgame.com/index.php?/topic/36776-sanity-systemnew-animals-pets-and-more-intersting-hunting-mechanic/http://forums.dayzgame.com/index.php?/topic/25064-sanity-as-a-stat/http://forums.dayzgame.com/index.php?/topic/13811-sanity-turning-dayz-from-a-ffa-shooter-to-a-survival-game/http://forums.dayzgame.com/index.php?/topic/10297-the-sanity-system-a-more-balanced-approach-to-humanitypvp/http://forums.dayzgame.com/index.php?/topic/8630-encouraging-direct-communication-sanity-meter/http://forums.dayzgame.com/index.php?/topic/3635-rocket-humanity-sanity-issues/http://forums.dayzgame.com/index.php?/topic/155747-mental-health-modelling-and-potential-hacking-solution/http://forums.dayzgame.com/index.php?/topic/142235-mental-system-sa/http://forums.dayzgame.com/index.php?/topic/133956-players-should-develop-mental-illness/http://forums.dayzgame.com/index.php?/topic/117323-mental-health/http://forums.dayzgame.com/index.php?/topic/91464-suggestions-for-a-mental-health-system-in-dayz/http://forums.dayzgame.com/index.php?/topic/89759-hunamity-group-play-and-mental-illness/http://forums.dayzgame.com/index.php?/topic/23192-mental-health-system/http://forums.dayzgame.com/index.php?/topic/22500-dayz-needs-to-continue-to-have-freedom-but-fully-depict-a-persons-mental-state/http://forums.dayzgame.com/index.php?/topic/11719-mental-state-statistic/http://www.reddit.com/r/dayz/comments/1unfyz/suggestion_sanity/http://www.reddit.com/r/dayz/comments/ulrx1/sanity_meter_idea/http://www.reddit.com/r/dayz/comments/vfg5e/sanity_anti_griefing_mechanic/http://www.reddit.com/r/dayz/comments/1ghoa3/insanity/http://www.reddit.com/r/dayz/comments/1gdmxh/shoot_on_sight_and_how_i_think_we_can_solve_it/http://www.reddit.com/r/dayz/comments/1th6lm/possible_cure_to_kos_mentality_credit_to/http://www.reddit.com/r/dayz/comments/1ua735/suggestion_a_sanity_level/http://www.reddit.com/r/dayz/comments/1jxr2a/sa_penalty_for_killing_other_players/http://www.reddit.com/r/dayz/comments/1vasbr/humanity_in_the_mod_kind_of_sucked_here_is_an/http://www.reddit.com/r/dayz/comments/1udjsd/idea_would_like_to_see_some_creative_ways_to/http://www.reddit.com/r/dayz/comments/1iab57/sa_humanity_revised/http://www.reddit.com/r/dayz/comments/1var2g/suggestion_mental_health_and_you_to_end_kos_and/http://www.reddit.com/r/dayz/comments/1rpy8r/solving_kos_with_mental_state/http://www.reddit.com/r/dayz/comments/1o6djk/i_have_said_it_before_and_i_will_say_it_once_more/http://www.reddit.com/r/dayz/comments/1tgtxs/psychological_effect_of_killing_someone/http://www.reddit.com/r/dayz/comments/1t8aw1/an_idea_for_the_people_who_kill_on_sight/http://www.reddit.com/r/dayz/comments/1i1vz0/sa_suggestion_low_humanity_effects/http://www.reddit.com/r/dayz/comments/1t7p1o/suggestion_insanity_level/http://www.reddit.com/r/dayz/comments/vqd1d/adding_psychosis_cooperative_buffs_and_character/http://www.reddit.com/r/dayz/comments/1thg9k/how_to_reduce_kos_combat_logging_hostage_ideas/
  18. ZedsDeadBaby

    Spawn with friends

    Part of the challenge of the early game is the sense of loneliness and isolation which comes from spawning alone. Those first grueling hours trying to find your first drink and bite to eat while trying to find your friends can be some of the most challenging and stressful in the game. Spawning with friends gives you a sense of safety and comfort. Two things that don't belong anywhere near DayZ zero hour in my opinion. Downbeans!
  19. ZedsDeadBaby

    Why is the goal; servers able to support 150 players?

    I'm fairly sure Dean's suggestions of 100+ player servers were also based on this original plan of having maps beyond Chernarus where more seasoned players could migrate using boats or helicopters. Until the map is expanded, more than 50 players would basically turn the game into a meat grinder.
  20. Why not? Leaderboards in the mod were great (until they got hacked). As long as they're postmortem I don't see why we wouldn't want to publish them. When you die, you should have three options for your survivor stats: Discard, Save, and Save & Share. I would absolutely love to be able to browse a "Graveyard" of past survivors and see their stats. Should have This Week, This Month and All Time leaderboards for: Zombies Killed Players Healed Distance Traveled by Foot Distance Traveled by Vehicle Players Killed Hours Survived etc., etc. Can't imagine an objection to publishing these. It would give people more reason to survive as long as possible. Check out this picture from this thread on reddit.
  21. ZedsDeadBaby

    two simple KOS resolutions

    Quite possibly two of the worst suggestions I have ever read on this forum. Come on. What possible explanation are you going to offer people as to why they just randomly drop dead after combat? What happens when someone shoots at me, misses, and I return fire and kill them. Now I'm "deadly sick" because I'm a better shot? I mean, I don't even know why I'm asking you questions as if these are real suggestions. Welcome to DayZ and the forums; I suggest you spend a month or two getting familiar with the game before you make any more Suggestions posts.
  22. ZedsDeadBaby

    Squad Identification

    List of related suggestions continues to grow.
  23. Beans to you and beans and comments welcome in this thread: Squad Identification. I suggest armbands, headbands, face paint and patches all as ways to identify members of your squad. Screens and concepts included. I'll add a link to this thread there. Yes, keep shit like this in CoD! And, you know, also in the actual military where it's quite common. :rolleyes: That's a huge amount of unnecessary work for the developers. Who cares if a dick sneaks through? We're all adults. How the fuck do you shower if the site of genitalia is so offensive to you?
  24. If you want your ideas to be perceived as reasonable requests for future feature implementation, you might want to avoid all capital profanity-laden rants accusing the lead designer of being classless. Just a suggestion.
  25. ZedsDeadBaby

    Military locations unequilibrated

    Am I to assume you have been spawning with your legs broken? This is the intention, mate. You're not supposed to spawn next to the good stuff. Strap on your jogging shoes, rub some Vaseline on your nipples, tighten your belt, and most importantly of all quit your bitching. Holy shit.
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