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Your DayZ Team
Outlaw (DayZ)
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Everything posted by Outlaw (DayZ)
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The Psychology behind taking a life (long read)
Outlaw (DayZ) replied to Theonerayman's topic in DayZ Mod General Discussion
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The Psychology behind taking a life (long read)
Outlaw (DayZ) replied to Theonerayman's topic in DayZ Mod General Discussion
Just look @ WW2 Stalingrad and you will see that people will kill and then eat each other if hungry enough. Like I said soldiers will be the first ones that form bandit groups. They will protect some people in the first few weeks but after that and a few comrades dead, its very likely that they will kill anything that comes near their group, human or zed. -
The Psychology behind taking a life (long read)
Outlaw (DayZ) replied to Theonerayman's topic in DayZ Mod General Discussion
You are right that soldiers would be the first organized bandit groups that will steal,rape and kill. (history: WW2 and other total wars) -
The Psychology behind taking a life (long read)
Outlaw (DayZ) replied to Theonerayman's topic in DayZ Mod General Discussion
2 month in the zombie apocalypse, only groups of bandits will be left. The people that are unable to kill anyone will be eaten by Zeds in the first few days. -
The Psychology behind taking a life (long read)
Outlaw (DayZ) replied to Theonerayman's topic in DayZ Mod General Discussion
In a zombie apocalypse more then 15% of the survivors would kill you for food or your gun or whatever. More realistic would be like 90% bandits (groups) and less then 10% nice people. After 6 month most of the nice people would be dead anyway. -
DayZ has become Deathmatch / Team Deathmatch
Outlaw (DayZ) replied to underpaidorphan's topic in DayZ Mod General Discussion
Limiting PvP in a PvP game sounds like a strange idea to me. -
that would be very nice.
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Awesome. Thanks.
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First step should be in this direction...
Outlaw (DayZ) replied to Sveglia's topic in DayZ Mod Suggestions
it goes to both type of players, survivor killers, bandit killers, just for the fun killers, you kill you make the game a little harder for you, and certainly you have the chance to reduce that aggro... I just wanted to make the zombies did something more than just stand there, I don't condemn PvP, I just want to balance things up a little and encourage another type of gameplay other than the "kill everyone on sight". Welp... -1 reputation and the reason is "Carebear"... some people don't have text comprehension. You are beating a dead horse. Read carefully: rocket Offline DayZ Staff DayZ Dev Team Posts: 660 Joined: Apr 2012 Reputation: 342 RE: WTF is happening to the server community. "The definition of insanity is doing the same thing again and again and expecting different results". 1. Get a fucking plan. 2. Stop assuming everyone wants to survive. 3. Stop assuming everyone wants to cooperate. 4. Find the people (offline if needed) that want to do these things. 5. Trust those people and nobody else. 6. Don't be part of the fucking problem (avoid, rather than kill). This IS stupid. So do something about it. Posting "aw everyone kills everyone" on the forums is what people have been doing for ages. Has it worked? NO. So try something else. I see a few groups are doing different stuff, and they're keeping quiet about it. It's obvious from the database those people who are adjusting to the "anti-game" environment and those who aren't. I don't have the resources or the inclination to balance the game, or develop some kind of punishment system. So that just ain't going to happen, even if it was within the scope of the project (and its not). So the DayZ world has gone to shit? Good. We're on track then. Because its a fucking Zombie Apocalypse. -
Bandit skin removed, new idea
Outlaw (DayZ) replied to franciscojose's topic in DayZ Mod Suggestions
After I got my bandit skin, all there was left was to shoot on everything on sight (which is ok with me) Kill or be killed. Flag a player for PKing and he can never go back. This is fixed now. -
This rocks.
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3 quick and easy ways to reduce masterserver load
Outlaw (DayZ) posted a topic in DayZ Mod Suggestions
Hi, just 3 suggestions from a software engineer who loves Day Z. 1) Dynamic server names. A Server name should always show if the Server is in day or night mode. If this is not possible to code the server name string should show DAY@NIGHT as suffix generated at server start based on the current server time. That would be just a few lines of code. Why? My group of 3-5 people connects to like 50 servers until we find 1 that is playable for us. I am sure we are not the only ones that like to play in day mode. If we could filter for DAY@NIGHT that alone would help to reduce the masterserver load by a lot since players dont have to login on each server to check if it is day or night. 2) Select your spawnpoint. It should be possible to select your own spawnpoint out of a pool or if this is not possible cause of arma engine limitations there should be some sort of player guided parachute drop off or as a last resort the server should only give a new spawnpoint location every 30 minutes so players will spawn at the same location. This will also reduce the master server load by a big margin. Why? People are constantly respawning until they are near cherno/elektro to quick loot or to meet up with their group. Every time the master server needs to create a new character. This needs to stop asap cause its wasting a lot of master server resources for nothing. 3) Server hopping. There needs to be a cooldown timer so players stop serverhopping. I am sure that it would be possible to create a dynamic login cooldown. Every time a player drops from a server after less then 5 minutes played just add 2 minutes to an extra cooldown dbfield. That cooldown should reset every 2 hours. Since you can calc food etc. while a player is offline this should not be a problem at all. Why? There are players that hop like 10 servers just to loot gear adding a lot of load on the master server and I am sure this isnt the way its meant to be played. Thanks for reading this. -
3 quick and easy ways to reduce masterserver load
Outlaw (DayZ) replied to Outlaw (DayZ)'s topic in DayZ Mod Suggestions
think just add countdown by follow condition: new player person can be created not more than one time for every five minutes so players stop respawn for respawning at preferred points. every next respawn will wait 5mins for countdown end. player killed or died in game (more than 5 minutes after person was created) respawned without any countdown I think no game cooldowns should always be the last resort. If they spawn at the same loc there would be no point in respawning. -
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3 quick and easy ways to reduce masterserver load
Outlaw (DayZ) replied to Outlaw (DayZ)'s topic in DayZ Mod Suggestions
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Where do I whine?
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That would destroy the idea of this great game. Bandits will be kicked for murder etc. If you separate PvE players from PvP players like Ultima Online did 10 years ago only a shell will remain. PKs need prey if you take the quarry away this game is done.
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3 quick and easy ways to reduce masterserver load
Outlaw (DayZ) replied to Outlaw (DayZ)'s topic in DayZ Mod Suggestions
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A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
The coastal beanwars will probably stop. But I don't think that smart bandits will be affected by this penalty at all. So the danger of getting shot anytime will remain. I still dont get it, whats the problem with the "coastal beanwars". You can always stay away. The map is > 200km² in size. -
A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
Your anti PvP solution would not change a thing. It would only force players to buy more licenses of the game. If it prevents the majority of people from griefing/useless deathmatch then the job is done. You mean most of the PK's quit so you could PvE more easy. You like easy? -
A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
Your anti PvP solution would not change a thing. It would only force players to buy more licenses of the game. -
A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
I would buy the game 10 times and play with the account that is currently open. -
A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
I assume you're clearly playing the wrong game if you think it is PvP-only. And in case of DayZ PvP doesn't mean you have to kill everybody on sight. This is the easy way. I don't like easy. There are PvE Servers in DayZ? You sure? Allright' date=' now you're getting ridiculous. Just in case you've forgotton what PvE means: Player vs. Environment. Zombies, Temperature, Nighttime, Hunger, Thirst... Don't they all fit in the idea of "Environment"? [hr'] Right. But he also implemented the bandit skins in the first place because PvP got out of control. Just in case you dont know. PvP Servers normally have all the rules and content of the PvE Servers + PvP ;) Your terminology is wrong. -
A mechanic to prevent DayZ turning into a massive DM
Outlaw (DayZ) replied to reuter's topic in DayZ Mod Suggestions
I assume you're clearly playing the wrong game if you think it is PvP-only. And in case of DayZ PvP doesn't mean you have to kill everybody on sight. This is the easy way. I don't like easy. There are PvE Servers in DayZ? You sure?